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[227] RLCoop (Real Life Survival Gametype) [Official Thread - BETA RELEASED]

For discussion of anything relating to multiplayer gameplay in the Unreal series, including co-op.

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Z-enzyme
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Subject: Re: [227] RLCoop (Real Life Survival Gametype) [Official Thread - BETA RELEASED]

Post Posted: 15 Feb 2015, 21:47

Nice :D

Did you use that sausage finger hands?

User avatar Shivaxi
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Subject: Re: [227] RLCoop (Real Life Survival Gametype) [Official Project Thread]

Post Posted: 16 Feb 2015, 21:03

Z-enzyme wrote:Nice :D

Did you use that sausage finger hands?


Yes hehe. Have the fists lowered slightly just off screen covers up the sausage fingers, so it works =P

Also quoting this cause new page so people don't miss:


Shivaxi wrote:Upon popular request....I give you...

RLCOOP BETA RELEASE!!

RLCoop Beta v1.0: https://www.dropbox.com/s/7rild6ir6lmfk ... e.zip?dl=0

Release Notes & Readme:

RLCoop Readme! (Seriously there's some important need to know shit in here)

====================

Navigation:

1. Installing
2. Setup & Controls
3. Running Single Player
4. Running Online Server
5. Mutators
6. How To's
7. KNOWN BUGS:
8. Extra

====================


1. Installing:
____________

Place all files in your system folder of Unreal.


2. Setup & Controls (PLEASE READ CAREFULLY):
__________________________________

The game settings for RLCoop are run from within the RLCoopS.ini file, bypassing the normal game settings, so change your server info like AdminPassword etc in the RLCoopS.ini

You MUST do the following or RLCoop will not function properly!

Step 1: Open Unreal, go to Options, then Advanced Options.
Step 2: Navigate to Advanced --> Game Engine Settings. Set bServerSaveInventory to True.
Step 3: Navigate to Networking --> TCP/IP Network play --> ExcludedRPCNames, and input the following entries:

ServerMove
ServerSetHandedness
UpdateWeaponPosition
SetModifiers

Failing to do this will cause players to be kicked from the server repeatedly.

Step 4: Close Unreal and re-launch to save settings.

You must set new controls in order to play RLCoop properly. This can be done by opening console or hitting TAB and typing RLMENU which will open a new window. Then you can hit Set Controls which will set Q and E to leaning, F to grab/pickup, and ALT to the inventory menu.

-or-

You can set the controls manually. The new keybinds are as follows:

button bLeanLeft (Leaning Left)
button bLeanRight (Leaning Right
Grab (Pickup items and carry objects)
RLMenu (Inventory Menu)

To input these controls manually, you can go to Advanced Options --> Raw Key Bindings and input these keybinds there, or in game you can type into console "set input KEY CONTROL", replacing KEY with desired key, and CONTROL with desired control. Example: "set input Q button bLeanLeft" or "set input F Grab", without quotes in console.


3. Running Single Player
______________________

Run the Unreal RLCoop Single Player.bat file from your system folder.

Alternatively you can start a new game using the following command line:

Vortex2?game=rlcoops.rlcoops?mutator=rlcoops.rlcoopsmut,rlcoopmut.rl_custommapfixes,begonenot.begonenot,acumbleeding.acumbleedingmut?difficulty=666

NOTE: Though not necessary, it is recommended to run difficulty at 666 due to how difficulty levels above 227's difficulty 6 seem to further enhance the AI in a way that RLCoop is built around.

For the full RLCoop experience, it is also recommended you enable permanent decals (will cause performance issues on older computers, so warning). You can do this by going to Advanced Options --> Decals --> Config, and settings DecalLifeSpan to 0.


4. Running Online Server
______________________

Run the Unreal RLCoop Server.bat file from your system folder.

Alternatively you can start a new server using the following command line:

Vortex2?game=rlcoops.rlcoops?mutator=rlcoops.rlcoopsmut,rlcoopmut.rl_custommapfixes,begonenot.begonenotcarcass,acumbleeding.acumbleedingmut?difficulty=666 log=server.log -server

NOTE: Though not necessary, it is recommended to run difficulty at 666 due to how difficulty levels above 227's difficulty 6 seem to further enhance the AI in a way that RLCoop is built around.


