Code: Select all
defaultproperties
{
Deaths(0)=Sound'ut2004charactersv2.(ALL).fn_death01_UT2004'
Deaths(1)=Sound'ut2004charactersv2.(ALL).fn_death02_UT2004'
Deaths(2)=Sound'ut2004charactersv2.(ALL).fn_death03_UT2004'
Deaths(3)=Sound'ut2004charactersv2.(ALL).fn_death04_UT2004'
Deaths(4)=Sound'ut2004charactersv2.(ALL).fn_death05_UT2004'
Deaths(5)=Sound'ut2004charactersv2.(ALL).fn_death04_UT2004'
drown=Sound'UnrealShare.Female.mdrown2fem'
Footstep1=Sound'ut2004charactersv2.(ALL).FootstepDefault1_UT2004'
Footstep2=Sound'ut2004charactersv2.(ALL).FootstepDefault3_UT2004'
Footstep3=Sound'ut2004charactersv2.(ALL).FootstepDefault5_UT2004'
HitSound3=Sound'ut2004charactersv2.(ALL).fn_hit03_UT2004'
HitSound4=Sound'ut2004charactersv2.(ALL).fn_hit08_UT2004'
Die2=Sound'ut2004charactersv2.(ALL).fn_death03_UT2004'
Die3=Sound'ut2004charactersv2.(ALL).fn_death05_UT2004'
Die4=Sound'ut2004charactersv2.(ALL).fn_death06_UT2004'
UWHit1=Sound'ut2004charactersv2.(ALL).fn_hit10_UT2004'
UWHit2=Sound'ut2004charactersv2.(ALL).fn_hit02_UT2004'
LandGrunt=Sound'ut2004charactersv2.(ALL).fn_hit10_UT2004'
JumpSound=Sound'ut2004charactersv2.(ALL).AlienDodge_UT2004'
HitSound1=Sound'ut2004charactersv2.(ALL).fn_hit01_UT2004'
HitSound2=Sound'ut2004charactersv2.(ALL).fn_hit10_UT2004'
Die=Sound'ut2004charactersv2.(ALL).fn_death04_UT2004'
WaterStep=None
}
When I recompile this code using UCC, it does NOT save the player sounds. They are all cleared. Why does it do this? It's driving me insane because I've spent hours trying to figure it out!