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[ut] SP2D

For discussion and promotion of Unreal Engine single-player campaigns, mapping projects and total conversions.

Moderators: Semfry, ividyon

User avatar kea
SP2D Leader SP2D Leader
Posts: 416
Joined: 19 Nov 2007, 17:15
Location: Ukraine

Subject: [ut] SP2D

Post Posted: 16 Feb 2009, 09:32

Developer: SP2D team
Status: Developing
Synopsis: This is a singleplayer modification for Unreal Tournament '99 with a sidescroller-type view of game world. The game will take part in polar regions of Na Pali after Unreal and Unreal:Return to Na Pali events.
Features: Mod will feature 10 playable maps.
Links: Official web site: http://www.unreal.lone-wolfs-den.com/SP2D/

User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 16 Feb 2009, 18:55

Post split from another thread.

I am going to approve this, but with slight reservations: I would prefer your thread to have a couple of 400x300 screenshots.
Image
Life is what you make of it.

User avatar kea
SP2D Leader SP2D Leader
Posts: 416
Joined: 19 Nov 2007, 17:15
Location: Ukraine

Subject:

Post Posted: 19 Feb 2009, 11:23

OK Scrag, I'll make a few screenshots.

User avatar Creavion
Skaarj Warlord Skaarj Warlord
Posts: 745
Joined: 12 Nov 2007, 09:43

Subject:

Post Posted: 01 Sep 2009, 18:18

Any news? I would be really interested to play this mod or even make a custom map for it.

User avatar shawnd123
Skaarj Lord Skaarj Lord
Posts: 240
Joined: 29 Oct 2009, 04:07
Location: That one place

Subject:

Post Posted: 13 Dec 2009, 20:26

ummmm....................................................
is this on hold or something?

nikosv
Skaarj Berserker Skaarj Berserker
Posts: 284
Joined: 03 Aug 2008, 23:07
Contact:

Subject:

Post Posted: 13 Dec 2009, 22:00

kea (as well as fasahhhhhhh) have both been M.I.A. since september. It would seem that they're gone until further notice.
Current Project: None. WTFs2 had to go to sleep, RIP.

I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.

User avatar TheIronKnuckle
Gilded Claw Gilded Claw
Posts: 1967
Joined: 12 Nov 2007, 07:21
Location: Riding my bicycle from the highest hill in Sydney to these forums

Subject:

Post Posted: 01 Jan 2010, 09:29

fuuuuuu-

"The temptation to quit will be greatest just as you are about to succeed"

Nothing makes me agree more than the projects on this website :lol: Quite honestly. All these projects, ready for release since back in 2007. Three years later, we're still expecting them.

I'm not complaining, I just find it frustrating, ironic and humourous. :)
ImageIgnorance is knowing anything
And only idiots know everything

User avatar Delacroix
Skaarj Warlord Skaarj Warlord
Posts: 873
Joined: 21 Dec 2007, 17:22
Location: Poland.ut3

Subject:

Post Posted: 21 Apr 2010, 13:38

This indeed should be either canned or passed on to another team. People, please, start respecting your own work and don't trash it or keep on hold forever... It's a tragic waste. This mod, among many others, deserves to be released.
Image
I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 21 Apr 2010, 13:47

Huh, what. It is still being developed.
ImageImage

User avatar ividyon
Administrator Administrator
Posts: 2354
Joined: 12 Nov 2007, 14:43
Location: Germany
Contact:

Subject:

Post Posted: 21 Apr 2010, 13:56

Let me assure you that we're still on it, and thanks to GTD-Carthage we have a metric ton of new finished content featuring the most aesthetically pleasing locales I've seen in this old engine. Development is a bit of a mess since some members are absent, but it's certainly not dead.

User avatar Delacroix
Skaarj Warlord Skaarj Warlord
Posts: 873
Joined: 21 Dec 2007, 17:22
Location: Poland.ut3

Subject:

Post Posted: 21 Apr 2010, 14:31

Thank you for your reply, sana, I believe these words were needed. Still, some screenshots of this baby would be nice so as to showcase some of the progress you guys made. Nevertheless, thanks, again.
Image
I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.


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