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UT3 Patch 1.3

For discussion of anything relating to multiplayer gameplay in the Unreal series, including co-op.

Moderators: Semfry, ividyon

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: UT3 Patch 1.3

Post Posted: 14 Aug 2008, 00:59

Epic released the third patch of UT3. Contains the fixes from the previous two patches and the new stuff below.

Download from the BU Fileworks: http://download.beyondunreal.com/filewo ... patch3.exe

Gameplay:
- Vipers can no longer be driven around underwater if entered while underwater - they pop up out of the water, even if deep in it.
- Fixed giving proper stats credit for translocator telefrags.
- Fixed giving proper suicide stat credit for certain environmental suicides.
- Fixed friendly fire mutator showing up as option for Duel.
- Fixed "missing required file for demo playback" error message.
- End the match right away in duel if a player leaves.
- Deployables can no longer be deployed onto hover/flying vehicles.
- Fixed Hoverboard script warnings and possible crash if hoverboard fails to spawn.

Engine/Rendering:
- Added motion blur menu option for PC (defaults to off).

User Interface:
- Added player name list to server browser.
- Added midgame map voting, with serverside config options in UTGame.ini
- Fixed History being saved for servers joined via cmdline and console.
- Fixed leading vote count indicator when map voting underway.
- Added the number of files left to download to the package downloading message.

Networking:
- New dynamic netspeed adjustment system for listen servers. Improves network performance for listen servers which typically have limited upstream bandwidth by dividing available bandwidth between clients.
- HTTP redirect with compression now falls back to the uncompressed case if the compressed file could not be found.
- Fixed erroneous "connection failed" error when performing non-seamless travelling.
- Fixed network vulnerability.

Mod support:
- Added support for Interactions to have a PostRender call (to render to canvas).
- Added support for Interactions to have exec functions be called on them.
- Added cut/copy/paste support to the console.
- Fix for custom factions in the UI.
- Added support for -mod commandline option so that a TC mod can have a .ini file "sandbox" - where they can have new content paths, new startup maps, etc..

Map specific:
- Fixed CTF-Searchlight black boxes before match starts.
- Fixed CTF-Searchlight search lights.
- Fixed CTF-Hydrosis collision issues.
- Fixed DM-Morbias collision issues.
- Fixed collision issue in DM-Deck.

AI improvements:
- Fixed bots not using link gun beam on enemies.
- Improved bot hoverboard AI.
- Fixed bots sometimes not picking up flags/orbs they dropped.
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User avatar kea
SP2D Leader SP2D Leader
Posts: 416
Joined: 19 Nov 2007, 17:15
Location: Ukraine

Subject:

Post Posted: 14 Aug 2008, 08:17

Already downloading.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 14 Aug 2008, 11:24

This patch is a god-send. UT3 crashes less times and the bots are so cool now with the Link Beam.
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User avatar ElectricIce
Skaarj Warlord Skaarj Warlord
Posts: 729
Joined: 12 Nov 2007, 20:42
Location: Somewhere lost in Na-Pali
Contact:

Subject:

Post Posted: 14 Aug 2008, 12:26

Is the Nivida PhysX working properly on this patch, i mean the one you posted in the off topic theard.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 14 Aug 2008, 13:21

{WINGS}Zombiehunter wrote:Is the Nivida PhysX working properly on this patch, i mean the one you posted in the off topic theard.


Yes, at least from what I experienced.
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