More reactive HD decos
Posted: 02 Dec 2016, 18:21
First, credits.
Textures are Lightning_Hunter's most excellent work. I compressed and recompiled them to be more online-friendly and all subsequent work I add into this will use the single texture pack and be called externally. This will keep the mod size small but still allow full access to LH's textures.
The smashed crate and barrel models are Krull0r's work.
I'm working on a mod to make decorations more interactive and interesting without negatively affecting gameplay. Currently boxes and wooden barrels will fragment into bits and leave a smashed mesh behind (for 60 seconds, then cleanup happens). If you hit them with a weapon that damages by 'burned' or 'exploded', like a rocket for example, then the fragmented parts burn. Chairs and tables also have this behavior and I'm working on a smashed table mesh to add. Burned wood takes a burnt texture, all others use the HD textures:
https://www.youtube.com/watch?v=5lPAQZV23jw
I'm still undecided whether to let the fire spread or make it damaging. It's a great effect but it can seriously overwhelm you in a smaller room or in a room with lots that could catch fire. I've had the entire forest burning when testing the Fire Dragon I was doing.
I plan on working through the decorations and redoing the ones that could benefit from some immersive updating. I'll work on this through the Christmas holiday but if you want it as-is to playtest just let me know. I made it into a mutator that you can single-click run and it will replace for you in maps. It preserves any contents the decoration has and will not replace decos who have altered drawscale since these are probably being used in a non-standard way.
Textures are Lightning_Hunter's most excellent work. I compressed and recompiled them to be more online-friendly and all subsequent work I add into this will use the single texture pack and be called externally. This will keep the mod size small but still allow full access to LH's textures.
The smashed crate and barrel models are Krull0r's work.
I'm working on a mod to make decorations more interactive and interesting without negatively affecting gameplay. Currently boxes and wooden barrels will fragment into bits and leave a smashed mesh behind (for 60 seconds, then cleanup happens). If you hit them with a weapon that damages by 'burned' or 'exploded', like a rocket for example, then the fragmented parts burn. Chairs and tables also have this behavior and I'm working on a smashed table mesh to add. Burned wood takes a burnt texture, all others use the HD textures:
https://www.youtube.com/watch?v=5lPAQZV23jw
I'm still undecided whether to let the fire spread or make it damaging. It's a great effect but it can seriously overwhelm you in a smaller room or in a room with lots that could catch fire. I've had the entire forest burning when testing the Fire Dragon I was doing.
I plan on working through the decorations and redoing the ones that could benefit from some immersive updating. I'll work on this through the Christmas holiday but if you want it as-is to playtest just let me know. I made it into a mutator that you can single-click run and it will replace for you in maps. It preserves any contents the decoration has and will not replace decos who have altered drawscale since these are probably being used in a non-standard way.