https://www.youtube.com/watch?v=lk2QmeoLwH8
NW3 Ultra Gore SSE (Special Standalone Edition):
This is a release for Unreal Tournament concerning the new NW3 gore system.
It's called SSE given that it uses Nali Weapons 3 technology and features but it does not need Nali Weapons 3 to run at all, thus it can run with anything: normal weapons, NW3 (of course), ZP, Instagib, RX, etc...
It runs in any gametype, it can be customized from the server or the client, and all the gore effects run on the client alone thus not affecting the server itself at all.
Download: http://www.mediafire.com/download/usood ... reSSEb.zip
Enjoy
NW3 Ultra Gore SSE
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- Feralidragon
- Skaarj Lord
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Subject: NW3 Ultra Gore SSE
Post Posted: 02 Jun 2013, 01:49
Last edited by Feralidragon on 23 Feb 2014, 01:20, edited 1 time in total.
- ividyon
- Administrator
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Subject: Re: NW3 Ultra Gore SSE
Post Posted: 02 Jun 2013, 04:18
Wow, the gore looks great (it's kind of creepy to write something like this)! I just wonder if one can tweak the duration of that post-gib "blood cloud" in the settings. In my opinion it stays in the air for far too long and should fade faster.
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- Mister_Prophet
- Red Nemesis Leader
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Subject: Re: NW3 Ultra Gore SSE
Post Posted: 02 Jun 2013, 05:03
That is pretty gross I especially liked that you worked a way for the decals to drip.
- Feralidragon
- Skaarj Lord
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Subject: Re: NW3 Ultra Gore SSE
Post Posted: 03 Jun 2013, 12:21
Thanks
I didn't add such setting, but I will probably add it in the next update now that you mentioned it.
ividyon wrote:I just wonder if one can tweak the duration of that post-gib "blood cloud" in the settings. In my opinion it stays in the air for far too long and should fade faster.
I didn't add such setting, but I will probably add it in the next update now that you mentioned it.
- Buff Skeleton
- >:E
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Subject: Re: NW3 Ultra Gore SSE
Post Posted: 03 Jun 2013, 14:16
This looks hilarious. Great job. It's like the Brutal Doom / ROTT gore for UT.
- Feralidragon
- Skaarj Lord
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Subject: Re: NW3 Ultra Gore SSE
Post Posted: 23 Feb 2014, 01:14
UPDATE (version B): Here it is, a new fixed and improved version.
Download: http://www.mediafire.com/download/usood ... reSSEb.zip
Change log:
Features:
- Added option to tweak the lifespan of the blood “fog”
- Added option to disable the full body skeleton
- Added option to make the effects fully network-relevant (if someone is gibbed and you don't see it nor hear it, you won't see any remains once you get to the place if this setting is disabled)
Changes and enhancements:
- Corpses are now detected, so if you shoot a corpse, it will gib the same way as the player himself (this also fixes the gibbing with the Flak Cannon primary fire mode and others)
Bug fixes:
- Fixed blood decals in fog zones
- Fixed occasional glitch where gibs or a skeleton would appear but the victim body would remain intact
- Fixed occasional glitch where the victim would suffer a head explosion (headshot) but the head would remain (only in standard UT player models pre-Bonus Pack 4, the rest of the models have no “head-off” animation so those cannot be fixed)
- Fixed occasional huge slashes of lava in maps like CTF-LavaGiant and CTF-EternalCave
- Fixed the text localization of the menus, so they can now be translated to other languages
Download: http://www.mediafire.com/download/usood ... reSSEb.zip
Change log:
Features:
- Added option to tweak the lifespan of the blood “fog”
- Added option to disable the full body skeleton
- Added option to make the effects fully network-relevant (if someone is gibbed and you don't see it nor hear it, you won't see any remains once you get to the place if this setting is disabled)
Changes and enhancements:
- Corpses are now detected, so if you shoot a corpse, it will gib the same way as the player himself (this also fixes the gibbing with the Flak Cannon primary fire mode and others)
Bug fixes:
- Fixed blood decals in fog zones
- Fixed occasional glitch where gibs or a skeleton would appear but the victim body would remain intact
- Fixed occasional glitch where the victim would suffer a head explosion (headshot) but the head would remain (only in standard UT player models pre-Bonus Pack 4, the rest of the models have no “head-off” animation so those cannot be fixed)
- Fixed occasional huge slashes of lava in maps like CTF-LavaGiant and CTF-EternalCave
- Fixed the text localization of the menus, so they can now be translated to other languages
- evilgrins
- Skaarj Warlord
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Subject: Re: NW3 Ultra Gore SSE
Post Posted: 25 Feb 2014, 00:14
Aha! So, there will be yet another update. I knew it...
Actually, I think the blood cloud hangs around an appropriate length of time.
Example at 1:11
https://www.youtube.com/watch?v=9jPTGP4UbWA
Feralidragon wrote:ividyon wrote:I just wonder if one can tweak the duration of that post-gib "blood cloud" in the settings. In my opinion it stays in the air for far too long and should fade faster.
I didn't add such setting, but I will probably add it in the next update now that you mentioned it.
Actually, I think the blood cloud hangs around an appropriate length of time.
Example at 1:11
https://www.youtube.com/watch?v=9jPTGP4UbWA
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