ividyon will never get this done, will he.

Frieza's History of Mapping (Lots of pics!)

For discussion and promotion of Unreal Engine single-player campaigns, mapping projects and total conversions.

Moderators: Semfry, ividyon

User avatar milb
Skaarj Scout Skaarj Scout
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Post Posted: 26 Nov 2007, 00:13

Nice stuff Frieza.
I wish I could remember what I'm trying to forget

User avatar Darkon
White Tusk White Tusk
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Post Posted: 26 Nov 2007, 15:28

What he said! :tup:

Even in the n00b and fugly sections is some real interesting stuff!
And are you sure you don't want to release that UnrealPlayground ST thingamabob? It looks real nice actually. Funny to see that a lot of your results are very "clean/crisp" in archi/textures. Might be the white light, which is nice to see for a change. (usually there is a blue or red & orange light to everything.. or green, when it comes to Derdak's work :P ). The white lighting makes it very clean and crisp. :tup:
Never trust a Dutchman in a tulip fight.

User avatar Frieza
Skaarj Warlord Skaarj Warlord
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Post Posted: 30 Nov 2007, 20:23

Thanks for all the comments! Hmm.. maybe I should revisit the type of design I touched in the 'star trek' level. Maybe for UT3? ;)

UB_
Nali Priest Nali Priest
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Post Posted: 30 Nov 2007, 20:28

Maybe. After all, with UT3's editor, mapping is incredibly easy.
ImageImage

User avatar Frieza
Skaarj Warlord Skaarj Warlord
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Post Posted: 30 Nov 2007, 20:31

Not if you want to make UT3-level quality custom meshes...

nix
Skaarj Warrior Skaarj Warrior
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Post Posted: 01 Dec 2007, 17:13

wow thats hot!

Image

User avatar ividyon
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Post Posted: 01 Dec 2007, 18:14

Need distance fog.. :(
UnrealSP.org webmaster & administrator

Madman Widagun
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Post Posted: 19 Jul 2008, 17:05

Dam I hope I can get as good at mapping as you :tup:

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