Page 3 of 3

Re: [UT][U1] Mr. Paci's RyS (Lightning Hunter's Cut)

Posted: 12 Nov 2017, 10:33
by Lightning Hunter
New decorations thanks to Brett Lampson:

Image

Re: [UT][U1] Mr. Paci's RyS (Lightning Hunter's Cut)

Posted: 15 Nov 2017, 13:29
by salsaSkaarj
Looking very nice.
AFAIR this was the last map I played in RYS (I have no idea how far into the campaign).

Re: [UT][U1] Mr. Paci's RyS (Lightning Hunter's Cut)

Posted: 16 Nov 2017, 19:44
by Lightning Hunter
salsaSkaarj wrote:Looking very nice.
AFAIR this was the last map I played in RYS (I have no idea how far into the campaign).


That is map 33 out of 47, not including the secret levels (which, btw, are even more creative than the main levels I think).

Re: [UT][U1] Mr. Paci's RyS (Lightning Hunter's Cut)

Posted: 17 Nov 2017, 09:57
by salsaSkaarj
Lightning Hunter wrote:
salsaSkaarj wrote:Looking very nice.
AFAIR this was the last map I played in RYS (I have no idea how far into the campaign).


That is map 33 out of 47, not including the secret levels (which, btw, are even more creative than the main levels I think).

Map 33 ? Wow!!, I can't even remember getting so far. The thing I do remember is that by the time I reached this map I didn't have enough heavy ammo for the close encounters. But that was long before campaigns like Xidia, 7B, Zephon, Xenome, etc.. I should be able to handle RYS a lot better now.

Re: [UT][U1] Mr. Paci's RyS (Lightning Hunter's Cut)

Posted: 08 Mar 2018, 18:43
by Diego96
Any news on the project?

Re: [UT][U1] Mr. Paci's RyS (Lightning Hunter's Cut)

Posted: 08 Mar 2018, 20:38
by Lightning Hunter
The project will still be finished, but real life has prevented me from working as much as before. I have just purchased and moved in to my first home with my family, and there are a lot of projects/fixing to be done (it's an older home). As such, most of our time has been spent on that. The few minutes of spare time I do have is typically spent blowing up UT99 bots and unwinding. :P

Don't worry though, this will be completed once we get settled in our new house. :)

Re: [UT][U1] Mr. Paci's RyS (Lightning Hunter's Cut)

Posted: 09 Mar 2018, 01:33
by Diego96
Lightning Hunter wrote:The project will still be finished, but real life has prevented me from working as much as before. I have just purchased and moved in to my first home with my family, and there are a lot of projects/fixing to be done (it's an older home). As such, most of our time has been spent on that. The few minutes of spare time I do have is typically spent blowing up UT99 bots and unwinding. :P

Don't worry though, this will be completed once we get settled in our new house. :)

I completely forgot about your map change, sorries. I kinda regret not asking you earlier to release the beta build since it was fairly complete by itself. Maybe if it takes more time than expected?

Re: [UT][U1] Mr. Paci's RyS (Lightning Hunter's Cut)

Posted: 09 Mar 2018, 02:20
by Lightning Hunter
Diego96 wrote:
Lightning Hunter wrote:The project will still be finished, but real life has prevented me from working as much as before. I have just purchased and moved in to my first home with my family, and there are a lot of projects/fixing to be done (it's an older home). As such, most of our time has been spent on that. The few minutes of spare time I do have is typically spent blowing up UT99 bots and unwinding. :P

Don't worry though, this will be completed once we get settled in our new house. :)

I completely forgot about your map change, sorries. I kinda regret not asking you earlier to release the beta build since it was fairly complete by itself. Maybe if it takes more time than expected?


I don't want to publicly release the beta build, because it really had nothing in it minus new custom music tracks. It also had no documentation or proper credits. This new version isn't even comparable. It has a complete gameplay overhaul (we're talking dozens of new action sequences and an AI that is 10x smarter), completely re-written translator messages, new sound effects, fixed bugs, better hints, new boss battles and lots of new enemy pawns, new skins, better lighting and visuals, custom decors, and much more. The other version didn't even have 10% of what this version has.

Don't worry, this won't become like Firestorm. All of my projects have seen the light of day, even if they go through minor delays. If I have to, I will just cut back on the custom decors like the stuff seen in the last few posts I made (although this stuff shouldn't take too long once I get more spare time).