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Unreal Logo(s) Modeled and Renderd in HD

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User avatar Jet v4.3.5
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Subject: Unreal Logo(s) Modeled and Renderd in HD

Post Posted: 01 Oct 2015, 05:07

Hey, wanted to show you guys some stuff:

Gold Circle-U Logo - 2880 x 1800 x (1.5)


I have a "package" of sorts for more robust artistic editing, but to start you off I have a gallery of high resolution wallpaper-type .jpgs that may or may not meet the needs of your display size ratio. Let me know if there is a certain ratio/resolution that you would like renders for.

Story:

I wanted to see how something like this would look, so I scanned my jewel case booklets, collected online images, and took some screenshots from in-game to get good references and set out building high polygon versions of the text and circle-U logos from the original Unreal.

Obviously I did some background gradient wallpaper-like renderings on this post, but there were two real purposes to this project:

  1. Build the actual models to have them on hand. I've been drawing the 'U' from "Unreal" with pencil and paper since I was 11, so it was good to come full-circle and have a full model of both logos done. Pure recreation of these logos was a real thrill as they came along.
  2. Give others some resources to play with if they want. Even I may want to go in and try some painting and texturing, but even if I don't I wanted it to be available. A fully updated HD arted-up version of the old logo is one of many things I'd imagined, but it's essentially for anyone who wants to use these images for any non-commercial projects of their own.

Silver Unreal Text Logo - 2880 x 1800 x (1.5)


As I mentioned above, I have a package of assets that should help people to generate their own creative content or use as assets for their own projects. The contents are as follows:

  • Low compression (.png) versions of all of the images included in the Imgur album (as well as some images rotated by 90 degrees for mobile use if you wanted to use those on your phone for any reason; no idea why I didn't include them in the album).
  • Masks for EACH wallpaper-style image so you can remove the background and isolate the individual logos. This would be especially useful for painting, creation of in-game textures or other assets, and whatever else springs to mind.
  • A set of images for each logo:
    1. Normal maps
    2. Displacement maps (no rivets)
    3. Masks

Link to care package: https://www.mediafire.com/?hutqucj9q36rgax

To conclude, I'll just say INEVITABLE TYPOS AHOY! And thanks for taking a look at the post!
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User avatar Teridax
Skaarj Warlord Skaarj Warlord
Posts: 848
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Subject: Re: Unreal Logo(s) Modeled and Renderd in HD

Post Posted: 08 Oct 2015, 01:57

Those look really good! I wish I had the skill to make anything else out of them, but they look great
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User avatar Jet v4.3.5
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Subject: Re: Unreal Logo(s) Modeled and Renderd in HD

Post Posted: 11 Oct 2015, 01:19

Teridax wrote:Those look really good! I wish I had the skill to make anything else out of them, but they look great


Hey, thanks! They're very basic direct renders from Blender, but they weren't meant to be astoundingly beautiful to begin with and I think they still turned out alright.

To be honest I should probably release the 3D files in some form eventually. We have the source images on Unreal booklets, CD cases, websites, etc. and I wanted to do as much as was in my power to bring those old logos to a higher level of fidelity, and I could do very little five years ago. Since I've dabbled a bit with 3D modeling I figured I could apply those skills on this project. It was mostly a neurotic personal obsession, but I do wonder what the community (and remake/SP mapping kit projects for UT4) might be able to do with these.

I haven't received suggestions or requests, but if there are any I'd love to hear them. I will probably get around to uploading the 3D files in some form.
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Lily89
Pupae Pupae
Posts: 3
Joined: 27 Oct 2015, 13:30

Subject: Re: Unreal Logo(s) Modeled and Renderd in HD

Post Posted: 28 Oct 2015, 12:27

It's look... impressive. Good job!

User avatar Lightning Hunter
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Subject: Re: Unreal Logo(s) Modeled and Renderd in HD

Post Posted: 19 Oct 2016, 22:34

Hey Jet, I hope you don't mind - but I used your Unreal logo as a base for my Unreal HD Skins project. It looks great. :)
This is my funny signature joke. Isn't it hilarious?
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User avatar Jet v4.3.5
Skaarj Elder Skaarj Elder
Posts: 1237
Joined: 24 Dec 2007, 17:40
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Subject: Re: Unreal Logo(s) Modeled and Renderd in HD

Post Posted: 20 Oct 2016, 17:27

Lightning Hunter wrote:Hey Jet, I hope you don't mind - but I used your Unreal logo as a base for my Unreal HD Skins project. It looks great. :)


Hey, go for it! The most I've done with it is use them for phone/desktop backgrounds, but they were intended for other uses as well. Hope they fit the bill.
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User avatar Carbon
Skaarj Warrior Skaarj Warrior
Posts: 83
Joined: 18 May 2013, 09:54

Subject: Re: Unreal Logo(s) Modeled and Renderd in HD

Post Posted: 29 Oct 2016, 14:59

This is such an awesome desktop (after a bit of tweaking)! Thanks Jet...great stuff.

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