5. Mutators:
______________

There are several separate mutators, some of which are needed to run RLCoop, others which are not necessary but add to the overall RLCoop experience.

-RLCoopS.RLCoopSMut (REQUIRED!)
-RLCoopMut.RL_CustomMapFixes (Recommended for Online Server)
-AcumBleeding.AcumBleedingMut (Recommended)
-BeGoneNot.BeGoneNot (Optional for Single Player Only)
-BeGoneBot.BeGoneNotCarcass (Optional for Online Server)

RLCoopS.RLCoopSMut is required for RLCoop to function properly!

RLCoopMut.RL_CustomMapFixes is a mutator designed to fix maps that don't work for online/cooperative play. This mutator supports and fixes the following maps:

-Original Unreal Maps
-Return To Na Pali
-Illhaven (single player version)
-Strange World
-Attacked! (single player version)

More to come, please let me know what maps you'd like support for on the forum thread.

AcumBleeding.AcumBleedingMut, while not required to run RLCoop, is extremely recommended and should always be run, as this adds one of the key features to the RLCoop experience, causing you and monsters to bleed more quickly the more damage you take. Healing and bandaging become a major factor with this mutator running.

BeGoneNot.BeGoneNot is a mutator that makes carcasses and gibs permanent so they do not disappear, adding to the real life immersion experience. WARNING: If you want to use this online you MUST use BeGoneNot.BeGoneNotCarcass instead or you will get serious bug issues with the gibs.

6. How To's:
___________

Q: How do I add a new mutator?
A: Right click one of the .bat files and edit with notepad. You can insert a new mutator in the Mutator= line by separating each mutator with a ,

Q: How do I run custom weapons? Do custom weapons even work with RLCoop?
A: Yes. In order to run custom weapons, you must disable RLWeapons by going into the RLCoopS.ini or Advanced Options --> RLCoopS --> RLCoopS Mutator, and setting bUseRLWeapons to False.

Q: Does RLCoop work with custom maps?
A: Yes....mostly.

Q: Why can't I pickup items?
A: Picking up items is now done through a grab control. Please read section 2 in this readme

Q: Why don't I have a crosshair?
A: Do you have a crosshair in real life?

Q: I can't seem to headshot Tentacles.
A: I'm not sure they really have a head to speak of...do they? idk.

Q: What the hell is HeartAttackChanceRate?
A: Set it to 0.1 and find out =D

Q: Where can I find all the features of RLCoop so I know what the hell I'm doing?
A: Please look at the thread here: viewtopic.php?f=6&t=2915

Here is some quick How To stuff and other things that you should know about:

-Health packs go into your inventory now so be sure to heal yourself, especially when bleeding out!
-Always aim for the head. Headshots do 4 times the amount of damage, with any weapon.
-Crouch or you will be heard by enemies.
-Feign Death/Prone to avoid detection and make monsters thing you are dead. Note though that performing Feign Death in front of a monster will not trick the monster.
-Perform instant take downs on smaller enemies like Skaarj and Krall with the Knife by sneaking up and attacking them with the knife. Make sure they do not notice you first or it will not work.
-Knives in RLCoop replace the normal Knife decoration you will see lying around in maps, so be sure to grab them!
-Flares last for 1 hour in real time now, and have real time lighting.
-Don't run and gun. Best way to get yourself killed. Take your time, strategize, use the new features to your advantage like leaning, parkour to get up high places, feign death to sneak and avoid enemies, etc.


7. KNOWN BUGS:

-Cannot ledge grab on semi-solids for some reason
-Random GPF crashes during level switch
-Leaning with custom weapons can be buggy
-Infinite stacking of players on players
-Saving player inventory can be buggy

8. Extra

Here are some mods that go well with RLCoop.

Ballistic Blood - viewtopic.php?f=2&t=1887
HD Weapons - viewtopic.php?f=3&t=2629
Destructible Lights - viewtopic.php?f=3&t=3333

Please note, if you have 227j and want to use HDWeps or Ballistic Blood, check the Bonus Mods for 227j only folder.


