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Unfinished map chain (now fully public)

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User avatar Semfry
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Post Posted: 31 Jul 2008, 17:27

Just add your level, whether you link it to mine is up to you (I can do that part myself at the end if other people don't).

User avatar Darkon
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Subject:

Post Posted: 31 Jul 2008, 17:30

jackrabbit wrote:
Mman wrote:
Creavion wrote:BTW: Do you guys want to map with "unreal 1 low poly mapping style"? (neutral question)


This map(s) is supposed to be based on unfinished stuff anyway, so the style should entirely depend on the mapper.


I'm still a bit confused... do I add my unfinished map to USP-MapChain1 ?

or am I supposed to take the room you made and add things into that?


ehm.. according to the rules, you should append to the map (so in the end it'll still be 1 map)....
(altho I also thought it would be a chain of maps..)
Never trust a Dutchman in a tulip fight.

User avatar Creavion
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Post Posted: 31 Jul 2008, 17:40

Are you serious with the "all in one map"? I understood "USPMapChain1" with the first map of a chain of different *.unr map files.
>:E
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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX

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>:E

User avatar Semfry
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Post Posted: 31 Jul 2008, 17:42

You can split if you want; the thing I don't want is 10 maps of single rooms.

User avatar Creavion
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Post Posted: 31 Jul 2008, 17:51

Mman wrote:You can split if you want; the thing I don't want is 10 maps of single rooms.

Roger that..
>:E

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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX


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>:E

User avatar Creavion
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Post Posted: 03 Aug 2008, 19:27

Double Post:
Just a question, is it required to use Unreal 1 Ed?
Maybe I want to make a small unreal 1 like terrain area soon.
>:E

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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX


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>:E

User avatar Semfry
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Post Posted: 04 Aug 2008, 03:23

Do you mean UT? It likely won't open in Unreal as it probably uses Oldskool actors. If you can copy it over that shouldn't matter though.

User avatar Darkon
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Post Posted: 04 Aug 2008, 16:49

shoot.. i just had some idea's to put in MMAN's map.. to make it hookup to the next level.. but.. I got the editor out and.. don't even remember how to easily put water in the level! :( :tdown: :shake:
(yeah.. sheet and then a water actor in the thingamabob).

To make a long story short.. I can't do it: no time and I'm starting on a 2nd job real soon, which means even less time for things like this.. :(

(my vision: water in it.. and a little boat where MMAN's level ends. Or ice... And then a sunbeam thru that hole at the top to a spot on the ice or water. A cave that you have to go thru with the boat (or walk if it's ice).. dark.. and at the end of the tunnel is a little harbor with a door... which is closed. Go back in the dark cave and there is another way .. blah blah blah..) Might want to throw in a little capsule in the water (at the bottom), so it would tell how how you got there + may be the reason for that hole at the top of that big cave... anyway.. got a little sidetracked here.. 8) :tup: )

Hope to see an extention from someone soon! :wink: :tup:

Nice start though MMAN! :tup:
Never trust a Dutchman in a tulip fight.

User avatar Semfry
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Post Posted: 12 Aug 2008, 03:10

So, now a bunch of people have expressed interest where's the maps? It can't take that long to link it to mine or release it separate (with a few tweaks).

User avatar Creavion
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Post Posted: 12 Aug 2008, 07:05

I have already sent a PM to jackrabbit (some days ago :rolleyes: ) that I would make the next part as like I said. But he overlooked his PM folder, I guess, because my PM is still in the Outbox folder... :rolleyes:
>:E

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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX


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>:E

User avatar Creavion
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Post Posted: 22 Aug 2008, 15:16

Yearh just add it finally.. I am going to do the next part. Whats up here?
I dont understand it...
>:E

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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX


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>:E

User avatar Bluejay
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Post Posted: 22 Aug 2008, 16:43

I'm wondering, does it matter how skilled you are at mapping and is this only for the Unreal editor or the unreal tournament editor?

User avatar Semfry
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Subject: Re: Unfinished map chain (now fully public)

Post Posted: 22 Aug 2008, 17:24

Mman wrote:4. There are no quality/size/content limits, as long it's not completely broken technically.


Though I've added about the Unreal or UT thing since its been asked a bunch.

User avatar Darkon
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Post Posted: 22 Aug 2008, 17:30

Bluejay wrote:I'm wondering, does it matter how skilled you are at mapping ... ?


Nope. As long as you can map... and are serious about making something of course.. :P
Never trust a Dutchman in a tulip fight.

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