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Unreal 227 Singleplayer Map Update Project [WIP]

For discussion and promotion of Unreal Engine single-player campaigns, mapping projects and total conversions.

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Levelworm
Skaarj Scout Skaarj Scout
Posts: 39
Joined: 18 Nov 2007, 22:22

Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]

Post Posted: 20 Aug 2017, 02:04

Oh my, haven't visited this site for a long time and new projects are still spurring out! I really appreciate the new architecture, and some of the new particle effects, albeit a bit out of place for the world of Unreal, still look good. Honestly I wish we could make it on UE4 (to provide modders with a modernized platform), but it's going to take even longer and a big budget, so this is already good enough.
Power lays only in Darkness

Krull0r
Skaarj Warrior Skaarj Warrior
Posts: 70
Joined: 04 Jun 2014, 22:18

Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]

Post Posted: 19 Nov 2017, 01:04

Hello there.

First of all I have to say sorry.
I spent a lot of time in playing Guildwars 2 with a friend and did not focus on this project in the last months.

But finally Dark 227 is complete.

I also changed alot of my effects and systems thats also a reason for the low progress in the last time :)

Here is a screenshot of the outdoor area:

Image

User avatar Buff Skeleton
>:E >:E
Posts: 4173
Joined: 15 Dec 2007, 00:46

Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]

Post Posted: 19 Nov 2017, 03:56

Holy crap what an improvement!
Image

User avatar Lightning Hunter
Skaarj Elder Skaarj Elder
Posts: 1291
Joined: 11 Nov 2007, 22:12
Location: Pervert.

Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]

Post Posted: 19 Nov 2017, 04:20

As usual, a very nice screenshot!
For High-Res Unreal skins, click here.
For the RTNP "Ultimate Edition" HD, click here.

Image

User avatar ElectricIce
Skaarj Warlord Skaarj Warlord
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Location: Somewhere lost in Na-Pali
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Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]

Post Posted: 12 Dec 2017, 07:57

Take your time, We're a patient bunch. I know each and every one of us still has hope for a release of Firestorm and The Chosen, You taking your sweet time to create your personal perfection on this project is not going to be a let down. Keep it up man!

Krull0r
Skaarj Warrior Skaarj Warrior
Posts: 70
Joined: 04 Jun 2014, 22:18

Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]

Post Posted: 05 Jan 2018, 20:43

Hi there.

Actually no progress on this project but I decided to make some sort of teaser to show you how Unreal Redux will look like and how much power hides in Unreal 227.

enjoy it :)

https://youtu.be/PaimsIzOuDM

For more information visit: http://www.unrealredux.com

User avatar Diego96
Skaarj Lord Skaarj Lord
Posts: 163
Joined: 13 Apr 2014, 19:36
Location: South 'Merica

Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]

Post Posted: 05 Jan 2018, 21:48

This is seriously incredible.
M'nali

User avatar AlCapowned
Skaarj Elder Skaarj Elder
Posts: 1174
Joined: 19 Dec 2009, 22:25

Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]

Post Posted: 06 Jan 2018, 01:22

Yeah, that looks really, really good.

User avatar salsaSkaarj
Gilded Claw Gilded Claw
Posts: 1862
Joined: 21 Apr 2009, 21:54
Location: on the prowl

Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]

Post Posted: 08 Jan 2018, 23:06

Wow, it certainly looks a lot more fluent. Nice weapon effects and lighting seems to be more realistic.
At first I didn't feel the itch to replay the original Unreal campaign, but now it's starting to tickle.


edit: reminder to self: know is not the same as now
Last edited by salsaSkaarj on 09 Jan 2018, 20:31, edited 1 time in total.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]

Post Posted: 09 Jan 2018, 17:15

Finally retweeted by @utgame!
ImageImage

Krull0r
Skaarj Warrior Skaarj Warrior
Posts: 70
Joined: 04 Jun 2014, 22:18

Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]

Post Posted: 09 Jan 2018, 18:04

UBerserker wrote:Finally retweeted by @utgame!


I‘m new to twitter so they postet your tweet on their own twitter profile? That’s awesome!

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]

Post Posted: 09 Jan 2018, 18:11

Krull0r wrote:
UBerserker wrote:Finally retweeted by @utgame!


I‘m new to twitter so they postet your tweet on their own twitter profile? That’s awesome!


Ya https://twitter.com/Outhouse_Deco/statu ... 6503749637
it's now in the feed of the UT game official account.

It's a great year for this since we're few months to Unreal being 20 years old.
ImageImage

Krull0r
Skaarj Warrior Skaarj Warrior
Posts: 70
Joined: 04 Jun 2014, 22:18

Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]

Post Posted: 09 Jan 2018, 18:18

Holyshit! That’s awesome! Thanks for tweeting my teaser there and for this information!

=)

User avatar ElectricIce
Skaarj Warlord Skaarj Warlord
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Contact:

Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]

Post Posted: 01 Feb 2018, 00:17

Makes me want to replay the game once this hits. I feel like 5 again watching that teaser.

Krull0r
Skaarj Warrior Skaarj Warrior
Posts: 70
Joined: 04 Jun 2014, 22:18

Subject: Re: Unreal 227 Singleplayer Map Update Project [WIP]

Post Posted: 16 Feb 2018, 05:18

Hey there :)

Harobed Village is also done! The strange thing on this level is, there are some invisible BSP do blocking the player in the Original.
I rebuild most of the brushes and the invisible BSP blocking do also happen... I don't now what cause them.

Before
Image

After
Image


I will start to work on Terraniux this month. I hope I can combine Terra Lift and Terraniux into one map



greets Krull0r

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