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Re: RLCoop Public Server

Posted: 31 Mar 2014, 18:18
by Shivaxi
Yeah, like I said in the first post, RLCoop is heavily co-op dependent. Doing solo runs is near impossible for some maps. I may throw up the Mumble voice details so people can connect and actually be able to communicate better, which would probably help a lot.

Re: RLCoop Public Server

Posted: 31 Mar 2014, 23:42
by Shivaxi
Voice Server:

Communication is key. If you got a friend you're playing with on the server and want to be able to communicate easier, join our Mumble voice server.

Server Address: 37.187.78.139
Port: 64738
Password: rawmemberonlyhere

There will be a separate channel titled Unreal for RLCoop players.

Download Mumble Voice Client here:

http://mumble.sourceforge.net/

Re: RLCoop Public Server

Posted: 06 Jul 2014, 17:54
by GamesHarder
Shivaxi, why there is no server?

Re: RLCoop Public Server

Posted: 08 Jul 2014, 18:13
by Shivaxi
GamesHarder wrote:Shivaxi, why there is no server?


It's been down for awhile, apologies about that. The server is back up and running now, and hopefully it'll be much more stable now. Recompiled everything in UCC, and put it all into the same .u package as well, so no more circular dependencies and all the crap that was causing problems before.

Re: RLCoop Public Server

Posted: 08 Jul 2014, 18:59
by GamesHarder
Great! :D Thank you!

Re: RLCoop Public Server

Posted: 14 Jul 2014, 02:16
by Shivaxi
Server updated:

New Features!

-REVIVE PLAYERS =D You can now revive a player with a SuperHealthPack by selecting the Superhealth in your inventory hot bar and then using your grab key on the player's body. They must actually HAVE a body left in order to be revived. You won't be resurrecting giblets =P

-Monster AI updated so that if monster intelligence does NOT = BRAINS_HUMAN, then bLeadTarget is false for them, which means monsters like Tentacles and Brutes and Gasbags, etc, will no longer lead you with their shots. Should make them a bit easier now.

Fixed:

-Multiples of inventory items would not drop upon death. ex. if you had 9 health packs, only 1 would drop when you died.

Re: RLCoop Public Server

Posted: 14 Jul 2014, 03:47
by GamesHarder
Great Update! :D

Re: RLCoop Public Server

Posted: 03 Jan 2015, 15:46
by GamesHarder
Shivaxi, why there is no server? :?

Re: RLCoop Public Server

Posted: 06 Jan 2015, 00:13
by Shivaxi
It's back up now. Had a power outage and forgot to restart the server. Xmas and Winter ified the server for the time being with the classic snow and xmas mods. hope you enjoy!

Re: RLCoop Public Server

Posted: 07 Jan 2015, 15:22
by GamesHarder
Oh, Goood! :D

Re: RLCoop Public Server

Posted: 05 Aug 2015, 03:39
by Shivaxi
Server is back up!

Running the new version of RLCoop with the changes listed here:

viewtopic.php?f=6&t=2915&p=70291#p70291

PLUS:

-Added way to bind controls from the RLMenu (still buggy, mouse inputs and ctrl, alt, etc dont work yet)
-Added stamina bar that shows when stamina is not full. Sprinting and Jumping currently use Stamina. Stamina recharges more quickly the less you are moving. You will move slower the less Stamina you have. If you deplete Stamina bar, you are forced to walk for a few seconds.
-You now move slower moving up slopes, and faster moving down slopes, dynamic depending on player's incline/decline rate
-Swimming now matches player animation for MORE REALISM OMG

Also new voice server on Beer Warriors TeamSpeak updated in first post and here:

Voice Server:

Communication is key. If you got a friend you're playing with on the server and want to be able to communicate easier, join our TeamSpeak voice server.

Server Address: 37.187.78.139:10006

No password. There will be an Unreal/Unreal Tournament channel under Other Games.

Download TeamSpeak Client here:

http://www.teamspeak.com/?page=downloads

Re: RLCoop Public Server

Posted: 08 Aug 2015, 20:21
by Shivaxi
some server updates:

-Added new stealth mechanic, visibility of player depending on their light level, enabling players to be able to hide in darkness. And yes this mean you can shoot out lights now and it will effect the monsters ability to see you.

-Tweaked Krall Staff and Elite Krall Staff weapons, they were doing way less damage then they were supposed to, so now Krall Staff does 37 per shot and Elite Krall Staff 47 per shot, matching the damage output of normal Krall bolt on difficulty 6. Projectile speed was too slow, increased to match normal Krall bolt speed on difficulty 6. Also tweaked and increased melee damage from Krall Staff. Krall Staff melee attack now does 30 per hit, Elite Krall Staff now does 50 per hit (before 25 and 30). Normal Krall melee attack on a player on difficulty 6 does 50 per hit, Elite Krall 70 per hit. Subtracted 20 from each for player Krall Staff weapon as to account for humans being much weaker than Krall, but still keeping in mind that a good chunk of the damage comes from the Staff's electrical charge, considering that's the sound it makes when striking a player or surface.

-Names of players on screens when spectator moved to bottom left of screen so they don't overlap with chat text.

-Decreased monster accuracy overall

-Fixed the swimming animation on melee hands

-Fixed trigger on ExtremeEnd.unr so now ALL players can all take the fancy ride down without dying, bTriggerOnceOnly=False

-Melee attacks use stamina now. Melee attacks will be slower if stamina is depleted

-Knife now drops when player dies.

-Stamina recharges quicker laying down/prone/feign death

Re: RLCoop Public Server

Posted: 26 Sep 2015, 20:24
by Shivaxi
For anyone playing on the severs, grab this INT

https://www.dropbox.com/s/giyx1y0nfs6m3 ... S.int?dl=1

Will add the RLCoop controls to your normal controls window in menu, easier to set up then

EDIT:

Oh Yeah..we fixed Leaning btw =)