Could be asleep, typing random messages instead.

Valley of the Kings

For discussion of anything relating to multiplayer gameplay in the Unreal series, including co-op.

Moderators: Semfry, zYnthetic, ividyon

User avatar evilgrins
Skaarj Warlord Skaarj Warlord
Posts: 524
Joined: 31 Oct 2011, 10:41
Location: Palo Alto, CA
Contact:

Subject: Valley of the Kings

Post Posted: 31 Jan 2015, 04:03

One of the larger CTF maps I've ever found, making for more running and ducking than you'd get on a smaller map. Ideal for snipers, as there's many high spots even outside of the bases to setup on, and lots of area to target.

I edited UTDMT onto this map, but more than usual for standard CTF. 2 to a team, 1 inside each team base and 1 just outside in a strategic spot... although the doorways are large enough that they can move through them and go wherever they want:
Image

This map functions perfectly fine the way it is, at least under normal CTF & CTF4. Titans will not attack people on their own teams no matter how many times they respawn. Mutators that do monster-swapping aren't recommended as it can mess with them.

Usual Suspects:
.umx /music
.unr /maps
.u /system
.utx /textures
.png - pwetty!
.txt - this message will self destruct

Enjoy!
http://www.mediafire.com/download/mn6og ... ings4T.zip

User avatar ividyon
Administrator Administrator
Posts: 2271
Joined: 12 Nov 2007, 14:43
Location: Stuttgart, Germany
Contact:

Subject: Re: Valley of the Kings

Post Posted: 31 Jan 2015, 16:14

Not a single-player project, moving to the correct subforum. :)
UnrealSP.org webmaster & administrator

ImageImage

User avatar evilgrins
Skaarj Warlord Skaarj Warlord
Posts: 524
Joined: 31 Oct 2011, 10:41
Location: Palo Alto, CA
Contact:

Subject: Re: Valley of the Kings

Post Posted: 02 Feb 2015, 14:59

Whoops, my bad!


Who is online

Users browsing this forum: No registered users and 1 guest