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Post Posted: 02 Mar 2015, 13:18
Post Posted: 03 Mar 2015, 19:34
Post Posted: 04 Mar 2015, 22:36
Post Posted: 15 Apr 2015, 17:57
Post Posted: 03 Jun 2015, 15:16
Post Posted: 09 Jun 2015, 18:20
Post Posted: 10 Jun 2015, 03:52
UTupi wrote:Could someone be kind and give me a list of the maps in gameplay order? I'll just skip the problem and miss only a little of the content. From the posts above I figure Grisly Falls might be the next map, I may try continuing from that.
Post Posted: 10 Jun 2015, 16:14
Post Posted: 11 Jun 2015, 07:51
UTupi wrote:Thanks! Unfortunately I get the same error message when I try "open grislyfalls" or "admin switchcooplevel grislyfalls". Could you tell me the level after GrislyFalls? I'll try continue from that one.I suppose I should try figure out what's gone wrong or what I'm missing there. I don't understand that error message. (I have no editing skills, I'm just a player.) I downloaded the latest release of Dead Star so that shouldn't be the problem, and the first maps work fine so my Unreal install (227f) should be good for it too. Tried searching for more info but couldn't find mentions of "unrealshare.rain". Scratching me head.[Edit: "227" -> "227f"]
Post Posted: 11 Jun 2015, 12:48
Post Posted: 11 Jun 2015, 13:13
UTupi wrote:I do have the engine patched to OldUnreal's 227f. Does Dead Star need a more recent version, g, h, i? I tried looking at OldUnreal's wiki to find out when UnrealShare.Rain has been included, but didn't find the info. (Reading it as a non-programmer, it's interesting and intriguing stuff, but you kind of hear this whooshing sound all the time...) Should I patch my 227f to one of those three? Looks like f was released in 2009, g and h in 2011, i in 2012, so maybe I should update anyway... Been kinda wary of not fixing what isn't broken. I'll try that now.SalsaSkaarj obviously had no problem so it's something on my end, not in the pack, I just hoped it's some simpler setting I have out of kilter.
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 11 Jun 2015, 15:49
Post Posted: 11 Jun 2015, 17:42
UTupi wrote:Thanks for the info! Unfortunately I got curious (and confused) about the Classic and Gold patches, installed UnrealRtNPPatch, and it hosed my Unreal.exe. Now I can't install either 227i patch. And my original CD is broken. Oh vey. Off to scrounge a second-hand shop nearby...Maybe it would be a useful addition to project presentations to specify exactly which 227 variant a pack needs? I mean, if it's really down to differences between say 227f and 227i?EDIT: I got it fixed! Yay! I grabbed Unreal.exe from OMP-224-V0.2, the rest of the missing System files from my fortunately lingering Unreal Tournament install (basically copied all over and said "No" to any replacing), then ran the Classic (non-Gold) 227i patch. Going through Entry Prison now... I'll let you folks know when I'm through Krajigar Mine. If this duck tape fix holds together. EDIT 2: Yup, proceeded smoothly to Grisly Falls. Really liking this pack so far. (So it requires a newer 227 patch than 227f? Might as well state 227i as a requirement in the Readme?)
Post Posted: 15 Jun 2015, 13:38
Sat42 wrote:Glad you're able to play in optimal conditions! Yes, it requires 227i and it could help to have that stated in the Readme in an updated release. Now that you're up-to-date, I bet you'll never have trouble launching a mod in Unreal again!
Post Posted: 17 Jul 2015, 19:18
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