PLEASE read the readme, RLCoop will not function properly if your game is not setup in a specific way. Please also remember this is a beta, and has many bugs still.

ALSO please give feedback! Really hope to hear your RLCoop experiences, and of course let me know about bugs and stuff, give suggestions, anything =)





Also some forthcoming changes to beta v1.1

-Players no longer get gibbed unless the damage is from explosive damage.
-Enemies no longer have pinpoint perfect accuracy, and now have a slight spread with their shots.
-Enemies now take proper fall damage and can no longer survive falling ridiculous heights.
-Adjusted rolling mechanic, fixed a speed issue and a sort of fly hack that could be done with it.
-Adjusted ledge grab mechanic, allowing you to grab onto ledges while falling slightly.

edit:

-added scope to rifle
-allow prone in midair, doing a belly flop from a long fall is NOT recommended
-added accuracy modifier for proning. proning now makes your shots near perfectly accurate
-fixed weaponpowerup for custom weps
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Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar Jet v4.3.5
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Subject: Re: [227] RLCoop (Real Life Survival Gametype) [Official Thread - BETA RELEASED]

Post Posted: 21 Feb 2015, 19:43

I'm going to have to find time to screw around with this. Great job getting this to work in single player, Shivaxi!
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User avatar Shivaxi
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Subject: Re: [227] RLCoop (Real Life Survival Gametype) [Official Thread - BETA RELEASED]

Post Posted: 22 Feb 2015, 19:07

Jet v4.3.5 wrote:I'm going to have to find time to screw around with this. Great job getting this to work in single player, Shivaxi!


Thanks!

Updates to RLCoop: forthcoming changes to beta v1.1 (release soon)

-Players no longer get gibbed unless the damage is from explosive damage.
-Enemies no longer have pinpoint perfect accuracy, and now have a slight spread with their shots.
-Enemies now take proper fall damage and can no longer survive falling ridiculous heights.
-Adjusted rolling mechanic, fixed a speed issue and a sort of fly hack that could be done with it.
-Adjusted ledge grab mechanic, allowing you to grab onto ledges while falling slightly.
-Added scope to rifle.
-Allow prone in midair, doing a belly flop is NOT recommended.
-Added accuracy modifier for proning. Proning now makes your shots near perfectly accurate.
-Fixed weaponpowerup for RLWeapons and for custom weapons.
-Fixed an inventory exploit, can no longer change your name during the game.
-Fixed naliboat.unr ending door closing behind the first player to walk through.
-Added idle timeout kicker that can be adjusted in the settings. Default 2 minutes.
-Fixed flashlight charge being broken. Flashlights now last 4x as long as normal Flashlights.
-Fixed SinglePlayerStartMaps not working.
-Fixed spawning under water, so now maps like SkyBase.unr with SinglePlayerStarts enabled will work.
-Fixed AFK timer not working.
-Fixed a bug where creatures without BRAINS=Human could still lead you with their shots.

EDIT:

Found a major bug where using the flashlight for about 30 seconds causes a GPF crash (Single Player Only! Online play ins unaffected). Will try to fix for v1.1 release (this may be 227j only)
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Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar Shivaxi
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Subject: Re: [227] RLCoop (Real Life Survival Gametype) [Official Thread - BETA RELEASED]

Post Posted: 01 Mar 2015, 00:58

UPDATE BETA v1.1 RELEASED:

Download --> https://www.dropbox.com/s/q910whm6sseyq ... e.zip?dl=0

Changes:

