EXU2: Batshit Insane - Demo 3
- UB_
- Nali Priest
- Posts: 7960
- Joined: 11 Nov 2007, 21:00
Subject: Re: EXU2: Batshit Insane - Demo 4 will release on Wednesday!
Post Posted: 10 Jul 2010, 23:33
The Ice maps were very easy. Hyper Flakker and Hell Gun pretty much owned anything in here.
- Buff Skeleton
- >:E
- Posts: 4173
- Joined: 15 Dec 2007, 00:46
Subject: Re: EXU2: Batshit Insane - Demo 4 will release on Wednesday!
Post Posted: 10 Jul 2010, 23:35
UBerserker wrote:The Ice maps were very easy. Hyper Flakker and Hell Gun pretty much owned anything in here.
You are crazy. :p
I'm getting my ass handed to me over and over and over by these fucking Freeze Mercs and I dunno how I put up with it so long. EXU shouldn't be about hiding behind corners as much as kicking lots of ass. Plus, it's only Map 8 out of like almost 40, so it shouldn't be as hard as one of the later maps. Even Map 10 and 11 are significantly easier!
- UB_
- Nali Priest
- Posts: 7960
- Joined: 11 Nov 2007, 21:00
Subject: Re: EXU2: Batshit Insane - Demo 4 will release on Wednesday!
Post Posted: 10 Jul 2010, 23:38
Map 10 instead wasn't easy. Some areas force you to hide behind corners even more (in the Ice maps, freeze projectiles can still hit you almost everywhere).
- Buff Skeleton
- >:E
- Posts: 4173
- Joined: 15 Dec 2007, 00:46
Subject: Re: EXU2: Batshit Insane - Demo 4 will release on Wednesday!
Post Posted: 10 Jul 2010, 23:48
- UB_
- Nali Priest
- Posts: 7960
- Joined: 11 Nov 2007, 21:00
Subject: Re: EXU2: Batshit Insane - Demo 4 will release on Wednesday!
Post Posted: 10 Jul 2010, 23:51
Are those Flares considered collectibles or are already activated?
BEST CRATE EVER
BEST CRATE EVER
- Buff Skeleton
- >:E
- Posts: 4173
- Joined: 15 Dec 2007, 00:46
Subject: Re: EXU2: Batshit Insane - Demo 4 will release on Wednesday!
Post Posted: 10 Jul 2010, 23:52
Collectibles because they exploded out of the crates.
Normally, in coop, when you die, a crate will be left behind after your death containing only the flares you had before you died.
If you summon them offline, they fill themselves randomly at spawn, so you can get all kinds of fun assortments. And, of course, destroying any flare crate will cause it to detonate one randomly-selected flare of its contents, spewing the rest all over the place
Normally, in coop, when you die, a crate will be left behind after your death containing only the flares you had before you died.
If you summon them offline, they fill themselves randomly at spawn, so you can get all kinds of fun assortments. And, of course, destroying any flare crate will cause it to detonate one randomly-selected flare of its contents, spewing the rest all over the place
- ElectricIce
- Skaarj Warlord
- Posts: 729
- Joined: 12 Nov 2007, 20:42
- Location: Somewhere lost in Na-Pali
- Contact:
Subject: Re: EXU2: Batshit Insane - Demo 4 will release on Wednesday!
Post Posted: 11 Jul 2010, 14:48
that is hardcore indeed.
- Buff Skeleton
- >:E
- Posts: 4173
- Joined: 15 Dec 2007, 00:46
Subject: Re: EXU2: Batshit Insane - Demo 4 will release on Wednesday!
Post Posted: 11 Jul 2010, 16:55
In other news, I've added exec functions to a variety of inventory. This means that you can set up custom key bindings to activate JUST these specific inventory items if you want without having to select them in your inventory (just like the Translator is, by default, F2).
So far, these are activateable via keybindings:
- Armor Seeds (throw)
- Battle Seeds (throw)
- Combat Seeds (throw)
- Blast Bapes (toggle)
- Firestorm Generator (toggle)
- Insane Boots (toggle)
- Missile Backpack (toggle)
- EXU Invisibility (toggle)
- EXU Jump Boots (toggle)
I could add more, like Seed Seeds, Magic Armor Seeds, and possibly even specific flares, but I'm wondering if anyone would actually want extra bindings for these rarer items. I tried to just add bindings to the most useful items for now. (Not all of this stuff appears in the Demo, of course, but it will for the final for sure.)
