I finished in the meantime an additional map for the pack, a 1on1 Ice tech themed map based on a ready not used layout from --=Aalexanderrr=-- and started a week ago again on Kamah (can now add plants and lighting)
(ScaleGlow is over 9000!.. for testing, might be possible that I have to kill some plants and trees later for performance reasons)
I think you can expect a second screenshot pack as news soon - maybe in 2 weeks? . It will mainly show the "2nd wave of maps", and yes are still not ready.
UT99.org Community Map Pack 2 Screenshots
- Buff Skeleton
- >:E
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Subject:
Post Posted: 10 Mar 2009, 14:35
I'm amazed at how great the vegetation looks. I hope it transitions well when you add lighting! I can imagine it may be hard to get everything to look right; probably will have to use a bit of zonelight and SpecialLit surfaces.
- Creavion
- Skaarj Warlord
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Subject:
Post Posted: 10 Mar 2009, 15:12
But I hope you know.. lighting and ut1 meshes can not work as like in UEngine 2, I will try what is possible but dont expect there to much.
>:E
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>:E
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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX
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>:E
- Buff Skeleton
- >:E
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Subject:
Post Posted: 10 Mar 2009, 15:19
Of course, I understand. It will be a challenge to light this map, but I'm sure you can do it.
- Creavion
- Skaarj Warlord
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Subject:
Post Posted: 11 Mar 2009, 15:28
Thanks guys.
After around 7,5 months I can not wait myself to finish this freaking map.
After around 7,5 months I can not wait myself to finish this freaking map.
>:E
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>:E
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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX
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>:E
- jackrabbit
- Skaarj Elder
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Subject:
Post Posted: 11 Mar 2009, 18:46
why even add lights.. looks fine the way it is
add a fog zone and your in buisness
add a fog zone and your in buisness
- Buff Skeleton
- >:E
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- Buff Skeleton
- >:E
- Posts: 4173
- Joined: 15 Dec 2007, 00:46
Subject:
Post Posted: 21 Mar 2009, 16:15
UBerserker wrote:Holy shit!
Make sure the details of the textures of the skybox's mountains will look good, if possible.
I'm sure it looks better in-game. That just looks like UED's software rendering.
- Creavion
- Skaarj Warlord
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- Joined: 12 Nov 2007, 09:43
Subject:
Post Posted: 21 Mar 2009, 20:03
Look at the water, look at the sprites... its D3D. It looks ingame better (keyword: 512 x 512 pix textures)
>:E
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>:E
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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX
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>:E
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