-Players no longer get gibbed unless the damage is from explosive damage.
-Enemies no longer have pinpoint perfect accuracy, and now have a slight spread with their shots.
-Enemies now take proper fall damage and can no longer survive falling ridiculous heights.
-Adjusted rolling mechanic, fixed a speed issue and a sort of fly hack that could be done with it.
-Adjusted ledge grab mechanic, allowing you to grab onto ledges while falling slightly.
-Added scope to rifle.
-Allow prone in midair, doing a belly flop is NOT recommended.
-Added accuracy modifier for proning. Proning now makes your shots near perfectly accurate.
-Fixed weaponpowerup for RLWeapons and for custom weapons.
-Fixed an inventory exploit, can no longer change your name during the game.
-Fixed naliboat.unr ending door closing behind the first player to walk through.
-Added AFK idle timeout kicker that can be adjusted in the settings. Disabled by default.
-Fixed flashlight charge being broken. Flashlights now last 4x as long as normal Flashlights.
-Fixed SinglePlayerStartMaps not working.
-Fixed spawning under water, so now maps like SkyBase.unr with SinglePlayerStarts enabled will work.
-Fixed a bug where creatures without BRAINS=Human could still lead you with their shots.
-Updated ReadMe

Please copy and overwrite ALL new files, including INI's.
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Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar Shivaxi
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Subject: Re: [227] RLCoop (Real Life Survival Gametype) [Official Thread - BETA RELEASED]

Post Posted: 16 Mar 2015, 20:48

https://docs.google.com/document/d/1Ts5 ... sp=sharing

Figured I'd post this here if anyone's interested in some of the upcoming features we have planned for RLCoop and such...it's a nice neat list until you get towards the bottom lol :P
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Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar Shivaxi
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Subject: Re: [227] RLCoop (Real Life Survival Gametype) [Official Thread - BETA RELEASED]

Post Posted: 19 Mar 2015, 03:26

So something forthcoming, making the Krall's staff a pickupable and usable weapon! =D











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Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

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Subject: Re: [227] RLCoop (Real Life Survival Gametype) [Official Thread - BETA RELEASED]

Post Posted: 19 Mar 2015, 09:54

Sweet! Always wanted one of those staffs :D
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Subject: Re: [227] RLCoop (Real Life Survival Gametype) [Official Thread - BETA RELEASED]

Post Posted: 19 Mar 2015, 21:30

UnrealGecko wrote:Sweet! Always wanted one of those staffs :D


=) I have the prototype working right now up on my public RLCoop test server, go give it a try ^^ Maybe I'll make it a separate mod too if people want it that badly
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Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

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Subject: Re: [227] RLCoop (Real Life Survival Gametype) [Official Thread - BETA RELEASED]

Post Posted: 20 Mar 2015, 07:54

That would be awesome!
Always wanted to pick up those nice staffs. (Nali Chronicles made it possible, but it was quite different though.))
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Subject: Re: [227] RLCoop (Real Life Survival Gametype) [Official Thread - BETA RELEASED]

Post Posted: 20 Mar 2015, 11:27

Yeah Nali Chronicles is awesome and had a cool custom Krall Staff. Honestly, it's better as a pick-up than the default Krall staff pictured here, which looks fine on pawns but is too low-poly as a player weapon, IMO. Doesn't stop the idea of a separate mod for this from being cool, of course!
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Subject: Re: [227] RLCoop (Real Life Survival Gametype) [Official Thread - BETA RELEASED]

Post Posted: 21 Mar 2015, 11:56

I support the idea of a seperate Krall staff mod! \o/
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Subject: Re: [227] RLCoop (Real Life Survival Gametype) [Official Thread - BETA RELEASED]

Post Posted: 25 Mar 2015, 16:47

Showing off the new Krall Staff weapon and some gameplay on one of the hardest maps

https://www.youtube.com/watch?v=GvWU-cl6v_U
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Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

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Subject: Re: [227] RLCoop (Real Life Survival Gametype) [Official Thread - BETA RELEASED]

Post Posted: 25 Mar 2015, 19:35

Ah, finally a new RLCoop video. Great fun to watch (as usual).
That Krall staff seems powerful for whacking something, but the firing power looks a bit on the low side.

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Subject: Re: [227] RLCoop (Real Life Survival Gametype) [Official Thread - BETA RELEASED]

Post Posted: 25 Mar 2015, 19:56

salsaSkaarj wrote:That Krall staff seems powerful for whacking something, but the firing power looks a bit on the low side.


That's practically how the Krall way works.
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