Version: Beta 4.1
This is an early release of over 30 Unreal 2 invasion monsters for UT2004. The filesize is gigantic because I used full packages from Unreal 2 in order to easily add more monsters later on.
The following monsters are included:
Araknid (light, medium, alpha)
Skaarj (light, medium, heavy, alpha)
Marines, Izanagi, Liandri Angels (light, medium heavy)
The heavy araknids are included, but they are incomplete.
Made some of the creatures more aggressive
Fixed a problem that made the Izarian always look at the ground
Removed the raziks as static meshes and put them back on the Skaarj models
Added the headbutt attack to the Skaarj
Slightly increased the speed of the Mukhogg
Reduced the radius at which the Tosc's projectile will pull the player towards it
Gave the heavy araknid its default health from Unreal 2
Made the Tosc cause the ground to shake when stomping
Reduced the chances of the Tosc firing while walking
Removed the heavy footstep sounds from the MiniRammer
Fixed skin problem with the alpha Skaarj's skin
This pack would not be possible without VendorX's amazing U2GemExport script. Thank you so much for
this script, it works like a charm! It can be found in this thread: http://forums.beyondunreal.com/showthread.php?t=200619
The ragdolls and related code were made by Gebsani.
The emitters for the Skaarj projectiles were made by Wail of Suicide.
All code (monster code, dummy actor) related to the execution-style kills (ie. the Tosc's grabbing attack, the skaarj's impaling attack) was made by rbthinktank's milk, as was the code for the skaarj blade
static meshes. Milk, if you see this and want me to remove your code, I will do so. I tried several ways to contact you for permission, but nothing ever got through.
Thanks to Shaun "Iniquitous" Goeppinger for his great monsters tutorials and the code needed to make ragdolls optional. Credits to him for the Tosc chargeup effect code as well.
Code for all of the weapon-wielding monsters by Satore and .:..: (dots)
The emitters used for the Tosc's projectile were made by the Fraghouse team
The following people have patiently answered many of my questions: Meowcat, Parkis G, unrealloco
Legend Entertainment created the models, textures, and sounds that are featured in this pack.