Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 21 Dec 2017, 21:33
jazz wrote:Video Spoiler:► Show Spoiler You made it look easy!!!
Video Spoiler:► Show Spoiler
Post Posted: 22 Dec 2017, 01:18
UBerserker wrote:Diego96 wrote:I see the savegames are bugged with the "G59" title, a problem I had with slots using only one list. I found a workaround for it, though, but it's probably specific for me and it's not perfect.This is completely unrelated with my stuff, it's a general engine issue that happens with every pack.
Diego96 wrote:I see the savegames are bugged with the "G59" title, a problem I had with slots using only one list. I found a workaround for it, though, but it's probably specific for me and it's not perfect.
Post Posted: 25 Dec 2017, 07:43
Post Posted: 25 Dec 2017, 12:58
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Post Posted: 25 Dec 2017, 23:16
[UDHQ]Jackrabbit wrote:There is one trigger in particular in the storage area that can be skipped completely and the force field in the first area can be used to exploit the AI.
Post Posted: 28 Dec 2017, 08:19
Post Posted: 28 Dec 2017, 13:47
[UDHQ]Jackrabbit wrote:@Salsa: I didn't realize it was possible to exit the Warlord boss battle area? Maybe it could have something to due with save game corruption I would check that out.
Post Posted: 07 Jan 2018, 19:46
Post Posted: 07 Jan 2018, 23:28
[UDHQ]Jackrabbit wrote:...Why did I choose the need to crazily attempt to beat both of these maps without saving once on Unreal difficulty? I have no clue at this point, but I did it.Actually, the main reason I did it is because for some reason I was unable to save my game on 'Power Play'. Since I thought Jazzy might have intended for this map to be an extension of 'Core Issue' (which I now think was not intended) I went ahead and made it that for my run. ...
Post Posted: 08 Jan 2018, 20:39
Post Posted: 08 Jan 2018, 23:00
usaar33 wrote:Pretty amazing map pack; just started playing it.Quick walk-through question: I've gotten a bit stuck in Cobalt Colony in the area with ► Show Spoilerthe train tracks and dead krall in front of the force field. This is the second time there's a generator that won't turn on without fuel.I can't make my way backwards due to the earlier 2nd floor collapseCan't find fuel for the generatorDon't see a viable way past the forcefieldAny tips? Thanks!
Post Posted: 08 Jan 2018, 23:06
Post Posted: 08 Jan 2018, 23:41
Post Posted: 09 Jan 2018, 17:53
Post Posted: 09 Jan 2018, 20:28
usaar33 wrote:Ah thanks a lot; hadn't realized I could ► Show Spoilershoot underneath the field
Return to “Project Presentation”
Users browsing this forum: No registered users and 5 guests