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UT99.org Community Map Pack 2 Screenshotpack 2

For discussion of anything relating to multiplayer gameplay in the Unreal series, including co-op.

Moderators: ividyon, Semfry, zYnthetic

XYZ8000
Skaarj Assassin Skaarj Assassin
Posts: 131
Joined: 11 Nov 2007, 21:00
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Subject:

Post Posted: 20 Jun 2009, 12:47

It's pretty sad to see custom maps basing all their "strenght" on visuals... especially since it's a ten years old game, I doubt that eyecandy junkies are still around this engine.


I'm thinking of writing a bit of feedback for each map, but I'm wondering if it will be appreciated or just seen as flaming. Are you interested in some constructive feedback, Creavion, or do you just want people to praise the pack?

User avatar editor Dave
Skaarj Berserker Skaarj Berserker
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Post Posted: 20 Jun 2009, 13:06

Actually, Creavion didn't want to flame. He only wants to say that the whole pack and further releases from ut99.org contain the UT3099 pickups. It's a personal opinion if you like the new pickup system or not.
I would appreciate every feedback I could get :)
The Unforchers will come again soon...

User avatar Creavion
Skaarj Warlord Skaarj Warlord
Posts: 745
Joined: 12 Nov 2007, 09:43

Subject:

Post Posted: 20 Jun 2009, 14:22

XYZ8000 wrote:Are you interested in some constructive feedback, Creavion, or do you just want people to praise the pack?

of course you can say what you think about that. Say what you dont like and if possible say what we should make better.
We already got feedback from Revelation (60 % for the complete pack) for example and you know he is one of the best and mostly gives the hardest criticism.
http://www.ut99.org/forum/viewtopic.php?f=41&t=2160
Read it if you like. Altough his review also includes a lot of "not my taste" he also gave us some important hints.
And really everybody knew what would waiting for him if he would download our pack. We announced that features early enough.

Dave: Yes at least one person understood what I meant. :o

User avatar Mister_Prophet
Red Nemesis Leader Red Nemesis Leader
Posts: 2897
Joined: 11 Nov 2007, 23:30
Location: Long Island, New York

Subject:

Post Posted: 20 Jun 2009, 15:49

UBerserker wrote:UT99 doesn't exist. It's called UT1 for YHVH's sake.



If we're being technical, it wasn't called UT1 either :wink:
Image

User avatar -Visc-
Skaarj Elder Skaarj Elder
Posts: 1302
Joined: 11 Nov 2007, 21:24
Location: Beyond insanity

Subject:

Post Posted: 21 Jun 2009, 00:10

To stop name bullshiting, its actually called Unreal Tournament.
Fucking nitpicking, UT99, UT1 or simply UT, we all know what is meant, no?
Shoulder overhead press: 107 kg (March 18')
Squat: 200kg
Bench press: 162kg
Deadlift: 248kg

User avatar ividyon
Administrator Administrator
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Post Posted: 21 Jun 2009, 01:03

it's entirely possible that people criticize or dislike something even if you spent a lot of time and effort creating it. you can either use the criticism and try to improve on it, releasing patches and addons, or you just leave it be and accept the fact that there's people who don't like your pack. you did a fine job, and if you want to appeal to a wider mass you may consider making new versions of the maps which address the issues some people pointed out to do an even finer job. if you disagree with the criticism, just leave the pack as it is! can't please all the folks. easy as that. :shy:

oh, and my apologies that I haven't posted news of the SP map on the main page. I've been to Berlin for the last few days and now the anniversary contest just commenced, so I'll let the news sink in for a bit before posting.
UnrealSP.org webmaster & administrator

ImageImage

User avatar editor Dave
Skaarj Berserker Skaarj Berserker
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Post Posted: 21 Jun 2009, 09:39

sana wrote:oh, and my apologies that I haven't posted news of the SP map on the main page. I've been to Berlin for the last few days and now the anniversary contest just commenced, so I'll let the news sink in for a bit before posting.
You may also wait for the patchpack, which will come very soon ;). It contains an improved and bugless version of the map.
The Unforchers will come again soon...

User avatar Creavion
Skaarj Warlord Skaarj Warlord
Posts: 745
Joined: 12 Nov 2007, 09:43

Subject:

Post Posted: 23 Jun 2009, 23:18

Image
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This and some more will be part of the patch which is currently in progress[/list]

UBerserker
Nali Priest Nali Priest
Posts: 7901
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 24 Jun 2009, 00:09

UT3099 for every map FTW!
ImageImage

User avatar Creavion
Skaarj Warlord Skaarj Warlord
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Joined: 12 Nov 2007, 09:43

Subject: Patch available for download

Post Posted: 14 Sep 2009, 19:37

Actually I wanted to wait until beyondunreal would finally host the patch but for some reason, nothing happens there, either they are extremely busy or .. whatever.
For those who dont want to wait I can offer at the moment only those shitty filehoster download links:
http://rapidshare.com/files/278639800/U ... h.zip.html
http://www.megaupload.com/?d=KCRF6EXV
http://netload.in/dateiVkYs8uHgNp.htm
http://www.filefactory.com/file/ah78b90 ... _Patch_zip

###########################################
UT99.org Community Mappack 2 (CMP2) Patch
Version: 1.1

for the classic Unreal Tourament/UT99
or simply Unreal Tournament

You can find all important UTR download links here:
http://www.ut99.org/utr/infopage.html#Download
###########################################

This sucks! A patch for a map-pack? Yes, you're right,
but some bugs in the XPickups system and in some
of the maps have made the development of this patch
necessary. Our apologies!

