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[Unreal 227i] Ascension [released]

For discussion and promotion of Unreal Engine single-player campaigns, mapping projects and total conversions.

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User avatar WhirlWindWabbit
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Subject: [Unreal 227i] Ascension [released]

Post Posted: 08 Jun 2017, 14:45

Image
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Download via Dropbox

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A simple stand-alone single-player map for Unreal.

Collectible items:

- All weapons, except the minigun.
- Shieldbelt
- Armor
- Super health
- Damage amplifier
- Weapon powerup
- Invisibility

Can you get them all? :)

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I've been away from the community for the past few years. Now I'm looking to get back into making games, and what better place to start refreshing my chops as in Unreal? Incidentally, it has also been about 15 years since I've first played this game, and it's time to celebrate, I guess.

I did my best to test the map as much as possible in all difficulty settings (special thanks to wwof for helping out!). If anyone does, however, find any major bugs, please let me know and depending on the severity of the error, I will do my best to fix it.

Cheers!
Last edited by WhirlWindWabbit on 22 Jun 2017, 13:54, edited 1 time in total.
"Sir, we're surrounded!"
"Good, we can attack in any direction."

User avatar Sat42
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Subject: Re: Ascension [Unreal 227i] - need beta testers

Post Posted: 08 Jun 2017, 18:46

Can't volunteer due to many IRL commitments - but looking forward to the final release! Welcome back :)

Last Escape from Na Pali FTW :tup:
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.

User avatar UBerserker
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Subject: Re: Ascension [Unreal 227i] - need beta testers

Post Posted: 08 Jun 2017, 19:24

Volunteering for Saturday/Sunday
Image

wwof
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Subject: Re: Ascension [Unreal 227i] - need beta testers

Post Posted: 13 Jun 2017, 21:01

That looks very nice. Can't wait to play it.

User avatar WhirlWindWabbit
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Subject: Re: Ascension [Unreal 227i] - need beta testers

Post Posted: 21 Jun 2017, 11:38

Hopefully, I have the final build now. Need to test it for any last BSP/HOM issues I might find, but other than that it's finally done.
"Sir, we're surrounded!"

"Good, we can attack in any direction."

User avatar WhirlWindWabbit
Skaarj Berserker Skaarj Berserker
Posts: 376
Joined: 11 Nov 2007, 22:14
Location: Slovenia
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Subject: Re: [Unreal 227i] Ascension [released]

Post Posted: 22 Jun 2017, 13:55

Released. Feels good to work on something small for a change. ^^
"Sir, we're surrounded!"

"Good, we can attack in any direction."

User avatar AlCapowned
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Subject: Re: [Unreal 227i] Ascension [released]

Post Posted: 22 Jun 2017, 20:03

I really liked the item progression and having to search for everything. The map looks great, too.

Nice work. :tup:

Diego96
Pupae Pupae
Posts: 3
Joined: 13 Apr 2014, 19:36

Subject: Re: [Unreal 227i] Ascension [released]

Post Posted: Yesterday, 00:42

It keeps asking for WhirlMesh file for me


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