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Nali Weapons 3 - Release

For discussion of anything relating to multiplayer gameplay in the Unreal series, including co-op.

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User avatar evilgrins
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 15 Dec 2012, 02:26

Funny randomness: Apparently playerbots summoned into a game are not subject to the ammo regenerator i use. So when this bot ran out of ammo, he switched to blades...
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...playerbots have skinny arms!

User avatar Frieza
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 15 Dec 2012, 13:26

Fuck me those nukes are epic... bloody well done !

User avatar Feralidragon
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 17 Apr 2013, 19:05

Just dropping a small update on this (screenshots below).
I already finished a whole new gore system, and I am now finishing the final documentation which will cover all the info to configure the mod, and also for potential developers to know how certain things were done or/and potentially reuse them for something else in their own stuff.

After it, I am going to make a new weapon:
- The Overloader: what I think to be an original concept (at least I didn't see it anywhere):
sacrificing a weapon to access their ressurection/overloaded form, for example:
the sacrifice of the FlameTracker is supposed to summon a brief highly destructive volcanic eruption or something similar.
Having that said, you can imagine what kind of "overloaded/ressurected" forms will occur for other weapons (including nukes).
(in short, this is going to be the "magic" weapon of the pack and it's obviouslly categorized as a "super weapon" like the Redeemer)

Then after that I will be able to finally release the final version of this mod (with fixes and new content).

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User avatar SteadZ
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 17 Apr 2013, 20:54

That is so freaky... yet so awesome.

I look forward to this eagerly.
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User avatar Jigoku
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 17 Apr 2013, 22:16

Blood, I love blood....gimme blood.*opens mouth with blood dripping from teeth*
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User avatar Dr.Flay
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 18 Apr 2013, 14:49

Just like the Oldskool "Smart-bombs" of yesteryear.

About time you showed-off the new gore system here. It should keep UT players happy, who are looking with green eyes, at the awesome U227 "Ballistic Blood" mod.

I think Waff should check it out ;)
..just sayin'...

User avatar evilgrins
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 20 Apr 2013, 01:25

Ferali, remember a stretch back when you first released NW3 and a bunch of us sent links to you on ut99.org of all the places we also posted it you didn't initially?
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Are you sending these new gore updates to those places too??

User avatar Feralidragon
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 20 Apr 2013, 12:22

No, I am not. There are too many, and I don't have an account in most of them and some of them are highly inactive. At max I could post in some of those on the actual release or at the preview, at this stage I only posted in the forums I generally also posted in the past before the first release.
But feel free to repost this update there if you wish. :)

User avatar Feralidragon
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 05 May 2013, 12:07

The Oversurrector first look:
- The Oversurrector is (what I believe) to be an original concept which consists in sacrificing one of your weapons to unlock its "hidden" power, and thus is classified as a super weapon (just like the Redeemer).
This is supposed to be the "magic" weapon of the whole pack.
The effects coloring depends solely on the weapon being sacrificed (so FlameTracker would be mainly red/orange, the BoltRifle one would have a cyan theme, etc, any individual RGB coloring of the effects is possible).
This is a first look on the weapon selection and firing sequence, and in this case I set what *may* be the UltimaProtos weapon sacrifice color scheme.

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User avatar SteadZ
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 05 May 2013, 13:15

"I hold the DeathStar in my hands..."
Just can't wait to see what it does
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User avatar Buff Skeleton
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 05 May 2013, 17:49

That thing looks awesome (as usual).
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User avatar Feralidragon
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 14 Aug 2013, 13:43

Oversurrections first look:

Although I already explained what The Oversurrector does somewhat, truth is that I didn't show anything so far. Therefore, since I got a bit of time in my hands I could finally input some work into this and 4 oversurrections are already done.
Reiterating a bit: The Oversurrector is a new weapon that works by sacrificing other weapons. Each sacrificed weapon has a distinct effect (both when firing and on hit), but each one of these effects is guaranteed to bring extreme prejudice to your opponents. All oversurrections are configurable (how much time is active, damage, etc) and can be toggled (enable or disable each weapon oversurrection separately).
I bring some screenshots to show exactly the concept I am trying to develop, but I will probably do a video soon after I make some more "oversurrections" to show these better and how they behave.


R.T. oversurrection: This oversurrection consists in casting a giant saucer, teleported from elsewhere, which then teleports in 8 flying rotating blades.
Each one of these blades travel freely and go for the opponents heads, and are constantly teleporting to other places:
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The Executioner oversurrection: This oversurrection consists in casting the Executioner "himself": a giant skeleton torso on the ground, screaming and wielding 2 deadly scythes, and will kill any opponents on sight and reach:
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W.R.E. oversurrection: This oversurrection consists in casting the Enforcer "itself": a flying robot wielding dual miniguns, and will shoot down any opponent on sight.
It uses ionization technology to fly, while it uses the an higher caliber of the same kind of bullets as the W.R.E. to shoot.
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Flame Tracker oversurrection: This oversurrection consists in creating a "small" volcanic eruption, filling a great area with lava and reduce the opponents to nothing but burnt skeletons:
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User avatar Buff Skeleton
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 14 Aug 2013, 14:29

Ffffffffffffffffffffffffffffffffffffffffffffffffffffuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck holy SHIT
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User avatar AndryxaXP
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 14 Aug 2013, 20:15

wow! that's impressive :tup:

User avatar Maxer 64
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 14 Aug 2013, 22:08

Holy...Fucking.... Shit... What... The.... Hell....


That's awesome... I am at a loss for words, good sir.
Jigoku wrote:NOTICE: If you notice this notice, you will notice that this notice is not worth noticing.


A man with many names doesn't mean he gains more wisdom from wearing a different mask.

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