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Unreal2 Skaarj for ut99

For discussion of anything relating to multiplayer gameplay in the Unreal series, including co-op.

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User avatar evilgrins
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Subject: Unreal2 Skaarj for ut99

Post Posted: 01 Dec 2016, 19:18

Released a couple days ago by Nephew9999 here · https://ut99.org/viewtopic.php?f=13&t=11880 · That's handy for a discussion thread.

Direct download · http://www.mediafire.com/file/l3l4d2l0z ... arj4UT.rar

User avatar Lightning Hunter
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Subject: Re: Unreal2 Skaarj for ut99

Post Posted: 01 Dec 2016, 19:24

Nice and all, but isn't this Multiplayer Matters? Not really SP related.
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User avatar evilgrins
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Subject: Re: Unreal2 Skaarj for ut99

Post Posted: 02 Dec 2016, 19:59

Lightning Hunter wrote:Nice and all, but isn't this Multiplayer Matters? Not really SP related.

Forum does allow for non-SP content, hence the number of MonsterHunt maps posted here and whatnot.

On a side note, I think the guy that released that U2Skaarj uses something similar to your enhanced texture mods, as it looks fuzzy on my system.

Also, the U2Skaarj is from an SP: Unreal2.

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Subject: Re: Unreal2 Skaarj for ut99

Post Posted: 02 Dec 2016, 21:00

evilgrins wrote:
Lightning Hunter wrote:Nice and all, but isn't this Multiplayer Matters? Not really SP related.

Forum does allow for non-SP content, hence the number of MonsterHunt maps posted here and whatnot.


I'm not talking about the entire forum. I'm talking about the particular section you posted this in, which is "Projects", and has the following description:
"For discussion and promotion of Unreal Engine single-player campaigns, mapping projects and total conversions." A skin that is used in Multiplayer UT99 does not fit this description. All of the MonsterHunt maps you refer to (as well as every multiplayer skin ever posted on this forum) are in the "Multiplayer Matters" section here:
viewforum.php?f=6
That is where you should put this topic.

On a side note, I think the guy that released that U2Skaarj uses something similar to your enhanced texture mods, as it looks fuzzy on my system.


Does my UnrealHD mod look fuzzy on your system? If so, I need some more info so I can find a fix. I can't fix something if nobody tells me any information (system specs, render being used, .ini file information, etc.) The UnrealHD mod is not fuzzy on my system, nor was it fuzzy for any of the beta testers.

Also, the U2Skaarj is from an SP: Unreal2.


It is from U2 SP, but has been converted to UT99 Multiplayer. That is not SP content. The reason I posted UnrealHD in the Projects section is because I specifically made the skins for SinglePlayer, not Multiplayer.
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User avatar evilgrins
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Subject: Re: Unreal2 Skaarj for ut99

Post Posted: 02 Dec 2016, 22:11

Last month I posted someone else's SkaarjWarrior Player model in this same section, nobody said a thing about it.

That'd be this · viewtopic.php?f=4&t=4103
Also posted this · viewtopic.php?f=4&t=4107
And this · viewtopic.php?f=4&t=4093

There's also mapping projects being presented in this section that have nothing to do with SP that no one else said anything about them being in the wrong place.

Sorry, didn't realize it was an issue.

User avatar Lightning Hunter
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Subject: Re: Unreal2 Skaarj for ut99

Post Posted: 02 Dec 2016, 22:28

I wasn't trying to make such a big deal out of it (sorry if it seems so), but this forum definitely used to have stricter policies. I am just surprised no moderators have moved your threads. If none of the moderators care, then I won't say anything else on the matter either.

I am really interested in what you said about UnrealHD having fuzzy skins though. Could you please give more details so I can investigate? Do the skins not appear correctly on your computer?
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User avatar evilgrins
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Subject: Re: Unreal2 Skaarj for ut99

Post Posted: 05 Dec 2016, 02:31

S'okay.

