ividyon will never get this done, will he.

UED Game Of Telephone 2015 (OPEN TO ALL)

For discussion and promotion of Unreal Engine single-player campaigns, mapping projects and total conversions.

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User avatar TheIronKnuckle
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Subject: Re: UED Game Of Telephone 2015 (OPEN TO ALL)

Post Posted: 30 Jul 2016, 04:57

I gave the latest version a playthrough on unreal difficulty and got totally owned. I'm so out of practice that I had to cheat. Particularly in UBs part.

Anyway, BUG REPORT!!! In prophs part, where there's the big stone courtyard and you have to fight a warlord three times, as well as a whole bunch of krall, titans and skaarj, there is a BSP error somewhere in there where you fall right through the floor and just keep going and going and going down into the void. I'm not sure exactly where it is, but you can find it by strafing around the courtyard in circles. Eventually you should hit it. I hit it about four times while I was trying to kill the warlord.
ImageIgnorance is knowing anything
And only idiots know everything

User avatar Sat42
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Subject: Re: UED Game Of Telephone 2015 (OPEN TO ALL)

Post Posted: 01 Aug 2016, 23:13

UnrealGecko wrote:*DOUBLE BUMP*

Didn't get any recap yet, Sat42... any new news? :P


I almost jumped in my seat when I saw your comment UnrealGecko! and TIK - thank you so much for the bug report, details duly noted in my list of things to do before the release of the next version.

Gecko - thanks again for your interest! I'll send you a private message before the end of this week.

To all: I should admit that I have not been able to do much work on this since January, because:
- moved for work
- work is awesome
- other things too like girlfriend
- ah! and the gaming PC is still in my previous place - a desktop PC, can't just travel with the whole thing without a car and didn't get a realistic opportunity to move it to my new place yet :/ I only got limited access to it (occasionally went back for week-ends)

Anyway, all this will sound like just familiar IRL "hurdles" that get in the way of our mapping hobby :) I'm sorry for the massive delays these entail though.
I will have to move that PC over to my new place before October though, so that's something I suppose!

So, status:
- added over 16k nodes to the map since last summer (a year ago :P )
- some surprises including a ("real", you'll-know-it-when-you-see-it) secret area
- in progress: a whole new sector after Semfry's part (which ends with another crystal totem thing)
- in progress: final chamber where you place the crystals to exit map to yet-to-be-seen finale (for which I'll open up a discussion with contributors to this project when the time comes)

I'll edit this post tomorrow with a teaser screenshot for the revamped SteadZ section, so that you guys can at least see something now!
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.

User avatar editor Dave
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Subject: Re: UED Game Of Telephone 2015 (OPEN TO ALL)

Post Posted: 02 Aug 2016, 09:29

Awesome, I'm glad you didn't forget about this little project of yours. I found the concept interesting and always kept an eye on it. I didn't know you extended the map by that much already, however...
Sat42 wrote:- added over 16k nodes to the map since last summer (a year ago :P )

The added Polygons or brushes would be a more reliable number, since you could've upped the nodes by just messing with the engine :P

Anyway, I'm looking forward to your tease screenshot!
The Unforchers will come again soon...

User avatar UnrealGecko
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Subject: Re: UED Game Of Telephone 2015 (OPEN TO ALL)

Post Posted: 02 Aug 2016, 22:02

Thank you for the update, looking forward to seeing the changes :P
Deep cover GEcko!
My work for UT99: Counter-Strike VP, DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack)

User avatar Sat42
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Subject: Re: UED Game Of Telephone 2015 (OPEN TO ALL)

Post Posted: 03 Aug 2016, 17:46

editor Dave wrote:Awesome, I'm glad you didn't forget about this little project of yours. I found the concept interesting and always kept an eye on it. I didn't know you extended the map by that much already, however...
Sat42 wrote:- added over 16k nodes to the map since last summer (a year ago :P )

The added Polygons or brushes would be a more reliable number, since you could've upped the nodes by just messing with the engine :P

Anyway, I'm looking forward to your tease screenshot!


Thanks for your comment, Dave!

Here is the screenshot :wink:

The Pupae Chamber

Image

Based on SteadZ's initial work which decided the theme, this shot shows the Pupae Chamber which at this stage was mostly built by me. The state of the chamber is mostly finished but still work in progress (not just in terms of build, either, but gameplay as well).

Oh, and you're right these stats will be a bit more meaningful: I added
- 148 brushes
- 4302 polys
- 281 lights
Some brushes were merged and the approach to the Pupae Chamber was high poly (that was decided based on SteadZ's initial approach)! I got 7 different versions of the more complex brushes as backup in different files, just in case.
Given my limited skills, I had to work my ass off to pull off what I had in mind.

Hope you like it!

UnrealGecko - message to come a bit later in the week.
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.

User avatar salsaSkaarj
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Subject: Re: UED Game Of Telephone 2015 (OPEN TO ALL)

Post Posted: 10 Aug 2016, 23:03

Downloaded on August 1st (2016) and immediately played.

It's not a walkover. I tried it on Hard and reached the end area where I ended up wasting too much ammo while trying to avoid the vermin and the BSP. Needless to say, I reached the bottom several times :wink:

User avatar Sat42
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Subject: Re: UED Game Of Telephone 2015 (OPEN TO ALL)

Post Posted: 11 Aug 2016, 15:35

salsaSkaarj wrote:Downloaded on August 1st (2016) and immediately played.

It's not a walkover. I tried it on Hard and reached the end area where I ended up wasting too much ammo while trying to avoid the vermin and the BSP. Needless to say, I reached the bottom several times :wink:


Thank you for the feedback, salsaSkaarj!
I'm pissed off by this bug with the BSP, it sure wasn't there when Prophet first uploaded his section. Must have appeared with later updates, possibly with the last one. Late August I'll be able to map and will obviously have to fix this, I might even just release a new build just for this as the larger update is far from ready.
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.

User avatar Pla
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Subject: Re: UED Game Of Telephone 2015 (OPEN TO ALL)

Post Posted: 15 Aug 2016, 14:35

May I join?

(Check my maps - only pictures shared yet):
viewtopic.php?f=4&t=3452

User avatar Sat42
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Subject: Re: UED Game Of Telephone 2015 (OPEN TO ALL)

Post Posted: 18 Aug 2016, 23:58

Pla wrote:May I join?

(Check my maps - only pictures shared yet):
viewtopic.php?f=4&t=3452


Pla - of course you may, and thank you for posting here! I wish I could've replied sooner but I am abroad until the 22nd of August with limited access to the web over the last week.

I should be able to sit down for a longer reply this week-end so expect a private message soon for discussing your participation in this project! :)

Talk to you soon then 8)
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.

User avatar Sat42
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Subject: Re: UED Game Of Telephone 2015 (OPEN TO ALL)

Post Posted: 02 Sep 2016, 02:22

Hey folks!

Download link on the first page of this thread has been updated: I've uploaded a new build of the map which corrects the BSP bug in Titan's Row (specifically in the arena where you fight the Warlord) - you can now play the boss rush as it was intended!

In addition, I very slightly enhanced the ruin-like quality of said arena (essentially, I slightly increased the number of details pointing to a decaying structure, as some parts of the arena were left very clean due to the lack of mapping time). That's all in terms of new stuff!

I withheld the greater additions and surprises for now, as I want to release a BIG update worthy of the name when more is ready. Sorry for the delays :P
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.

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