[Unreal 227i] Ascension [released]
- WhirlWindWabbit
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Subject: [Unreal 227i] Ascension [released]
Post Posted: 08 Jun 2017, 14:45
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Download via Dropbox
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A simple stand-alone single-player map for Unreal.
Collectible items:
- All weapons, except the minigun.
- Shieldbelt
- Armor
- Super health
- Damage amplifier
- Weapon powerup
- Invisibility
Can you get them all?
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I've been away from the community for the past few years. Now I'm looking to get back into making games, and what better place to start refreshing my chops as in Unreal? Incidentally, it has also been about 15 years since I've first played this game, and it's time to celebrate, I guess.
I did my best to test the map as much as possible in all difficulty settings (special thanks to wwof for helping out!). If anyone does, however, find any major bugs, please let me know and depending on the severity of the error, I will do my best to fix it.
Cheers!
Last edited by WhirlWindWabbit on 22 Jun 2017, 13:54, edited 1 time in total.
"Sir, we're surrounded!"
"Good, we can attack in any direction."
"Good, we can attack in any direction."
- Sat42
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Subject: Re: Ascension [Unreal 227i] - need beta testers
Post Posted: 08 Jun 2017, 18:46
Can't volunteer due to many IRL commitments - but looking forward to the final release! Welcome back
Last Escape from Na Pali FTW
Last Escape from Na Pali FTW
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
- UB_
- Nali Priest
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Subject: Re: Ascension [Unreal 227i] - need beta testers
Post Posted: 08 Jun 2017, 19:24
Volunteering for Saturday/Sunday
- wwof
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Subject: Re: Ascension [Unreal 227i] - need beta testers
Post Posted: 13 Jun 2017, 21:01
That looks very nice. Can't wait to play it.
- WhirlWindWabbit
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Subject: Re: Ascension [Unreal 227i] - need beta testers
Post Posted: 21 Jun 2017, 11:38
Hopefully, I have the final build now. Need to test it for any last BSP/HOM issues I might find, but other than that it's finally done.
"Sir, we're surrounded!"
"Good, we can attack in any direction."
"Good, we can attack in any direction."
- WhirlWindWabbit
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Subject: Re: [Unreal 227i] Ascension [released]
Post Posted: 22 Jun 2017, 13:55
Released. Feels good to work on something small for a change. ^^
"Sir, we're surrounded!"
"Good, we can attack in any direction."
"Good, we can attack in any direction."
- AlCapowned
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Subject: Re: [Unreal 227i] Ascension [released]
Post Posted: 22 Jun 2017, 20:03
I really liked the item progression and having to search for everything. The map looks great, too.
Nice work.
Nice work.
- Diego96
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Subject: Re: [Unreal 227i] Ascension [released]
Post Posted: 23 Jun 2017, 00:42
It keeps asking for WhirlMesh file for me
M'nali
- salsaSkaarj
- Gilded Claw
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Subject: Re: [Unreal 227i] Ascension [released]
Post Posted: 25 Jun 2017, 11:06
Diego96 wrote:It keeps asking for WhirlMesh file for me
The whirlmesh files are included in the dropbox download: you probably didn't copy them. Just unpack everything to your Unreal directory (keeping the directory structure from the dropbox download).
- Diego96
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Subject: Re: [Unreal 227i] Ascension [released]
Post Posted: 26 Jun 2017, 08:17
salsaSkaarj wrote:Diego96 wrote:It keeps asking for WhirlMesh file for me
The whirlmesh files are included in the dropbox download: you probably didn't copy them. Just unpack everything to your Unreal directory (keeping the directory structure from the dropbox download).
I added the line "Paths=..\Meshes\*.usm" that was missing in the Unreal.ini for some reason, now it works.
M'nali
- UB_
- Nali Priest
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Subject: Re: [Unreal 227i] Ascension [released]
Post Posted: 26 Jun 2017, 22:15
Played, worked fine aside 227 as usual being a technical hog (that lava lake's distance fog kills fps, also the fog was way too white/reddish) with still imprecise movements. I noticed some bugged brushes, one at the beginning of the first staircase and another one for the arch in the terrace near the end of the level where Krall sleep right next to the door.
Gameplay is ok, layout feels like very Resurgence-ish (specially the last area where you go around it just to go on top of the main cliff) and the weapon progression is awesome. Also it's nice seeing the original Sky Island fall death sequence outside of the original Unreal for once.
Gameplay is ok, layout feels like very Resurgence-ish (specially the last area where you go around it just to go on top of the main cliff) and the weapon progression is awesome. Also it's nice seeing the original Sky Island fall death sequence outside of the original Unreal for once.
- WhirlWindWabbit
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Subject: Re: [Unreal 227i] Ascension [released]
Post Posted: 28 Jun 2017, 16:56
Hey guys! I'm glad you enjoyed it. I'm not sure how I missed the buggy arch brush UBerserker mentioned. As for the lava, it should work fine. I run the map at a constant 60fps on an integrated intel graphics HD 530 at full HD and no hiccups. Not sure why it wouldn't run on a proper system.
"Sir, we're surrounded!"
"Good, we can attack in any direction."
"Good, we can attack in any direction."
- editor Dave
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Subject: Re: [Unreal 227i] Ascension [released]
Post Posted: 29 Jun 2017, 10:46
Nice work, the layout and the overall length of the map was done pretty well, especially the last area! Visually, I found the first monastery-like area the best as the shapes were tied together in not so common ways. I liked the brushwork of the map in general, the lighting, however, could have been richer in contrast, i.e. I would have preferred the colors to be less saturated and some of the light radii to be smaller.
It was fun looking out for all the extras; since you know there are quite a lot of them, you would pay extra attention to your surroundings all the time. Most of the secrets were a bit cliché, though. During my gameplay, I only did not find the shieldbelt. Looking in the editor, I found out that I did have the right mind set,
All in all, thanks for this nice little experience, I enjoyed it!
It was fun looking out for all the extras; since you know there are quite a lot of them, you would pay extra attention to your surroundings all the time. Most of the secrets were a bit cliché, though.
► Show Spoiler
► Show Spoiler
All in all, thanks for this nice little experience, I enjoyed it!
Prisons of the Unforchers Retold - more info: https://www.unrealsp.org/viewtopic.php?f=4&t=4565
- GamesHarder
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Subject: Re: [Unreal 227i] Ascension [released]
Post Posted: 04 Jul 2017, 12:38
That's a really good map! I liked the sounds, lights, textures and of course the atmosphere.
And I got all the Collectible items.
And I got all the Collectible items.
Unreal Alpha & Beta picture collection:
https://mega.nz/folder/elQjRQbC#FoFU4B8rIVl4LQP90-VBIw
"The years go by, but the search never ends"
https://mega.nz/folder/elQjRQbC#FoFU4B8rIVl4LQP90-VBIw
"The years go by, but the search never ends"
- WhirlWindWabbit
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Subject: Re: [Unreal 227i] Ascension [released]
Post Posted: 10 Jul 2017, 21:31
GamesHarder wrote:That's a really good map! I liked the sounds, lights, textures and of course the atmosphere.
And I got all the Collectible items.
Nice! I was a bit worried I made it too hard. Thanks for the kind words!
"Sir, we're surrounded!"
"Good, we can attack in any direction."
"Good, we can attack in any direction."
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