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DM-Letitia [Chaos Mapping Contest '17]

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User avatar watcher_of_the_skies
Skaarj Assassin Skaarj Assassin
Posts: 130
Joined: 17 Aug 2015, 10:27

Subject: DM-Letitia [Chaos Mapping Contest '17]

Post Posted: 16 Sep 2017, 23:38

[center]DM-CMC-Letitia[/center]
[center]----------------------------------------------------------[/center]

[center]Image[/center]

[center]Hidden deep within the very cliffs of the Begorn mountains this ancient Nali templecomplex remained untouched by the foul presence of the Skaarj.
Now as the planet been overrun' by a greater demon, the vast rooms of the bath give place to a sport done by the pale-skinned-came-from-the-stars.

Once a haven of the Tori'Ni Nali tribe now it's the home of filth.
[/center]

Developer: Molnár "makemeunreal" Balázs
Status/Estimated release date: WIP/October 1st
Platform: Unreal Tournament
Gametype: Deathmatch
[center]------------------------------------------------------------------------------[/center]

[center]My first entry to the Chaos Mapping Contest held at ut99.org
Official thread with rules, requirements: [url]https://ut99.org/viewtopic.php?f=1&t=12367
Map's official thread: [/url]
[/center]
[center]------------------------------------------------------------------------------------------------------[/center]

WIP shot#1
Image
The upper floor in a very early stage.
Note that there's no Skybox, proper lighting, texture work, geoemtry.
The point of this image is to show off the map's theme.


WIP shot#2
Image
Another WIP area, not that much to see.
Note that there's no Skybox, proper lighting, texture work, geoemtry.
The point of this image is to show off the map's theme.


WIP shot#3
Image
I tried not to use trees and plants but I can't force myself to not populate my maps with massive ammounts of vegetation.
So, the central pool in a very early stage. Note that there are no light sources placed.


WIP shot#4
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The very first light source.

WIP shot#5
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First time runnin' in UT.

WIP shot#6
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:noidea  :confused2:  :help:

WIP shot#7
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The central area. WIP

Extra#1
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The very first and basic foundation of the map.

Extra#2
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I made a very basic edit of the original SkyCity skybox textures to fit the map more. White towers with blue domes.

Extra#3
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MUSIC!
It's a custom map my friend Kajgue showed me, but I couldn't use it first, since he didn't remember the exact place he got it from, so I had to look for the original autho and ask him if I can use it. I did.
It's from Newgrounds.
Check it out here:
https://www.newgrounds.com/audio/listen/395406
Made by a guy called "montehawks". Here is his profile: https://montehawks.newgrounds.com/
He said I'm free to use it for this map. Thank you!
(I'll add this to the opening post)


Extra#4
Image
Here's a few extra, concept maps I made before the final layout. Testin' buildings, textures...
Heavily experimental stuff. Some collectors may find it interestin'.





[center]Here I present a rushed-cut version of my map made for the annual mappin' contest held at UT99.org[/center]
Original thread of the contest: https://ut99.org/viewtopic.php?f=5&t=12367
Original thread of my entry: https://ut99.org/viewtopic.php?f=5&t=12393

Does it meet the requirements?
Dimensions= 4096UU*4096UU*4096UU includin' the Skybox
Map preview (screenshot)= It has
Contest badge placed in a well seen place
Bot support= It has
Date of submit= Oct 13, 2017 22:02 PM (UTC+0)
CMC name prefix= It has
Filesize= Beyond 10mbs includin' custom music, MyLeveled custom and general textures, readme and pics

[center]Image
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[size=150]ReadMe file:[/size]
Unreal Tournament Deathmatch Map
================================================================
Title                   : Letitia
Version                 : 1.0
Release Date            : 13 OCT 2017
Filename                : DM-CMC-Letitia
Author                  : Molnár "makemeunreal" Balázs
Email Address           : makemeunreal@gmail.hu
Description             : My first entry to the Chaos Mapping Contest held at ut99.org
                    
Other levels by author  : Too lazy to type them all.

Additional Credits to   : Epic Megagames
              Hajdu "GamesHarder" András for betatestin'
              Reszegi "Pla" Tibor for betatestin"
              Grezisek "Quakeguy2k2" Choroszy for betatestin'
              Molnár "Gretikehun" Gréta for betatestin'


Additional information:
Original thread of the annual speedmapping contest held at ut99.org:
https://ut99.org/viewtopic.php?f=5&t=12367

Original thread of this entry:
https://ut99.org/viewtopic.php?f=5&t=12393
              


================================================================
--- Play Information ---
Game                    : Unreal Tournament

Build System        : 

Build Time        : I don't know. Lots of hours probably.
                                 
Level Name              : Letitia

Game Type               : Deathmatch
Single Player           : Yes
Multiplayer             : Yes
New Sounds              : Yes
New Graphics            : Yes
Known bugs              : BSP hole in on of the arches.

--- Construction ---
Editor(s) used          : UnrealEd 


Installation
------------
Files with the .unr extension goes to UnrealTournament/Maps
Files with the .umx extension goes to UnrealTournament/Music
Files with the .utx extension goes to UnrealTournament/Textures

Copyright / Permissions
-----------------------
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this BSP through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.


[center]DOWNLOAD THE MAP FROM MY DROPBOX BY CLICKING TO THE LINK BELOW:[/center]
https://www.dropbox.com/s/k73y7nds78mm1m2/DM-CMC-Letitia.zip?dl=0
[center]
THIS POST HAS BEEN ADDED TO THE FIRST OPENING POST!
[/center]


My reviews and scores:
It's not jealousy if you meant me up above. It was not nogardilaref It was pointed to. Nevermind. I don't care. I can't force myself to care.
There is some serius shit goin' 'round in the background. Throwin' it at people's face.

