Pics of Maps that will never be included in any project
- zbreaker
- Skaarj Berserker
- Posts: 322
- Joined: 11 Nov 2007, 21:25
- Location: Spire Village
Subject:
Post Posted: 24 Nov 2007, 21:07
UBerserker wrote:Great to see a Crypt theme fan!
Thanks....yeah...I was never really into the modern or Skaarj stuff as much as the crypt/ancient stuff in the game
Old as Dirt
- Frieza
- Skaarj Warlord
- Posts: 920
- Joined: 16 Nov 2007, 15:05
Subject:
Post Posted: 24 Nov 2007, 21:13
My post is up, see http://www.unrealsp.org/forums/viewtopic.php?t=69
- Hellscrag
- Founder
- Posts: 4007
- Joined: 11 Nov 2007, 19:14
- Location: In a random access memory of dreams
Subject:
Post Posted: 24 Nov 2007, 23:44
w00t, I actually found something.
This was meant to be the dining hall of the castle on Na Lati Plains inhabited by Kira Argmanov at the start of "Avenging Angel". I guess I wanted to turn the story into a map pack. However, this is all that I made.
Last modified 12 December 2001.
Other stuff that I've made, but no longer have:
Pool of Life - The first part of the first map of a proposed 9 (?) map time-travelling map pack "Ruins of Na Lati"; very much inspired by Na Pali Haven. My first serious attempt at an Unreal map. Contained one square outdoor area, a pool and a cylindrical underwater tunnel.
Swamp Thing - A test map for a new creature class involving a small cave and a reskinned Slith.
DOM-Connaught - An attempt to turn the hall of residence that I lived in in my first year at Uni into a DOM map. It didn't work out.
Freedom Island - Enigma may remember me working on this large Nali town in my first year at Uni. It was set on a sand spit and was quite moody from what I remember. The sand spit was on the edge of an island, and the objective of the non-combat town section was to tool up and gain access to the rest of the island through large iron gates...
...the rest of the map involved going up and down over the island top and through tinnels to gain access to a towering Mercenary base at its centre. Sound familiar?
"Falmouth SP" - A very recent idea for a rather cool map pack. Don't know why I chose to use the name of a real English coastal town. This project will never be made.
This was meant to be the dining hall of the castle on Na Lati Plains inhabited by Kira Argmanov at the start of "Avenging Angel". I guess I wanted to turn the story into a map pack. However, this is all that I made.
Last modified 12 December 2001.
Other stuff that I've made, but no longer have:
Pool of Life - The first part of the first map of a proposed 9 (?) map time-travelling map pack "Ruins of Na Lati"; very much inspired by Na Pali Haven. My first serious attempt at an Unreal map. Contained one square outdoor area, a pool and a cylindrical underwater tunnel.
Swamp Thing - A test map for a new creature class involving a small cave and a reskinned Slith.
DOM-Connaught - An attempt to turn the hall of residence that I lived in in my first year at Uni into a DOM map. It didn't work out.
Freedom Island - Enigma may remember me working on this large Nali town in my first year at Uni. It was set on a sand spit and was quite moody from what I remember. The sand spit was on the edge of an island, and the objective of the non-combat town section was to tool up and gain access to the rest of the island through large iron gates...
...the rest of the map involved going up and down over the island top and through tinnels to gain access to a towering Mercenary base at its centre. Sound familiar?
"Falmouth SP" - A very recent idea for a rather cool map pack. Don't know why I chose to use the name of a real English coastal town. This project will never be made.
Life is what you make of it.
- Hellscrag
- Founder
- Posts: 4007
- Joined: 11 Nov 2007, 19:14
- Location: In a random access memory of dreams
Subject:
Post Posted: 25 Nov 2007, 12:11
UBerserker wrote:But you have released Landing3
I have, but that was made as TheLanding3. The town, which is all that I made of Freedom Island as a project, is lost.
Life is what you make of it.
- Kajgue
- N-Team Leader
- Posts: 282
- Joined: 12 Nov 2007, 18:07
- Location: London, UK
- Contact:
Subject:
Post Posted: 25 Nov 2007, 14:14
Hellscrag wrote:Meshes made in UED2 for a proposed UT2k3 version of CTF-Pagoda
I love that, but that chain must create an abomination of bsp holes.
N-Team leader
The Silver Blades clan chief
The Silver Blades clan chief
- Hellscrag
- Founder
- Posts: 4007
- Joined: 11 Nov 2007, 19:14
- Location: In a random access memory of dreams
Subject:
Post Posted: 25 Nov 2007, 14:17
Kajgue wrote:I love that, but that chain must create an abomination of bsp holes.
Nah, it uses masked sheets.
EDIT: OMG, you're right, it uses brushes. The BSP is a bit of a mess. Imported into 2k3, though, they would have been static meshes.
Life is what you make of it.
Who is online
Users browsing this forum: No registered users and 62 guests