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UMSSpaceMarine 1.08 mod FINAL ver released

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asgard12000
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Subject: UMSSpaceMarine 1.08 mod FINAL ver released

Post Posted: 07 Jun 2008, 02:41

Yeah I know I said 1.07 was the final ver but shortly after I noticed there was a prob with the radars dot's colors for online play, not replicating. This has now been fixed as I just couldnt leave it like that for a final ver.
So now 1.08 is the final ver.
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UMSSpaceMarine is a mod designed for Unreal 1, but made compatible for UT.

Features include UMSSpaceMarine ScriptedPawns (monsters) of 4 different types with 16 variations of the UMSSpaceMarine, which includes male and female and an UMSSpaceCadet Class.
UMSSpaceMarines kill bots on sight.

A new type of armor "MarineSuits" which has 4 variations. Jungle marine suit, Arctic marine suit,
Desert marine suit and SpaceMarine Suit. Unlike other armors, the marinesuits are actually worn by the player or bots using marine meshes and contain radar and Independent marine voice ability.
Select voices from the voice menu or use hotkeys which can also be created from within its own in-game menu system.
While wearing a suit you gain around an "extra" 70 male or 70 female voices
(comments and taunts).
Each suit also comes with its own special abilities, self recharging armor and power supply.
Camera system so team mates can view your location via a portal window.
Jungle marine suit - cloaking ability
Arctic marine suit - Greater swim speed
Desert marine suit - Greater land speed
SpaceMarine Suit - Greater jumps

Laser tripwire mines included for blowing up unwary enemies.

Also included is a mutator for placing Marinesuits and Tripwires into maps that don't have these items already placed in, "SpaceMarinez".

Supports DM, Coop and some team based Games for Unreal1 and UT.

Available here..
http://www.angelfire.com/empire/napali/mods.html

So hope you enjoy

Cheers
Asgard
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User avatar Darkon
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Post Posted: 07 Jun 2008, 20:44

Do I see a ghost marine in that pic? :P
Never trust a Dutchman in a tulip fight.

asgard12000
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Post Posted: 08 Jun 2008, 01:13

Well the jungle marine was summoned, so could be. :rolleyes: :)

UB_
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Post Posted: 08 Jun 2008, 09:58

Thanks again for this mod.
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User avatar ElectricIce
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Post Posted: 09 Jun 2008, 14:22

are you sure its final? this is kinda like the Staticnova situation XD, but other wise it is a :tup: :tup: :tup: :tup: :tup: work


Oh and, just to be a bitch, why does everyone take the long way to take a pic, just press F9 XD it just needs 1 click instead of 5 xD

asgard12000
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Post Posted: 10 Jun 2008, 09:09

UBerserker wrote:Thanks again for this mod.


You're welcome. Now hopefully the projects it ws intended for wont be too much longer

asgard12000
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Post Posted: 10 Jun 2008, 09:19

{WINGS}Zombiehunter wrote:are you sure its final? this is kinda like the Staticnova situation XD, but other wise it is a :tup: :tup: :tup: :tup: :tup: work



Well the mod was fairly extensive, ranging from sound editing to fixing the scriptedpawn class. I repaired the scriptedpawn for the unreal 227 patch so as I found probs I added the fixes to my other mods. So everything is nice and stable. As the mod is quite large coding wise it was bound to have a few bugs. While I was at it I added further sounds etc so it grew aswell.

Anyways yep I can say now this is the final ver as Ive squashed all the bugs I could find :) and as the mod is going into 2 large projects it needed the best I could give it before their releases.

User avatar Derdak2rot
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Post Posted: 10 Jun 2008, 10:44

excellent work man , i really have to try that in a MH map :D

by the way , any chances of getting jurassic mod updated too ?
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User avatar Hyper
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Post Posted: 10 Jun 2008, 14:31

I'll update my servers with the new version. Ty for posting.

User avatar Turboman
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Post Posted: 10 Jun 2008, 16:54

I'll update my mod with the new version. Ty for posting.

asgard12000
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Post Posted: 11 Jun 2008, 08:35

How goes firestorm anyway?

asgard12000
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Post Posted: 11 Jun 2008, 08:47

Derdak2rot wrote:by the way , any chances of getting jurassic mod updated too ?


At some stage I plan to update the coding for it, but it wont have any new features. Basically just a bug fix. My skinning ability is somewhat limited (dont have the patience for it) nor the time for any of it either.

Im lucky to script 1/2 hour a week, so I dont expect it'll be real soon. Currently updating monsterspawn so I'll have a look at it after that.

User avatar ElectricIce
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Post Posted: 11 Jun 2008, 13:05

acully whats killing your time?


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