I know a lot of us like watching bot matches so...
WTF LOL! (Warning: Screen Distorting Images)
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- GTD-Carthage
- Skaarj Warlord
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Subject: WTF LOL! (Warning: Screen Distorting Images)
Post Posted: 05 Jul 2008, 08:10
- Buff Skeleton
- >:E
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Post Posted: 05 Jul 2008, 15:49
Holy shit that is a lot of frags. Did you really kill that many dudes for days on end, or was there a score system set up with that gametype?
[Edit] Just saw the 5.5-hour game timer. You really did, didn't you! Fantastic!
[Edit2] Wait, did you even play or just spectate and let the game run for ages?
[Edit] Just saw the 5.5-hour game timer. You really did, didn't you! Fantastic!
[Edit2] Wait, did you even play or just spectate and let the game run for ages?
- GTD-Carthage
- Skaarj Warlord
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Post Posted: 05 Jul 2008, 16:59
Well, MonsterSpawn is on. And, no, I'm not crazy enough to fight 31 Godlike bots in WL Degen at this rate. I left the the botmatch to resolve itself for the 5.5 hours I was away from home today. I was surprised to find a bot stand out of other fellow bots.
- -Visc-
- Skaarj Elder
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Post Posted: 06 Jul 2008, 01:12
UBerserker wrote:I'm surprised that Tamerlane is so far from the first position, as it is another ****ed up bot.
Well, Tamerlane is pretty much an aimbot but he totally sucks balls when it comes top dodge rockets and flak grenades.
Loque is good in both dodging and aimbotting.
- Mister_Prophet
- Red Nemesis Leader
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Post Posted: 06 Jul 2008, 08:30
That's a lot of guns.
As for Tamerlane, I've noticed that he doesn't fare well when the player count is high. But he's still second to Logue. Logue+SniperRifle+Godlike=Pwn.
As for Tamerlane, I've noticed that he doesn't fare well when the player count is high. But he's still second to Logue. Logue+SniperRifle+Godlike=Pwn.
- Buff Skeleton
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Post Posted: 06 Jul 2008, 08:50
I'm amazed (and somewhat disappointed) that so many people know the default UT bot behaviors so well, which really just indicates that few people customize their bots extensively like I do. :p
- Mister_Prophet
- Red Nemesis Leader
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Post Posted: 06 Jul 2008, 10:57
Actually, I once had all my bots completely customized, but that was years and separate PCs ago. Basically they were all Logue-skill bots with lewd names and all custom models.
- Hellscrag
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Post Posted: 06 Jul 2008, 12:44
Waffnuffly wrote:I'm amazed (and somewhat disappointed) that so many people know the default UT bot behaviors so well, which really just indicates that few people customize their bots extensively like I do. :p
I've gone one better than that. Some years ago I created a whole new SP ladder, which required custom bots for every map. In fact, I have just now reinstalled all the necessary custom content and intend to give it a go.
Life is what you make of it.
- UB_
- Nali Priest
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Post Posted: 06 Jul 2008, 13:53
Hellscrag wrote:I've gone one better than that. Some years ago I created a whole new SP ladder, which required custom bots for every map. In fact, I have just now reinstalled all the necessary custom content and intend to give it a go.
I also modified the entire SP ladder, making it like the one of the PS2 version which I found more entertaining.
Dominator from the console UTs had incredible jumping/dodging skills. It's a shame that Epic didn't release the Skaarj Bot model for UT.
- Buff Skeleton
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Post Posted: 06 Jul 2008, 15:29
Wow; I guess modifying the SP ladder has to count for something! I tried to do that by turning on Weapons Stay (seriously, how the hell did I ever play the damn thing without that) and some other tweaks, but for me it involved running a command every time a match began and I ended up still displeased with the stiffness of the stock guns.
- Hellscrag
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Post Posted: 06 Jul 2008, 17:56
Waffnuffly wrote:Wow; I guess modifying the SP ladder has to count for something! I tried to do that by turning on Weapons Stay (seriously, how the hell did I ever play the damn thing without that) and some other tweaks, but for me it involved running a command every time a match began and I ended up still displeased with the stiffness of the stock guns.
To get it to work I had to create a new Console class. Let's just say that UT was never meant to be extended in this way.
Life is what you make of it.
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