ividyon will never get this done, will he.

Escape to Na Pali: A Journey to the Unreal

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Moderators: ividyon, Semfry, zYnthetic

User avatar ividyon
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Subject: Re: Escape to Na Pali: A Journey to the Unreal

Post Posted: 18 Jul 2014, 00:28

Yeah, that is what I thought. :) Cheers!
Haven't gotten around to my own replaying of Unreal yet... stuff to do!
UnrealSP.org webmaster & administrator

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User avatar SteadZ
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Subject: Re: Escape to Na Pali: A Journey to the Unreal

Post Posted: 19 Jul 2014, 20:23

I always thought of Conceptual Grandness as being whether somewhere feels like a single, interconnected logically location with a feeling of scale even if you can't see all of it.

For example if you have a cave which has several offshoots, some of which you may not be able to pass, yet you can see that they lead on somewhere - perhaps even a place you will end up later, thus enhancing the one-locale feel.
Or if you have a base, you may have doors that you can't open but you have the idea in your head that there is more behind there even if the author hasn't actually built anything behind it.

So yeah.

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User avatar nikosv
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Subject: Re: Escape to Na Pali: A Journey to the Unreal

Post Posted: 19 Aug 2014, 06:50

ahhh maybe i'll get this
Current Project: Shiv and I are putting some finishing touches on WTFs2. Done soon :)
B.A. in mathematics, living out of my car in Canada right now. I don't want to talk about it.

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