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Post Posted: 26 Jul 2011, 21:02
Taz wrote:And that's the trouble. How many around are going to have the time and resources available to create their own new game, with its own monsters, weapons etc, as opposed to just a simple game level/map?Certainly not me. Which is why I'm going back to good old Unreal/UT mapping. Until I make my first million so I can organize and financially support a team for making a new game using UDK (fat hope ).
Post Posted: 27 Jul 2011, 04:59
Post Posted: 27 Jul 2011, 05:05
Post Posted: 27 Jul 2011, 05:10
Post Posted: 31 Jul 2011, 10:56
Post Posted: 21 Sep 2011, 21:10
The September UDK Beta is live featuring a number of niceties, including: UDK Game support for Mac OSNew tools for Foliage instance selection and editingMulti Display support for iOSMany other improvements and tons of updated UDK pagesOne of the neatest things is this showcase item. Epic Games' Senior Technical Artist Jordan Walker made excellent use of the UE3 DirectX 11 feature set to recreate (Street Fighter II) E. Honda's bath house. His work took first place in the 'Stage' category of Polycount's Brawl Tournament.
Post Posted: 14 Oct 2011, 01:36
On October 4, Epic’s founder and technical director, Tim Sweeney, revealed Unreal Engine 3 running in Flash onstage at Adobe MAX 2011. Our brand new Unreal Insider blog details how Epic updated “Unreal Tournament 3” with global illumination, god rays and improved shadowing to bring world-class 3D gaming to the Web.Like our recently announced Unreal Engine 3 Mac support, Flash support continues our push to bring Unreal everywhere, increasing the audience and revenue potential for developers using our technology.
Post Posted: 02 Dec 2011, 12:13
Post Posted: 08 Jun 2012, 15:32
Post Posted: 08 Jun 2012, 16:10
UBerserker wrote:http://www.pcgamer.com/2012/06/08/unreal-engine-4-tech-demo-video-shows-next-gen-engine-in-action/holy shithttp://www.unrealengine.com/unreal_engine_4
Post Posted: 08 Jun 2012, 20:09
Post Posted: 08 Jun 2012, 20:13
Post Posted: 08 Jun 2012, 20:23
Post Posted: 08 Jun 2012, 21:02
Post Posted: 08 Jun 2012, 21:49
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