Here's my vote, with some extras.

I'll post screenshots, so you can see how I saw your maps. You'll know what I saw and what I didn't.(NOTE THAT THE SCREENSHOTS ARE A BIT DARKER THAN THE INGAME LOOK!!!) NONE of the maps will be tested usin' Chaos. All of the maps were grabbed from the contest thread.

[center]Le Impact Frag - CTF-CMC-HellScape[/center]

This map is a perfect example of how basic geometry is able to deliver such a nice experience. While bots weren't "on the top", the interestin' theme, fittin' music and well-thought layout makes this map awesome!
[center]Image
Image
Image[/center]

[center]Terraniux - MH-CMC-PartyCrashers[/center]

A map that stands out from the rest of the entries in a lot of aspects. First because it's a Monsterhunt map, not one with a (let's call...) "standard or stock"  gametype. While an MH map is harder to make than a stock one, this one delivers every aspect pretty well.
The bots were doin' their job nicely, clearin' the infested streets.
The overall feelin' is AAA thanks to the medieval setting, the awesome soundtracks, and all the decorations you can see all 'round.
[center]Image
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[center]Silver Sound - DM-CMC-Constantine[/center]

Another map with basic brushwork, but rewardin' visuals nice play and atmosphere! Bots do know their way 'round too.
Sweet layout!
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[center]Papercoffee & Jack Griffin - DM-CMC-MansionOfChaos[/center]

Well. The use of static meshes and the codin' behind it must be brilliant. With almost no offline(bot) support, the map is still playable thanks to the layout changin'. It looks a bit basic on the mappin' side, etc... The execution could've been better, but stone me if I'm not right. You may had serius limitations there.
Image
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(My image grabber didn't capture the snowy wind effect goin' on the background)
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[center]XaNKoNII - DM-CMC-Lords_Of_TheVoid[/center]

One of those maps I was waitin' like crazy to play! It looked so interestin'! Well, It turned out to be a interested indeed.
Nice brushwork came with an interestin' but a bit underthought layout. You managed to deliver one of the best feel in the competition, with big dudes watchin' your step in the torn ruins of an ancient temple. Superb!
Hope you'll add more rooms and corridors, pathways, shortcuts later!
You've got the chance to make somethin' really-really outstandin'!
Enjoy the scenery!
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[center]memsys - DM-CMC-ChaosKeep[/center]

The best layout with an awesome feelin', beautiful brushwork and excellent look overall. A bit blank tho, BUT it's just my opinion. I'm a plant-and-overgrown maniac so... I may be a bit infatuated.
Image
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[center]ExpEM - DOM-CMC-NaliPsyence[/center]

I really liked the theme you choose for the pack as a fan of the Unreal universe. The overall look, layout is just great. Everythin' is well thought, but then again, it's a bit blank for me. Plants again. INFATUATIOOOON.
Superb work.
(These pics were taken from another UT install, since it kept crashin' on my "usual-one".)
Image

[center]nogardilaref- CTF-CMC-Kullrena[/center]

The best brushwork with excellent visuals in an unplayable form.
It's a very grand design which you didn't succeed to finish in time. Neither did I.
I hope we'll see the final version soon!
A bit too much on the corona side. Less is more sometimes!
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[center]makemeunreal- DM-CMC-Letitia[/center]

My map. Which has zero points so far. I'm no longer thinkin' that it's inferior to any of yours. It turned out to be a very nice lookin' lil map. :P
It definetely has it's flaws like the corrupted .umx file which I was not allowed to change, some unfinished areas, and it's pretty resource-eatin'.
You guys may not, but others gave it a very nice welcome.
[center]Image
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It's clear to see what's goin' on in the background. ;)

[center]So, here's mytop 3 in short

1# Terraniux - MH-CMC-PartyCrashers (3 points)
2# XaNKoNII - DM-CMC-Lords_Of_TheVoid (2 points)
3# Le Impact Frag - CTF-CMC-HellScape (1 point)
[/center]
Last edited by watcher_of_the_skies on 23 Oct 2017, 10:42, edited 4 times in total.

User avatar watcher_of_the_skies
Skaarj Assassin Skaarj Assassin
Posts: 130
Joined: 17 Aug 2015, 10:27

Subject: Re: DM-Letitia [Chaos Mapping Contest '17]

Post Posted: 02 Oct 2017, 19:23

BUMP. New screenshots added.

User avatar watcher_of_the_skies
Skaarj Assassin Skaarj Assassin
Posts: 130
Joined: 17 Aug 2015, 10:27

Subject: Re: DM-Letitia [Chaos Mapping Contest '17]

Post Posted: 14 Oct 2017, 00:28

MAP IS OUT!
HAVE FUN!

User avatar Sat42
Skaarj Warlord Skaarj Warlord
Posts: 755
Joined: 14 Jul 2013, 16:42
Contact:

Subject: Re: DM-Letitia [Chaos Mapping Contest '17]

Post Posted: 18 Nov 2017, 13:49

DM-Letitia = best map by MMU ever! Visually it's kinda unique.

Looking forward to testing this one!
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.

User avatar watcher_of_the_skies
Skaarj Assassin Skaarj Assassin
Posts: 130
Joined: 17 Aug 2015, 10:27

Subject: Re: DM-Letitia [Chaos Mapping Contest '17]

Post Posted: 18 Nov 2017, 14:05

Well. It's kinda rushed tho. Hope you'll like it!


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