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Nali Weapons 3 - Release

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User avatar Feralidragon
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 02 Sep 2013, 14:54

^ It is balanced in the same way the Redeemer is balanced. The Oversurrector is a super weapon, which means that it only replaces the Redeemer (and even so not always given that NW3 cycles the Redeemer replacement through several different super weapons), which by extent means that it can only be used once in a while.
Furthermore, as shown in the videos, the Oversurrector takes a while to fire, and this time is more than enough to get yourself killed before you have the chance to launch it, similar to how you can destroy a Redeemer before it blows off.
Every super weapon in NW3 has some weakness or some way to avoid it to an extent, be it by loading times (UltimaProtos, Oversurrector), be it by killing it (Cybot Launcher, Ionizer, nuclear missiles), be it by disarming it (Megaton) or be it by stay out of the way during the time they take to load or reach you, to avoid getting killed by it.

And even more: they are all configurable, so they can be the most overpowered things in the world, or they can be the most harmless if you so wish through the settings (more harmless than a biorifle). All oversurrections can be individually disabled as well, in case the person hosting it or playing it standalone doesn't like one of them or for any other reason.

The "normal weapons" in the pack in the other hand, are all balanced, and also have settings to be more or less powerful, that by itself makes the overall pack perhaps the most balanced mod in the world if I dare to say, because it's up to you to accept it as it is, or tweak it to your balancing standards. :)


@"Nali" weapons: They are called "Nali" weapons because the original idea was indeed them having been created by Nali. They have a story behind them, and how and why Nali created or used them, but I never had the chance to develop the SP campaign to explain so (yes, the pack wasn't originally intended as a standalone weapon mod). I explain it in the documentation though (in each weapon description and the overall story of it, although the overall story is a very short resume of what was planned since even so I don't want to spoil it much in case I eventually end up doing it for some reason).
Of course, the most hardcore fans wouldn't accept the story behind it and that Nali created them and stuff, but I can't do nothing about it.
The Megaton isn't a "nali weapon" in the story though, it's human, but it's included in the pack anyway.

User avatar evilgrins
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 03 Sep 2013, 19:05

Personally I kinda hope Ferali has it that if 2 people on opposite sides launch those skeletons at each other, the two big dead things duel it out and everything on the map around them gets destroyed.
TheIronKnuckle wrote:Beautiful weapons, but remind me how that is in any way balanced :lol:

Because they don't tip the map sideways? Image

User avatar Feralidragon
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 24 Sep 2013, 13:13

Here's a small preview on the Freezer oversurrection:
Image
Image

User avatar makemeunreal
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 24 Sep 2013, 18:49

It looks good. :tup:
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Z-enzyme
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 24 Sep 2013, 21:20

What on earth is that?

User avatar SteadZ
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 24 Sep 2013, 22:13

Z-enzyme wrote:What on earth is that?

Skaarj Kebabs :D
Lookin' great Ferali :tup:
.......
SZ
.......
Image
Image

User avatar Feralidragon
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 25 Sep 2013, 12:21

Z-enzyme wrote:What on earth is that?

Basically this oversurrection spawns a big ice crystal (violently) from the ground, and more ice crystals start to pop out from the ground as well creating an ice crystal "forest" of sorts over time.
Now, if the enemies are near or on the ice crystal, they run the risk to get either:
- frozen exactly where they are (damage done over time);
- frozen AND impaled by those ice spikes (high instant damage, as you see in the screenshot).

User avatar Delacroix
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 25 Sep 2013, 13:11

These impaling thingies look like borderline... Dragon's Teeth?
Image
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Z-enzyme
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 25 Sep 2013, 15:26

No, I mean... Beautiful! I want one of these in my garden!
...
Or wait.
...
In neighbor's garden.

User avatar TheIronKnuckle
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 26 Sep 2013, 01:12

Can't wait to see a video of this in action
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And only idiots know everything

User avatar ividyon
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 26 Sep 2013, 12:30

Those crystals turn me on. You really should make them available as decorations for mapping! They could be used for so many things...
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ImageImage

redeye
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 28 Sep 2013, 02:51

ividyon wrote:Those crystals turn me on. You really should make them available as decorations for mapping! They could be used for so many things...



YES............. they would be good. a few more colors too would be good.
Just ban everyone

User avatar evilgrins
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 28 Sep 2013, 04:44

redeye wrote:a few more colors too would be good.

Realistically the only other color there could be would be red, or possibly green depending on species, for the blood dripping down the spikes.

User avatar Feralidragon
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 17 Nov 2013, 04:14

5 more done, just 2 oversurrections left to go:

Summary: the Freezer, Vulcan, The Miner, MultiMissile Launcher and I.R.P.R. oversurrections are finished (and can be seen in the videos below), leaving only the Cybot Launcher and Ultima Protos ones left to do.
These oversurrections are mainly what "delayed" the final release of pack (and I say "delayed" because, although I didn't set a release timeframe, it went over my own initial expectations once again, as usual...), but once they get to be fully finished, all there's left to do is comparatively minor stuff, such as some further bug fixing, tweaking, minor features and settings, and the update of the documentation with the new stuff.

https://www.youtube.com/watch?v=fR0JL-xAXPA
https://www.youtube.com/watch?v=iqcgBkH3ZK0
https://www.youtube.com/watch?v=uJNyvmLegRU
https://www.youtube.com/watch?v=muC4rBvSrSs
https://www.youtube.com/watch?v=vykLmkYbQbM

User avatar jaypeezy
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Subject: Re: Nali Weapons 3 - Release

Post Posted: 17 Nov 2013, 06:58

THAT LAST ONE SHOOTS THROUGH WALLS HOLY SHIT that's terrifying. Great job :tup:

Really can't wait for this final release.

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