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Posted: 13 Mar 2009, 03:08
by redeye
Possibly the map?
Remake a test map box map

Aniother words to eliminate any starting sequence file issues between starting UT via oldskool to to running the editor using a test box map.

unless you checked that already.

just thinking

Posted: 13 Mar 2009, 03:38
by Lightning Hunter
Um, well this issue occurs in every map I've tested so far. I first noticed it in Operation Na Pali. I then tried some official Unreal maps, and they were the same. I tired the same maps in UGold, and they were fine. I know it's not the maps...

Posted: 13 Mar 2009, 04:57
by redeye
Lightning Hunter wrote:Um, well this issue occurs in every map I've tested so far. I first noticed it in Operation Na Pali. I then tried some official Unreal maps, and they were the same. I tired the same maps in UGold, and they were fine. I know it's not the maps...


I have picked up invisible weapons before on-line.My fix ended up tossing the weapon immediately, but I would have thought it was a server file thing..

Posted: 13 Mar 2009, 06:50
by Lightning Hunter
redeye wrote:
Lightning Hunter wrote:Um, well this issue occurs in every map I've tested so far. I first noticed it in Operation Na Pali. I then tried some official Unreal maps, and they were the same. I tired the same maps in UGold, and they were fine. I know it's not the maps...


I have picked up invisible weapons before on-line.My fix ended up tossing the weapon immediately, but I would have thought it was a server file thing..


Throwing the weapon does get rid of the culprit, but no, I've already been through ServerPackages. Everything is where it should be, and the invisible weapons are still there. You can do a quick test on any Unreal map that has Skaarj Troopers - by hosting your own dedicated server. They will always drop invisible weapons. It's something related to the code.

Edit: I checked a little bit of the code, and it appears to be the same in both Ugold and UT under pawn, and also in spoldskool. I checked the default properties, and thought it might have something to do with the fact that they are throwing a weapon from UnrealI, but this is not the case. I tried changing it to something from olweaopns, but it was still invisible. Hmmm....

Posted: 13 Mar 2009, 16:12
by Buff Skeleton
Have you tried on a fresh UT install? I know you said you have one giant supermassive UT directory, so I think it might be a good idea to install a barebones copy from scratch to test :p

Posted: 13 Mar 2009, 22:16
by Lightning Hunter
Yes, I did try it on a fresh UT install (forgot to mention it). I only had the 436 patch installed along with oldskool and the Unreal maps, and it still had the same problem. Haven't you tried testing this yourself? Everyone should have the same bug...

Posted: 14 Mar 2009, 02:21
by Buff Skeleton
I'm out of town visiting my folks right now, and while I DO have UT installed on this netbook, it's not really fast enough for me to run it or do much with it. Also busy visiting my family and dogs, etc.

Re: Re:

Posted: 01 Dec 2014, 23:29
by salsaSkaarj
ATP wrote:
BUFF SKELETON wrote:
Punisher wrote:Uhh.......


Lock it IMO!

You seriously need to be banned for at least a good while for posting some of the dumbest, most nonsensical crap I have seen here.
Why? Because he's black?

Wow :shake: The logic?
Actually, in this case I could consider topic necromancy a valid reason for executing the Account Termination Protocol.

Re: Old Skool Coop Bug

Posted: 12 Jan 2015, 05:52
by MrLoathsome
Back to the OT.

This was fixed long ago on my servers.

I think you can fix it on yours by using this:
http://www.ecoop.tk/load/ut2u1_mutator/1-1-0-55
It fixes so much you should be running it constantly for any UT game, on or offline.

The Skaarj on ALL my UT servers, Coop as well as DM/TDM/AS/CTF/DOM etc will use and drop
any weapons I want them to with no issues.

Re: Old Skool Coop Bug

Posted: 25 Jan 2015, 02:19
by Lightning Hunter
Why on earth was a 5-year old thread bumped? :?

Thanks MrLoathsome. I'm not sure I'll ever get around to playing coop again, but I'll keep this file in mind in case I ever do! I use quite a few of your mods when I play SinglePlayer. 8)

Re: Old Skool Coop Bug

Posted: 27 Jan 2015, 23:53
by MrLoathsome
You should try that file when playing SinglePlayer also.

It should speed things up a bit and fixes other issues.