Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 11 Dec 2017, 22:23
Post Posted: 12 Dec 2017, 19:55
Post Posted: 13 Dec 2017, 12:08
Post Posted: 14 Dec 2017, 01:38
Post Posted: 14 Dec 2017, 15:48
Post Posted: 14 Dec 2017, 21:48
Post Posted: 14 Dec 2017, 22:04
Post Posted: 14 Dec 2017, 23:08
[UDHQ]Jackrabbit wrote:Yes, it is definitely an interesting read. After beating Interloper for a second time (first medium and now Unreal), I've been inspired to go ahead an beat the pack with No Saves from start to finish on Unreal difficulty. I'll provide screenshots for anyone interested.
Post Posted: 15 Dec 2017, 22:51
Post Posted: 16 Dec 2017, 12:46
Post Posted: 17 Dec 2017, 23:53
Post Posted: 18 Dec 2017, 00:56
salsaSkaarj wrote:Interesting stategy for the Ambush (I'll try that one also) but you did seem to have inflicted 165 damage on your allies which means their positioning probably wasn't ideal yet....I hope you continue to find new stategies for the situations, those are always fun to try.
Post Posted: 18 Dec 2017, 18:27
[UDHQ]Jackrabbit wrote:...Salsa, I wasn't trying to aim away from my teammates when shooting the Skaarj. I more than likely gunned one of my allies down in the heat of battle without thinking. What I was actually concerned with was that the second ally was still alive and at this point I sacrifice him to the skaarj while waiting and taking cover behind the structure.
Post Posted: 18 Dec 2017, 22:13
Post Posted: 18 Dec 2017, 23:01
Return to “Project Presentation”
Users browsing this forum: No registered users and 2 guests