UED Game Of Telephone 2015 (OPEN TO ALL)
Posted: 20 Feb 2015, 21:14
Greetings, fellow Unrealists!
I hereby declare the opening of a fully public, friendly mapping event with a no-barrier admissions policy!
This is intended to be a laid-back project, where one mapper has a week to make part of a map before handing off to someone else, who has a week to add on to it as much as he/she desires, in whatever way he/she wants, and take the story in any direction... until the week is up, where he/she hands it over, and so on.
In effect, we're talking about a kind of "game of telephone" in UED!
(Thanks to someone for inspiration here )
At the end of this post, please find the download link to the project's folder as it currently stands: indeed, to kickstart this event, I provided you with the first section of the map.
Anyone can contribute. Everyone is welcome to take a crack at this project - whether you are used to mapping for Unreal/UT or not.
Think you're a newbie? Who cares, as long as you enjoy mapping, I'd be more than happy to see you contribute! Look at me: this is technically my first release!! (and they ain't too much there, either!)
Think you're a pro with UnrealEd? Well come and prove it! I'm not afraid!!
This is an opportunity to carry out an idea you couldn't find a place for.
This is an occasion to try stuff you hadn't tried before.
But remember: you only have a week!
IMPORTANT! Now I am providing a few rules. Read on:-
1. To participate, you must post in this thread to let us (or at the very least: me!) know. Just say "I'm in!" or something, as long as it clearly states that you're the next one to contribute.
2. The day you post is the day you start, unless you post before someone's week is up, to "book" the following week. In short: the first one to say he/she will take over the mapping is the first one served... and the others will have to wait, in order of appearance. The day someone's week is up... is the day you start! (I don't want people mapping in parallel)
3. One week per mapper, and no more. For example: you start on Sunday, then you must upload your work in this thread no later than the following Sunday at midnight! ("your week" may be from Wednesday to Wednesday, of course) You can upload your work earlier, of course, but you won't get to bring modifications to it, at least not until the end of the game of telephone! (when potentially some fixing/clean up might be in order) If you fail to send your work on time, too bad (barring exceptional circumstances - but I'm serious, don't cheat on this). You can link your segment to one of the previous ones (doesn't have to be linear) but if you don't, as long as it's clear where you want your segment to start and what's the start of your segment, I can do it for you.
I'll update the download link in the opening post each time I get a new contribution. (and if someone has a better idea as to how I should host the files - using dropbox for now - then do tell)
4. You must have something in your section saying you made said section (if you don't want to use your real name, then your nickname on USP.org will suffice). If you don't know how to do this, look at the way I did it for my section for inspiration. But you can carry this out any number of ways, it's up to you. By the way, the "Authors" entry in the level properties may eventually use a group name (to be decided later, and the same goes for the level's title).
5. No quality limits, as long it's not completely broken technically.
6. Custom content allowed.
7. No one gets to use mylevel!!! If you use custom content, just add the files in the project's archive.
8. A mapper cannot contribute twice in a row! You may contribute more than once in total, though.
9. No more than 5000 nodes per contribution!!! I like this rule because on the one hand, it isn't very limiting (only a week to work on your section of the map!), and on the other hand, it makes sure that if this project kicks off, we'll get more than 2 contributions of course, if you come back to contribute a second time (or 3rd or...) then you again have 5000 nodes worth of mapping space.
9. You may bring modifications to previous sections, but if it is anything more than minor changes (i.e., correcting bugs or optimisation), then you must ask the relevant author(s) if he/she/they is/are OK with that.
10. Once a contribution pushes the entire map's node count to over 35000, only one more contribution will be allowed. (Now, if it so happened that this "one more contribution" is super small and there is another mapper or two in the waiting list desperate to make an addition, I may consider allowing them to go ahead). This way, we will stay around the 40000 node count "safe zone".
11. You are free to use anything you personally make for this "game of telephone" in another future project, absolutely. If you want to use stuff which got mixed with someone else's stuff, then you will have to talk about it with him/her.
Now for the final words: I made the current .unr file with UED2.0, and a priori I want this to be compatible with Unreal/UT. That way, this potentially joke-of-a-map-but-in-a-good-way-because-potentially-tons-of-fun gets the widest audience possible.
BUT, buuut... if I suddenly get a series of posts (and I mean at least a solid three) in this thread telling me "hell man, I would contribute no doubt, like you can totally trust me on that, but ONLY if it is for 227 with its 227 only features!" then I may reconsider. BUT, again, if there are more people who positively answer this call for a cross-plateform project, then I'll stick to this idea of having this game of telephone be Unreal and UT compatible. Doesn't stop anyone from using UED2.1.
You may discuss the map in its current state in this thread, too! OK that was obvious, but feedback is always welcome!
Hope to see you contribute soon!! Remember: no restrictions on creativity!
UED Game Of Telephone 2015 download:
https://www.dropbox.com/s/8xu1xkg5i7rfxoq/UEDGameOfTelephone2015.zip?dl=0
Participants (in running order):
- Sat42
- makemeunreal
- Doublez-Down
- Mister_Prophet
- SteadZ
- UBerserker
- Mister_Prophet
- Semfry
- Sat42
- Pla
(names in green indicate that the relevant participants have already uploaded their work)
I hereby declare the opening of a fully public, friendly mapping event with a no-barrier admissions policy!