So far, these are activateable via keybindings:
- Armor Seeds (throw)
- Battle Seeds (throw)
- Combat Seeds (throw)
- Blast Bapes (toggle)
- Firestorm Generator (toggle)
- Insane Boots (toggle)
- Missile Backpack (toggle)
- EXU Invisibility (toggle)
- EXU Jump Boots (toggle)
I could add more, like Seed Seeds, Magic Armor Seeds, and possibly even specific flares, but I'm wondering if anyone would actually want extra bindings for these rarer items. I tried to just add bindings to the most useful items for now. (Not all of this stuff appears in the Demo, of course, but it will for the final for sure.)
- ElectricIce
- Skaarj Warlord
- Posts: 729
- Joined: 12 Nov 2007, 20:42
- Location: Somewhere lost in Na-Pali
- Contact:
Subject: Re: EXU2: Batshit Insane - Demo 4 will release on Wednesday!
Post Posted: 12 Jul 2010, 01:10
I don't know if this has been asked before but How many NEW maps will there be in Demo 4?
- Jet v4.3.5
- Skaarj Elder
- Posts: 1247
- Joined: 24 Dec 2007, 17:40
- Contact:
Subject: Re: EXU2: Batshit Insane - Demo 4 will release on Wednesday!
Post Posted: 12 Jul 2010, 01:18
None.
- Buff Skeleton
- >:E
- Posts: 4173
- Joined: 15 Dec 2007, 00:46
Subject: Re: EXU2: Batshit Insane - Demo 4 Release: Late Afternoon (E
Post Posted: 14 Jul 2010, 04:37
Just a reminder that Demo 4 releases tomorrow, assuming nothing catastrophic happens!
I work from 9-5PM tomorrow, so expect a release some time around either 4-5PM or later that evening after work (depending on how busy work is). If you're in Europe, you may not actually see a release until you wake up on Thursday or so, but it will be Wednesday in my timezone, damnit >:E
I work from 9-5PM tomorrow, so expect a release some time around either 4-5PM or later that evening after work (depending on how busy work is). If you're in Europe, you may not actually see a release until you wake up on Thursday or so, but it will be Wednesday in my timezone, damnit >:E
- ElectricIce
- Skaarj Warlord
- Posts: 729
- Joined: 12 Nov 2007, 20:42
- Location: Somewhere lost in Na-Pali
- Contact:
Subject: Re: EXU2: Batshit Insane - Demo 4 Release: Late Afternoon (E
Post Posted: 14 Jul 2010, 14:02
bah!
- shawnd123
- Skaarj Lord
- Posts: 240
- Joined: 29 Oct 2009, 04:07
- Location: That one place
Subject: Re: EXU2: Batshit Insane - Demo 4 Release: Late Afternoon (E
Post Posted: 14 Jul 2010, 18:44
Eastern?
- Buff Skeleton
- >:E
- Posts: 4173
- Joined: 15 Dec 2007, 00:46
Subject: Re: EXU2: Batshit Insane - Demo 4 Release: Late Afternoon (E
Post Posted: 14 Jul 2010, 18:47
Yeah. EST. 4-5Pm is out; we're shooting for later this evening.
Got a lot more testing to do!
There will be a new thread when it's released.
Got a lot more testing to do!
There will be a new thread when it's released.
- Buff Skeleton
- >:E
- Posts: 4173
- Joined: 15 Dec 2007, 00:46
Subject: Re: EXU2: Batshit Insane - Demo 4: Releases Thursday! CRUSH
Post Posted: 15 Jul 2010, 04:31
Welp, we're releasing this Thursday instead of today (it's 10:30PM where I am right now; we almost made it!). Too many little bugs and issues have cropped up to ignore, so we're taking an extra day to slow down and take it easy and really fix all these problems. I'd rather release something solid than buggy-but-on-time.
Don't worry, it will still be out within the next 48 hours at the latest
Don't worry, it will still be out within the next 48 hours at the latest
Who is online
Users browsing this forum: No registered users and 23 guests