ividyon will never get this done, will he.

UT99.org Community Map Pack 2 Screenshotpack 2

For discussion of anything relating to multiplayer gameplay in the Unreal series, including co-op.

Moderators: Semfry, ividyon

User avatar Creavion
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Subject: UT99.org Community Map Pack 2 Screenshotpack 2

Post Posted: 05 Apr 2009, 13:07

Hey, Greetings to all UT Fans out there. Some of you might wonder why the pack is not released yet. Well, the developing time is simply much longer than anyone of us expected before, but we are making a good progress and .. I say it carefully.. we are nearly finished (at least in contrast to the developing time since July last year).

But this is not supposed to be a wall of text, some new screens from what you can expect at the end...

Classic Industrial Action, what would UT be without that stuff?

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And even more icy-snowy themed maps...

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Some "Jungle warfare" action is also waiting for you, shoot each other on a tropicial island

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Thats not all...want to explore a noble mansion? Then this map is for you

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Enough of Deathmatch. Whats with CTF? Here we go...

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Editor Dave also offers a new multiscreenshot of his single player map

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And ... could it be possible? Yearh, even an Assault map will be included

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After those mostly new related maps, some bullet points about the mappack:

* Over 15 maps, mostly Deathmatch, but also some CTF maps
* "special" extra maps like the already related Single player map, a Rocketjump/Bunnytrack and even an Assault map
* the maps range from different sizes and kinds of gameplay
* Welcome some UT3 gameplay elements, as like the Armor system, this even includes the Anti-Headshot helmet.
* new and overworked UT3 like powerups, like the Damage Amplifier, the Berserk Powerup, Invisibility and the Nanoblack Battle Suit


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Mappack Mappers: --=Aalexanderrr=--, Creavion, editor Dave, FrozenDozer, GenMoKai, Mr. Tom, Rob_Master Builder, S´Calain
Scripting: Feralidragon (The Scripting Guru),
Special Mappack Supporter: proof (the guy with the green thumb/Udamage + Berserk Modell)
>:E
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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX

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>:E

UB_
Nali Priest Nali Priest
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Subject:

Post Posted: 05 Apr 2009, 14:06

2nd shot reminds me of a Wael map. And the new jungle shot looks really amazing in-game. Just impressive stuff and I can't wait, especially for the UT3 stuff :tup:

AS-Convoy! D:
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User avatar Creavion
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Subject:

Post Posted: 05 Apr 2009, 14:12

UBerserker wrote:AS-Convoy! D:

This was also my first comment as GenMoKai related his Assault map in the intern forums. :lol:

1st: Ravage by FrozenDozer
2nd: Perihelion by --=Aalexanderrr=--
3rd: Nadaus by me
4th: Kamah by me
5th: Epitaph][ by Rob_Master Builder
6th: a CTF by GenMoKai
7th: an other CTF by GenMoKai
8th: Otherworld by Mr. Tom
9th: Untitled SP Map by editor Dave
10th: "AS-Convoy" styled map by GenMoKai
>:E

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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX


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>:E

User avatar -Visc-
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Subject:

Post Posted: 05 Apr 2009, 16:06

Wow Crev & crew, very impressive work! :o:tup:

I really like the tropical inviroment, actually the first time foliage in UT which looks really good.
The only complain I have is that the ''Icy'' map needs some fog to make it look cooler. 8)

User avatar editor Dave
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Post Posted: 05 Apr 2009, 16:32

Creavion wrote:9th: Untitled SP Map by editor Dave

I said yesterday, that I have a name for my map:
SP-UTR-Unforchers (Prsions Of The unforchers) :wink:
Now you know it, I hope :D
Prisons of the Unforchers Retold - more info: https://www.unrealsp.org/viewtopic.php?f=4&t=4565

User avatar jackrabbit
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Subject:

Post Posted: 05 Apr 2009, 21:17

Jungle Screenshot .. ( I pooped my pants ). You SERIOUSLY need to make an sp out of that stuff. (It doesn't even need to be good gameplay.. the visuals will make up the rest).

User avatar Creavion
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Post Posted: 05 Apr 2009, 22:27

I can not count the workhours in total I spent into Kamah.. there were days in the last year I mapped each day 3 or 4 hours without break.. even if I was at home in the evening... I dont think I will make a sp map in this style.. it is not less work and who wants to play a 10 minutes sp map? Thats kinda moronic. Thats a big disadvantage of sp.. you can spend a lot of workhours into a sp map and then the player can haste through it in some less seconds or so.. whatever.. thats not the topic here.
>:E

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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX


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>:E

User avatar jackrabbit
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Post Posted: 06 Apr 2009, 01:42

Creavion wrote:I can not count the workhours in total I spent into Kamah.. there were days in the last year I mapped each day 3 or 4 hours without break.. even if I was at home in the evening... I dont think I will make a sp map in this style.. it is not less work and who wants to play a 10 minutes sp map? Thats kinda moronic. Thats a big disadvantage of sp.. you can spend a lot of workhours into a sp map and then the player can haste through it in some less seconds or so.. whatever.. thats not the topic here.


true.. which is why I said just focus on the visuals and bs the gameplay so that people will look at it more visually then anything else. Maybe you could take all your forest dm maps and make them into a small pack eventually? sorry if this is OT

User avatar kea
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Post Posted: 06 Apr 2009, 09:16

Convoy FTW! \o/

User avatar Creavion
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Subject:

Post Posted: 06 Apr 2009, 15:19

I am sorry but thats a retarded map spam. I could not call that a new map.
>:E

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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX


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>:E

UB_
Nali Priest Nali Priest
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Subject:

Post Posted: 06 Apr 2009, 15:27

Convoy sucked as every AS maps in UT2004.
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User avatar Legendslayer222
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Subject:

Post Posted: 06 Apr 2009, 15:48

UBerserker wrote:Convoy sucked as every AS maps in UT2004.


:x !!!!!!!!!!!!!!!!!!!!!!!!!!!

How dare you!

Convoy was great!

although the Assault maps in UT2004 took way too long to complete to be worth it in my opinion...

UB_
Nali Priest Nali Priest
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Subject:

Post Posted: 06 Apr 2009, 16:00

I dare to say it because AS was full of flaws in UT2004. That's why almost nobody played it.
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User avatar Darkon
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Post Posted: 06 Apr 2009, 17:06

UBerserker wrote:I dare to say it because AS was full of flaws in UT2004. That's why almost nobody played it.


That is your opinion... others may like it and be happy that a map like that is offered here for UT.
Never trust a Dutchman in a tulip fight.

UB_
Nali Priest Nali Priest
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Subject:

Post Posted: 06 Apr 2009, 17:09

A general conseus more than a opinion. Convoy in UT will probably play greater than the one in UT2004. No hitscan and no dodge jumping.
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