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Post Posted: 26 Mar 2013, 18:10
Post Posted: 26 Mar 2013, 18:18
Post Posted: 26 Mar 2013, 23:01
Post Posted: 26 Mar 2013, 23:14
TheIronKnuckle wrote:Looking forward to this. Certain points I'm iffy about: Only two weapons at a time = annoying :p. If there's an option to toggle this It'd be sweet.No crosshair = OH GOD WHY?? D:Players on low health getting slowed down = Realistic sure, and definitely super-cool to have, but please oh please make it togglable :pUpdated HUD = feeling a bit touchy about this. Will believe in it when I see it.Melee critical hits + stealthing = same as above. Could work out to be the coolest thing ever but I'll have to see it for myself firstFixed so that players cannot pickup more than 1 of the same item (example, you cannot pick up armor if you already have armor. This way it doesn't "waste" the new armor) = Wouldn't it be possible to drop and swap armour instead? Like, If I've got an assault vest with 1 poiint left and then come across a new one, can't I drop the old one and pick the new one up? Also I hope this doesn't mean I can't stack a shield belt, powershield, kevlar vest and assault vest any more Every thing else I'm jizzing in my pants over. You've added realism in all the right places imo. Only one practical consideration left: How will everyone get to enjoy translator messages? If only one person has the translator, how do the messages get broadcast to all players?
Post Posted: 27 Mar 2013, 00:04
Post Posted: 27 Mar 2013, 00:56
Mister_Prophet wrote:Like a lot of the ideas here, as it reminds me of some stuff we were gonna try in Dead Cell. Some things I can think of to contribute to discussion;-On Two guns. Fine idea on its own, having limited weapons, though I would consider adding special inventory to increase the limit. This was almost exactly the case of what was going to work in Dead Cell, where you could carry one melee weapon and one gun but there were additional sling/holster pickups to allow for a total of four weapons (two melee, two guns). The models were made and skinned, I could see about finding them if you were interested. Our problem was that melee simply never worked as well as I wanted, but punching seems like a safe option (are those the same fists from Firestorm?).-Bleeding. Again, we had this working in Dead Cell and you can even see it in some of the HUD pics floating around. Same idea as you, bandages were needed to stop bleeding and it left a blood trail as well as reduce your movement and attack rate. It was a cool idea, so I'm glad to see it attempted again. My only advice, consider carefully what types of damage will cause bleeding and what the chances are of a player getting the status effect. Our issue was that it was simply very easy to get the status effect to inflict, so it maybe happened too often, require lots of available bandages to salvage. Progress slowed before we could work further on it, but defenses planned were types of armors/suits that would reduce the chances of it happening.-Lootable bodies. Good idea if you can get it working and it would be crucial given that most SP levels aren't obviously designed for this kind of gameplay, so that you guys can have control over adding things in without altering too much of the original inventory loadouts.-Screen effects. Be careful here! Especially when players are low on health, this can kinda piss people off (see Xidia Gold). More hate than praise was what I remember. With RD we had some ideas for post processing to make this cooler, kind of like the black and white panic screen you get in Left 4 Dead when on your last life. But my advice would generally be to be weary of annoying people. -Stealth. I've tried it before and I personally don't think it's very fun in Unreal, but kudos if you can make it work.
Post Posted: 27 Mar 2013, 03:24
Post Posted: 27 Mar 2013, 03:27
TheIronKnuckle wrote:Having read your reply, prophs questions and your latest response, this is a pointless post just to reiterate my sentiment that this is going to be awesome. The fact that co-op unreal isn't already like this is the only reason I have never bothered trying to co-op unreal edit: this would probably be the killer app that moves me off oldskool and on to 227 for good. Looking forward to it so damn much
Post Posted: 27 Mar 2013, 07:10
Post Posted: 27 Mar 2013, 12:28
makemeunreal wrote:If realism makes the matter. What about Searchlight and flashlight make into weapon as ID did in Doom III?
Post Posted: 27 Mar 2013, 14:30
Post Posted: 27 Mar 2013, 16:35
Post Posted: 27 Mar 2013, 18:25
Post Posted: 27 Mar 2013, 21:53
Post Posted: 27 Mar 2013, 22:00
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