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Post Posted: 04 May 2011, 21:19
Post Posted: 04 May 2011, 21:43
Post Posted: 04 May 2011, 22:54
Post Posted: 05 May 2011, 10:47
SmotPoker wrote:Well, I decided the best thing to do was to re-install the game and use 227F for now.Unfortunately, during the Unreal installation process, there was a loud bang and my Unreal CD has been smashed to smithereens.Crap.
Post Posted: 19 May 2011, 21:52
Post Posted: 26 May 2011, 12:49
redeye wrote:I will try it someday, but so many variations and versions of new files flying around just takes the wind out of my sails to even try it.
redeye wrote:All I will ever do is get some version all so I can see how new maps look running Unreal, no mapping, no online stuff.Why "Unreal" I will never know the big draw to going through all this work, while UT99 is superior on all aspects, including playung Unreal using UT.
redeye wrote:Should I upload the 227G to my files site, or do I need to wait for different new files?.
redeye wrote:The last fix was something about using it on a Mac.Why is anyone on the face of this earth concerned about supporting this game for a Mac, waste of time.I would specifcaly write it so they can NEVER run this game, IMO.
Post Posted: 26 May 2011, 23:21
Post Posted: 27 May 2011, 00:33
Teridax wrote:That's pretty cool. Would it let UT mods work for Unreal? Is there a link for the botpack file somewhere?
Post Posted: 27 May 2011, 10:20
Post Posted: 27 May 2011, 16:06
Waffnuffly wrote:Teridax wrote:That's pretty cool. Would it let UT mods work for Unreal? Is there a link for the botpack file somewhere?Depends. The edited botpack is unofficial and technically not even legal, IIRC.
Post Posted: 15 Oct 2011, 11:09
Post Posted: 16 Oct 2011, 02:23
Post Posted: 16 Oct 2011, 04:51
Post Posted: 16 Oct 2011, 11:45
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