Map title: The lava pump
Platform: 227i
Screenshots:
https://sites.google.com/site/mojunreal ... 6shots.jpg
Description:
A mine/factory themed level. Lots of pointless corridors, dynamic zones, and big killing rotating things. More than 130 movers and some custom actors. The map supports real crouching. The map may work in coop, but for me it crashes in a weird way so I can't even test it. The map was designed to perform well on even the worst PCs.
Download:
https://sites.google.com/site/mojunreal/2016lava16.zip
(mirror 1 mirror 2)
[227] [released] The lava pump
6 posts •
Page 1 of 1
- yrex
- Skaarj Warrior
- Posts: 93
- Joined: 07 Oct 2015, 11:19
Subject: [227] [released] The lava pump
Post Posted: 25 Sep 2016, 11:22
Last edited by yrex on 02 Mar 2022, 19:29, edited 1 time in total.
e-mail: ampoyrex at wp dot pl
- Sat42
- Skaarj Warlord
- Posts: 879
- Joined: 14 Jul 2013, 16:42
- Contact:
Subject: Re: [227] [released] The lava pump
Post Posted: 25 Sep 2016, 14:10
Dang, talk about a surprise!
It's nice how some people still just work silently on something and then *BAM* they release their project out of the blue!
Will check this out for sure (can't right now) and will provide feedback!
Congrats on your (first?) release!
It's nice how some people still just work silently on something and then *BAM* they release their project out of the blue!
Will check this out for sure (can't right now) and will provide feedback!
Congrats on your (first?) release!
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
- integration
- Skaarj Berserker
- Posts: 445
- Joined: 01 Sep 2010, 12:37
Subject: Re: [227] [released] The lava pump
Post Posted: 27 Sep 2016, 23:22
Some unique ideas you had there I think the map should be reviewed sometime.
BTW since when does crouching reduce the collision height?
BTW since when does crouching reduce the collision height?
- yrex
- Skaarj Warrior
- Posts: 93
- Joined: 07 Oct 2015, 11:19
Subject: Re: [227] [released] The lava pump
Post Posted: 28 Sep 2016, 01:19
integration wrote:BTW since when does crouching reduce the collision height?
It was added in some 227 version and has to be enabled in level properties.
e-mail: ampoyrex at wp dot pl
- UberPwnr
- Skaarj Scout
- Posts: 20
- Joined: 23 Jun 2014, 21:27
- Location: Indianapolis, Indiana
- Contact:
Subject: Re: [227] [released] The lava pump
Post Posted: 08 Nov 2016, 22:32
just stumbled upon this, it looks good, looks and sounds a lot like something I would make so I'm really interested to try it out today.
- Legendslayer222
- Skaarj Elder
- Posts: 1468
- Joined: 15 Mar 2009, 10:18
- Location: England
Subject: Re: [227] [released] The lava pump
Post Posted: 24 Nov 2016, 19:06
I have to say, I absolutely lava this map. You don't see many that focus on puzzles over combat, but it's really refreshing to play through something like this. The solutions were pretty intuitive (aside from a couple of troublesome hidden buttons) and I felt smart for working them out.
Admittedly simple build but there were lots of details that lent to the atmosphere, and it was really cool to be able to walk into a room full of giant machinery and see those machines actually moving and operating as a result of your actions, rather than just being static set pieces.
All I'd say for criticism is that there were a couple of places that I fell through objects and got stuck inside them (the metal tank in the first lava room, the rocks leading up to the shuttle at the end) and that perhaps the map was a little light on health as I spent much of it at the brink of death (but that might just be because I suck at combat).
It was really fun to play through this quick brain teaser of a map, and I would do it again.
Admittedly simple build but there were lots of details that lent to the atmosphere, and it was really cool to be able to walk into a room full of giant machinery and see those machines actually moving and operating as a result of your actions, rather than just being static set pieces.
All I'd say for criticism is that there were a couple of places that I fell through objects and got stuck inside them (the metal tank in the first lava room, the rocks leading up to the shuttle at the end) and that perhaps the map was a little light on health as I spent much of it at the brink of death (but that might just be because I suck at combat).
It was really fun to play through this quick brain teaser of a map, and I would do it again.
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