This is intended to be a laid-back project, where one mapper has a week to make part of a map before handing off to someone else, who has a week to add on to it as much as he/she desires, in whatever way he/she wants, and take the story in any direction... until the week is up, where he/she hands it over, and so on.
In effect, we're talking about a kind of "game of telephone" in UED!
(Thanks to someone for inspiration here )
At the end of this post, please find the download link to the project's folder as it currently stands: indeed, to kickstart this event, I provided you with the first section of the map.
Anyone can contribute. Everyone is welcome to take a crack at this project - whether you are used to mapping for Unreal/UT or not.
Think you're a newbie? Who cares, as long as you enjoy mapping, I'd be more than happy to see you contribute! Look at me: this is technically my first release!! (and they ain't too much there, either!)
Think you're a pro with UnrealEd? Well come and prove it! I'm not afraid!!
This is an opportunity to carry out an idea you couldn't find a place for.
This is an occasion to try stuff you hadn't tried before.
But remember: you only have a week!
IMPORTANT! Now I am providing a few rules. Read on:-
1. To participate, you must post in this thread to let us (or at the very least: me!) know. Just say "I'm in!" or something, as long as it clearly states that you're the next one to contribute.
2. The day you post is the day you start, unless you post before someone's week is up, to "book" the following week. In short: the first one to say he/she will take over the mapping is the first one served... and the others will have to wait, in order of appearance. The day someone's week is up... is the day you start! (I don't want people mapping in parallel)
3. One week per mapper, and no more. For example: you start on Sunday, then you must upload your work in this thread no later than the following Sunday at midnight! ("your week" may be from Wednesday to Wednesday, of course) You can upload your work earlier, of course, but you won't get to bring modifications to it, at least not until the end of the game of telephone! (when potentially some fixing/clean up might be in order) If you fail to send your work on time, too bad (barring exceptional circumstances - but I'm serious, don't cheat on this). You can link your segment to one of the previous ones (doesn't have to be linear) but if you don't, as long as it's clear where you want your segment to start and what's the start of your segment, I can do it for you.
I'll update the download link in the opening post each time I get a new contribution. (and if someone has a better idea as to how I should host the files - using dropbox for now - then do tell)
4. You must have something in your section saying you made said section (if you don't want to use your real name, then your nickname on USP.org will suffice). If you don't know how to do this, look at the way I did it for my section for inspiration. But you can carry this out any number of ways, it's up to you. By the way, the "Authors" entry in the level properties may eventually use a group name (to be decided later, and the same goes for the level's title).
5. No quality limits, as long it's not completely broken technically.
6. Custom content allowed.
7. No one gets to use mylevel!!! If you use custom content, just add the files in the project's archive.
8. A mapper cannot contribute twice in a row! You may contribute more than once in total, though.
9. No more than 5000 nodes per contribution!!! I like this rule because on the one hand, it isn't very limiting (only a week to work on your section of the map!), and on the other hand, it makes sure that if this project kicks off, we'll get more than 2 contributions of course, if you come back to contribute a second time (or 3rd or...) then you again have 5000 nodes worth of mapping space.
9. You may bring modifications to previous sections, but if it is anything more than minor changes (i.e., correcting bugs or optimisation), then you must ask the relevant author(s) if he/she/they is/are OK with that.
10. Once a contribution pushes the entire map's node count to over 35000, only one more contribution will be allowed. (Now, if it so happened that this "one more contribution" is super small and there is another mapper or two in the waiting list desperate to make an addition, I may consider allowing them to go ahead). This way, we will stay around the 40000 node count "safe zone".
11. You are free to use anything you personally make for this "game of telephone" in another future project, absolutely. If you want to use stuff which got mixed with someone else's stuff, then you will have to talk about it with him/her.
Now for the final words: I made the current .unr file with UED2.0, and a priori I want this to be compatible with Unreal/UT. That way, this potentially joke-of-a-map-but-in-a-good-way-because-potentially-tons-of-fun gets the widest audience possible.
BUT, buuut... if I suddenly get a series of posts (and I mean at least a solid three) in this thread telling me "hell man, I would contribute no doubt, like you can totally trust me on that, but ONLY if it is for 227 with its 227 only features!" then I may reconsider. BUT, again, if there are more people who positively answer this call for a cross-plateform project, then I'll stick to this idea of having this game of telephone be Unreal and UT compatible. Doesn't stop anyone from using UED2.1.
You may discuss the map in its current state in this thread, too! OK that was obvious, but feedback is always welcome!
Hope to see you contribute soon!! Remember: no restrictions on creativity!
UED Game Of Telephone 2015 download:
https://www.dropbox.com/s/8xu1xkg5i7rfxoq/UEDGameOfTelephone2015.zip?dl=0
Participants (in running order):
- Sat42
- makemeunreal
- Doublez-Down
- Mister_Prophet
- SteadZ
- UBerserker
- Mister_Prophet
- Semfry
- Sat42
- Pla
(names in green indicate that the relevant participants have already uploaded their work)