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Re: Unreal 227 Singleplayer Map Update Project [WIP]

Posted: 17 May 2017, 23:06
by salsaSkaarj
Krull0r wrote:Thanks for your comments :) this keeps my motivation on this project and shows me that some people are interested in an updated version of Unreal 1 using OldUnreals 227 patch.

the sad part is that it will take a lot of years to finish such a huge project.
But one day it will be done and you can discover Unreal again with some new wow effects like the first time where you left the Vortex Rikers and looked up to the sky. :)

I am also one of those interested (especially after seeing the enhancements you implemented). But also in this topic I'm wondering if it is really worth it. It's going to take years to finish ... will there still be a audience then?? I'll certainly be there, Unreal and UT will be with me untill I die, even if the future operating systems won't support it (I'll keep a PC especially for U and UT so help me G, J or A and other deities)

Re: Unreal 227 Singleplayer Map Update Project [WIP]

Posted: 18 May 2017, 01:13
by Krull0r
Yes, it is really time consuming and it will take some years until this will be finished.
Building maps for Unreal is one of my favorite hobby.

I always compare my work with a guy who have a model railway platform. Maybe other people will never see the result or the work behind it. Its important for the owner that he has fun in what he is doing.

But my thoughts are also, there is actually no remake of Unreal and this masterpiece was a milestone in game history. Maybe some people will replay the game with this updated version.
This project is also a showcase, what Unreal can achive with the 227 Patch.

And If I ever decide to stop working on it, because of some changes in life or what ever. I'll release everything I have in unfinished state.

Re: Unreal 227 Singleplayer Map Update Project [WIP]

Posted: 18 May 2017, 01:31
by Kajgue
I think it is not so much an issue of discontinued interest, because fueling that interest is exactly what modding+mapping do. :P

Re: Unreal 227 Singleplayer Map Update Project [WIP]

Posted: 16 Jun 2017, 16:07
by gopostal
I've seen his stuff. It's worth waiting for. In fact he sent me something yesterday that I've been thinking about all night, wondering why i never did such a simple thing.

Krullor is an artist and UEngine is his clay. You'll see.

Re: Unreal 227 Singleplayer Map Update Project [WIP]

Posted: 16 Jun 2017, 16:34
by Kajgue
Also just to emphasize, Krullor, you've actually done pretty well in a somewhat small space of time, you just need to keep going and the project will be inevitably finished.

Did you snab any of the assets/stuff in that Skytown update map i sent you? (it may be a while until you start on Skytown, however)

Re: Unreal 227 Singleplayer Map Update Project [WIP]

Posted: 17 Jun 2017, 08:43
by Krull0r
Thank you for your words @ gopostal :) after this project I will move on and switch over to newer game engines :)

@ Kajgue

I already took a look at your skytown version and there is already useful stuff which I can use.
It will take a while until I reach skytown to work on. :)

I rework all maps in story direction. So I can test the gameplay changes and how it feels to play all updated maps in a row :)


Greeting Krull0r

Re: Unreal 227 Singleplayer Map Update Project [WIP]

Posted: 07 Jul 2017, 15:41
by Krull0r
Short update news.

Ceremony is nearly done I have fix a lot of annoying BSP holes :/ and the AI pathing.

I think I can start with Dark Arena in August. :)

Re: Unreal 227 Singleplayer Map Update Project [WIP]

Posted: 08 Jul 2017, 00:05
by Lightning Hunter
Awesome news! You will have to get up Dark Arena pics later on. ;)

Re: Unreal 227 Singleplayer Map Update Project [WIP]

Posted: 08 Jul 2017, 04:27
by Diego96
I'm dying for some teaser screenshots