To cut a long story short: This is not a complete
map-pack, but a patch for the UT99.org CMP2, also
adding 2 new DM maps: Arctic Decay to show off the new
Double Speed power-up and Compressed 3 as an extra
to spice the patch up a bit. Also it fixes some bugs
in other map files and the XPickups system.

NOTE: This pack requires files from the original Community Mappack 2 to work!

Here's the changelog:

XPICKUPS

- Generally optimized net performance and fixed bugs
- Added new pickup: Double Speed
- Added XPickups mutator so the new items can be used in every custom map
- Added custom arena mutators: X Sniper Arena, X Shock Arena and X Rocket Arena, all using XPickups weaponry
- Added Berserk support for custom weaponry, not by doubling the firerate, but by doubling the damage
- Added full custom weapons support (but only for pickup chargers, weapon lockers will still
show the listed weapon meshes, but it will give the mutated weapons)
- Added special support for the Rocket-X mutator/gametype (just set bRXMode=True in XPickups.ini)
- Added Jump Boots counter (now you can see how many jumps you have left)
- Jump Boots jumps are now acumulative, so you can get up to 15 jumps by collecting more Jump Boots
- Fixed rotation rate of custom weapons online
- Weapon lockers now support 4 teams
- Fixed BattleSuit power loop sound issue
- Fixed bWeaponStay for SP (but only in the pickup chargers, in Single Player bWeaponStay is
ignored in the weapons placed alone around the map)
- Fixed Accessed:None errors in the Weapon Locker
- Fixed WearedOffEvent and DroppedEvent triggering (they were both triggered at death)

- Added special XPickups mutator functions for mappers.
If you want to make a map with XPickups compatibility, but don't want it to be a necessary download for it,
just change the tags (Event > Tag) of the pickups you place on the map as follows:
Items tagged "BerserkPickup" will be replaced by Berserk
Items tagged "DoubleSpeedPickup" will be replaced by Double Speed
Items tagged "BattleSuitPickup" will be replaced by the Battle Suit
Items tagged "HelmetPickup" will be replaced by the Helmet
For instance you can place a normal UDamage in your map and set its tag to "BerserkPickup"
to make it the Berserk power-up in case the XPickups mutator is used.
This way your map will not depend on XPickups to work, but will use the new pick-ups if you enable the mutator.

* The mutator won't activate in maps where XPickups is already applied (if the map contains the XReplacer actor).

Final notes:
- This pack was fully tested with ZP weapons (ZeroPing V2.10), and worked well.
However these weapons obey the custom weapon rules instead of this pack's weapon rules,
meaning they won't have their firerate doubled with Berserk and they will have
the standard translucent power-up effect rather than the overlay one.
- Some ZP mutators give the Impact Hammer priority over the Enforcer when you respawn.
This pack was tested under a previous version of ZP and this "bug" occured
however in the case of ZeroPing V2.10 it does not, making this issue a ZP bug unrelated to XPickups.
- When playing any Arena mutator together with this pack, be sure to apply the XPickups mutator AFTER the Arena,
since otherwise most ammo pickups won't be replaced.


DARGROK

- Lighting/textures/sounds changed at the slime and the teleporters
- Separated kill triggers for much better performance
- Changed the position of Sniper Ammo to evade an error
- Changed speed of the movers in the two side towers
(You can't get stuck while moving down anymore)
- Fixed BSP hole at the room with 3 teleporters of the blue base
- Some minor alignment changes


MORBIAS 4

- Rebuilt pyramid top (Thx to Swanky)
- Slightly darkened the map in the central area
- Turbine edges rounded (copied from Nadaus)
- Grammar mistakes in Berserk messages fixed (Thx to Swanky)
- Skybox setting changed to night


SACRIMOSSA

- Changed pyramid top (same as Morbias 4)
- General lighting theme changed to night
- Added more torches for additional contrast
- Skybox setting changed to night (same from Morbias 4)


UNFORCHERS

- Changed the FireSlith texture + renamed them (Thanks to leo)
- Some minor light changes
- Added help messages near the traps
- Added several messages to map 2
- Nali cannot take damage and don't disappear anymore
(thanks to Feralidragon)
- Reduced health of some monsters
- Added more ammo
- Fixed the teleporter to the next level
- Conrops now work perfectly (thanks to Ferali!!!)
- Lowered Conrop rocket speed
- Made the beginning easier
(thanks to Ferali for his Eightball with weaker projectiles)
- Changed some trigger events, gave a certain mover the right tag
- Fixed the flying barrels at the beginning
- Fixed the disappearing movers
- Fixes during the final fight + weaker projectiles of the Skaarj
- Deleted brushes for faster loading/smaller file size
- put nearly all music files in "UnforchersPack.u"
for faster loading (Now you need this package for playing!!!)
- Generally improved the entire level

###################################

Copyright (c) 2008/09 all authors mentioned here
All rights reserved.

Unreal, Unreal Tournament and Unreal Championship
are registered trademarks of Epic Megagames and Digital Extremes

This Package may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY.

You are allowed to upload this package on your website but without any changes
of the content and this archive.

Authors may NOT use these levels as a base to build additional levels without explicit
permission from the Original Authors.
Authors may NOT modify the XPickups package without permission from the author (Feralidragon).

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without explicit permission!

You MAY distribute this archive through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

For questions you can contact us (Creavion and Feralidragon) on UT99.org.

All contents used are reserved by their owners.


So, yes the 2 new bonuspack maps are included into the patch. Syntra was a problem regarding pathing. Of course the map is not deleted, it will be put more or less "on hold".

BTW: Thx Sana! You know for what, I think :)

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