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Post Posted: 12 Jan 2015, 00:33
Post Posted: 12 Jan 2015, 01:36
Post Posted: 12 Jan 2015, 01:39
Post Posted: 12 Jan 2015, 02:18
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 12 Jan 2015, 03:52
Post Posted: 12 Jan 2015, 05:52
Post Posted: 12 Jan 2015, 07:30
Post Posted: 12 Jan 2015, 08:08
Post Posted: 12 Jan 2015, 20:32
Post Posted: 12 Jan 2015, 22:16
Post Posted: 13 Jan 2015, 05:52
ebd wrote:Geometry isn't bad. It's basic, but it gets the point across and looks good. A lot odds and ends also seemed "borrowed" from the stock maps. The Nali must have a very strict legal code when it comes to building houses, since every Nali house in every map pack looks the same. On the whole though, the pack has a very "Unreal" vibe to it, which isn't a shock to anyone I'm sure.
ebd wrote:"So they entombed the brute while building the structure on the off chance that someone were to walk by before the brute starved to death?
ebd wrote:The lava level was really cool, though the enemies had problems navigating it.
ebd wrote:Towards the last few maps (but not so much during the battle with general whatever and the obligatory queen battle) ammo runs a little short for all weapons.
ebd wrote:I'm playing on Hard and it's .. err ... very Easy, until now I've never been short of ammo (far from it) and only once did I fall below 70 health. Health is balanced fine I think but the lack of dangerous resistance means you never get to need it, also I think ammo could be reduced by 20%, maybe 40%. I've a feeling the difficulty settings need some serious adjustment.
ebd wrote:In that top area there are 2 wooden raised platform with boxes on them - I would suspect there's something interesting there but I can't find a way to get up there or to bring the platforms down e.g. shooting the ropes). If there is a way, please accept my apologies, I will look again, but if there isn't, it's a game design I don't like.
ebd wrote:OK, I'll cut the rant, take a good rest and continue playing tomorrow evening (and don't get me wrong, I'm looking forward to it - the Unreal vibe (as mentioned before) is certainly there
ebd wrote:Good Lord, that's pretty.
ebd wrote:I'm not really sure what the story is. Since the player character romps around the planet killing anything she or he comes across, then boards a Skaarj ship, sabotages it, and kills everyone on board, perhaps those mercenaries should have just left the player character in the prison.
ebd wrote:Can't wait to wake up, and play this. Welcome aboard.
ebd wrote:Oh my! Great news indeed!! It won't be for just yet, but once I get around to playing this, I'll provide some feedback for sure!
ebd wrote:Awesome stuff man, been watching this on OldUnreal - good to see you've released (in under a year!)Gonna definitely play this as soon as I get the time
ebd wrote:fantastic now we have a new map-pack this year
Post Posted: 13 Jan 2015, 14:26
Post Posted: 13 Jan 2015, 22:35
UPredator wrote:If you missed the secret the first time, you should have stay on the lift. I'm sorry about this design flaw, I should have made a "return" lever for the lift.
Post Posted: 14 Jan 2015, 02:04
Post Posted: 14 Jan 2015, 04:06
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