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[UT] Turmoil Saga - Coop Night | Return To Na Pali: Ultimate Edition v1.1

For discussion of anything relating to multiplayer gameplay in the Unreal series, including co-op.

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UBerserker
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Subject: Re: [UT] Turmoil Saga - Coop Night (Week3) Jones Saga

Post Posted: 24 Jul 2016, 18:42

With Xidia.
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User avatar zYnthetic
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Subject: Re: [UT] Turmoil Saga - Coop Night (Week3) Jones Saga

Post Posted: 29 Jul 2016, 16:32

Late update. Xidia Gold. Beacon, checkpoints, weapons, and the exit in the last Escape map actually restarts the Incident (instead of the Escape).
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UBerserker
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Subject: Re: [UT] Turmoil Saga - Coop Night (Week3) Jones Saga

Post Posted: 30 Jul 2016, 10:58

Yeee xidia today, hope it's better than 7B.
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User avatar zYnthetic
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Subject: Re: [UT] Turmoil Saga - Coop Night (Week3) Jones Saga

Post Posted: 30 Jul 2016, 19:31

It's actually quite playable. There were a couple progression issues with events locking doors forever but I've fixed those in the latest coopsuite extension. The CAR will still flood your log with warnings so try to avoid using it.
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UBerserker
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Subject: Re: [UT] Turmoil Saga - Coop Night (Week3) Jones Saga

Post Posted: 31 Jul 2016, 00:50

Xidia was really decent but insanely short (yeah, when there's no fear of dying, Xidia flows quickly). Still a massively better experience than 7B though GOOD FUCKING LORD the Prophet hummings kept repeating over and over again, not sure why that constantly happened.

HOPE A LOT OF PEOPLE COME NEXT WEEK.
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User avatar Jet v4.3.5
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Subject: Re: [UT] Turmoil Saga - Coop Night (Week3) Jones Saga

Post Posted: 01 Aug 2016, 03:12

UBerserker wrote:HOPE A LOT OF PEOPLE COME NEXT WEEK.


I've got to mark it on my calendar. If I can remember it, I'll try and be there.
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UBerserker
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Subject: Re: [UT] Turmoil Saga - Coop Night (Week3) Jones Saga

Post Posted: 05 Aug 2016, 21:44

Yo what are we preparing for this weekend?
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User avatar Jet v4.3.5
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Subject: Re: [UT] Turmoil Saga - Coop Night (Week3) Jones Saga

Post Posted: 06 Aug 2016, 00:08

UBerserker wrote:Yo what are we preparing for this weekend?


I dunno, but I'm in this week. Server's empty right now, though. Do I have the time right?
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UBerserker
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Subject: Re: [UT] Turmoil Saga - Coop Night (Week3) Jones Saga

Post Posted: 06 Aug 2016, 00:33

Jet v4.3.5 wrote:
UBerserker wrote:Yo what are we preparing for this weekend?


I dunno, but I'm in this week. Server's empty right now, though. Do I have the time right?


I play on Saturdays only because it starts way earlier.
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User avatar zYnthetic
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Subject: Re: [UT] Turmoil Saga - Coop Night (Week3) Jones Saga

Post Posted: 06 Aug 2016, 15:57

I wasn't planning on running past a month because I need to get back to work, but it's cheap so I renewed. I've been trying to build a spawn-on-teammates function into CoopSuite to serve as a backup for maps that haven't been plotted out but haven't had the time to complete it so anything new will just have to be played the old fashioned way. I haven't played any of the Skaarj tower maps and was thinking if trying that today. Otherwise anything large will have to be what's already on the server; DejaVu, Xidia, or 7bullets (lulz).
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UBerserker
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Subject: Re: [UT] Turmoil Saga - Coop Night (Week3) Jones Saga

Post Posted: 06 Aug 2016, 20:12

Anyway I feel kinda sick today so I'll have to skip this week :\
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User avatar zYnthetic
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Subject: Re: [UT] Turmoil Saga - Coop Night | Project Xenome

Post Posted: 12 Aug 2016, 18:56

First post updated. Will be trying out Project Xenome tomorrow. Another first so no idea what to expect.

ed: Just checked log and it's getting hammered by accessed nones without players even having joined, so we'll see how long this goes and if it lasts.
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UBerserker
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Subject: Re: [UT] Turmoil Saga - Coop Night | Project Xenome

Post Posted: 13 Aug 2016, 13:12

I'm following Dota's TI6 so I believe I'll skip this week too :/
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User avatar Jet v4.3.5
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Subject: Re: [UT] Turmoil Saga - Coop Night | Project Xenome

Post Posted: 13 Aug 2016, 17:57

I'm going to say I'm up in the air, but I've been planning on it this week and likely will be able to play.
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User avatar zYnthetic
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Subject: Re: [UT] Turmoil Saga - Coop Night | Project Xenome

Post Posted: 13 Aug 2016, 22:21

Project Xenome is a bust. I have a feeling something is missing from serverpackages considering it appears to be a replication issue with objects in the game that if were actually missing would crash the server. Xidia and 7Bullets are on the server so if PX uses anything from them not included that would explain why it didn't crash on startup. It doesn't explain why adding everything to serverpackages doesn't fix anything, so it might go beyond that.

I'll play around with it to see if I can find out what the problem is and if so, run it on a later week.
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