I can do better, cut & paste what he said:
Nephew9999 wrote:-Ok let me see i think its render options i use S3TC texttures so this is mi render config

[D3D9Drv.D3D9RenderDevice]
ZRangeHack=True
NoAATiles=False
NumAASamples=8
UseAA=True
UseSoftwareVertexProcessing=False
UsePureDevice=True
UseTripleBuffering=True
MaskedTextureHack=True
SmoothMaskedTextures=False
SceneNodeHack=True
FrameRateLimit=150
SwapInterval=-1
UseFragmentProgram=False
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
SinglePassDetail=False
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=True
DetailMax=2
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=16
Use565Textures=False
Use16BitTextures=False
UseS3TC=True
UseTrilinear=True
UsePrecache=False
UseMultiTexture=True
MaxLogTextureSize=8
MinLogTextureSize=0
OneXBlending=False
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DetailTextures=True
UseDetailAlpha=True
DescFlags=0
Description=
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True


On his system it looks like this:
Image

On mine it looks like this:
Image

Which next to my other Skaarj looks a little... off:
Image

User avatar Lightning Hunter
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Subject: Re: Unreal2 Skaarj for ut99

Post Posted: 05 Dec 2016, 06:42

Having his settings does not help me at all, since his skin looks fine. I need your settings, to determine what is wrong, since you have the blurry skins.
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User avatar evilgrins
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Subject: Re: Unreal2 Skaarj for ut99

Post Posted: 06 Dec 2016, 02:04

Mine are standard default UT settings, and as I'm at work I can't get them to you until later.

User avatar Lightning Hunter
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Subject: Re: Unreal2 Skaarj for ut99

Post Posted: 06 Dec 2016, 02:21

evilgrins wrote:Mine are standard default UT settings, and as I'm at work I can't get them to you until later.


I'll wait until you give them to me, because the "standard default" settings can vary from computer to computer. Also, the default settings will usually not work with large skins using the default settings. Also, most people need the new UTGLR drivers for high-res skins to work properly.
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User avatar Carbon
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Subject: Re: Unreal2 Skaarj for ut99

Post Posted: 06 Dec 2016, 14:13

No blur here, but some issues with seams (and clipping!). OGL, not D3D.

Image

User avatar evilgrins
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Subject: Re: Unreal2 Skaarj for ut99

Post Posted: 06 Dec 2016, 20:04

Carbon wrote:No blur here, but some issues with seams (and clipping!). OGL, not D3D.

I detailed an easy skinning recommend to Nephew on how to fix the seams in the original thread.
Lightning Hunter wrote:I'll wait until you give them to me, because the "standard default" settings can vary from computer to computer.

Sad as this is (woke up late and rushing to work) I don't know which of these is the one so I copied the text of them all.

*ahem*

[SoftDrv.SoftwareRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=False
Coronas=False
HighDetailActors=False
HighResTextureSmooth=True
LowResTextureSmooth=False
FastTranslucency=True

[GlideDrv.GlideRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailBias=-1.500000
RefreshRate=60Hz
DetailTextures=True
FastUglyRefresh=False
ScreenSmoothing=True
Resolution=Default
DescFlags=1

[MetalDrv.MetalRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=False

[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True

[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=False
Use3dfx=False
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=False
DescFlags=1
dwDeviceId=26687
dwVendorId=4098
UseAGPTextures=False
UseVideoMemoryVB=False
UseVSync=False
Description=AMD Radeon R7 200 Series
Use32BitZBuffer=False
UseVertexFog=False

[SglDrv.SglRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=False
Coronas=True
HighDetailActors=False
ColorDepth=16
DetailTextures=False
FastUglyRefresh=False
TextureDetailBias=Near
VertexLighting=False

User avatar Lightning Hunter
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Subject: Re: Unreal2 Skaarj for ut99

Post Posted: 06 Dec 2016, 20:23

What is listed under the [Engine.Engine] block of code in "GameRenderDevice"? That will tell you which render you are using.
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User avatar Carbon
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Subject: Re: Unreal2 Skaarj for ut99

Post Posted: 07 Dec 2016, 00:11

I'm guessing it's D3D. Maybe "DetailTextures=False" should be "true". Or maybe your renderer is too vanilla? I don't know what renderer you are using, but maybe you just installed the game and just started playing but the skin in question depends on using an updated D3D renderer.

Your R7 isn't the most powerful card, but it should be able to handle more than you currently use regarding visual quality settings. Update your renderers and change the appropriate .ini settings; it will look better overall and I suspect that the skin will look normal as well.

https://ut99.org/viewtopic.php?t=373

User avatar Lightning Hunter
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Subject: Re: Unreal2 Skaarj for ut99

Post Posted: 07 Dec 2016, 00:18

What Carbon said. As for updating the render, get the UTGLR drivers here for UT99:
http://www.cwdohnal.com/utglr/
For High-Res Unreal skins, click here.
For the RTNP "Ultimate Edition" HD, click here.

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