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Share Screenshots

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User avatar evilgrins
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Subject: Re: Share Screenshots

Post Posted: 29 Nov 2016, 22:28

I don't know how many of you have been keeping up on the development of UT4, but there's this thread on the official forum that went into a lengthy discussion on updating the Skaarj for the game.

This is that thread · https://www.epicgames.com/unrealtournam ... rj-Concept

This is the most recent design of Skaarj:
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User avatar evilgrins
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Subject: Re: Share Screenshots

Post Posted: 31 Dec 2016, 23:02

Happy almost New Year!
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User avatar evilgrins
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Subject: Re: Share Screenshots

Post Posted: 05 Jan 2017, 02:28

Sat42 wrote:
evilgrins wrote:Hey FXANBSS, where can I get those monsters? All of them!

Aww, if you don't know about this one, then it means you haven't played through Legacy! Oh, but you must play that large SP campaign at least once! Besides you'll find other custom "monsters" in there, too! ;)

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User avatar Sat42
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Subject: Re: Share Screenshots

Post Posted: 07 Jan 2017, 13:31

evilgrins wrote:
Sat42 wrote:
evilgrins wrote:Hey FXANBSS, where can I get those monsters? All of them!

Aww, if you don't know about this one, then it means you haven't played through Legacy! Oh, but you must play that large SP campaign at least once! Besides you'll find other custom "monsters" in there, too! ;)

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LOL, epic! :twisted: :P
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.

User avatar evilgrins
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Subject: Re: Share Screenshots

Post Posted: 08 Jan 2017, 03:38

Sat42 wrote:LOL, epic! :twisted: :P

And problematic. Without those 4 crystals in Legacy the thing is damned near impossible to kill.

I've tried 7 different weaponspacks on the thing with nearly no luck!

User avatar evilgrins
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Subject: Re: Share Screenshots

Post Posted: 25 Jan 2017, 18:32


User avatar evilgrins
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Subject: Re: Share Screenshots

Post Posted: 06 Feb 2017, 01:40


Krull0r
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Subject: Re: Share Screenshots

Post Posted: 07 Feb 2017, 22:34

New QuadShot model

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User avatar evilgrins
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Subject: Re: Share Screenshots

Post Posted: 13 Feb 2017, 17:19

That new Quadshot is pretty!

User avatar evilgrins
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Subject: Re: Share Screenshots

Post Posted: 04 Mar 2017, 19:57

STORMING THE SKAARJ CASTLE!
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User avatar evilgrins
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Subject: Re: Share Screenshots

Post Posted: 29 Mar 2017, 00:17

It's that time again:
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User avatar evilgrins
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Subject: Re: Share Screenshots

Post Posted: 23 Apr 2017, 20:46

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User avatar evilgrins
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Subject: Re: Share Screenshots

Post Posted: 03 May 2017, 20:23

I didn't discover Unreal/UT forums until 2011. My oldest screenshots are on some now very defunct Yahoo groups...

https://groups.yahoo.com/neo/groups/SkaarjSquad/info
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User avatar jaypeezy
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Subject: Re: Share Screenshots

Post Posted: 21 May 2017, 21:04

I finally decided to try my hand at making some pawns using Excessive Unreal 2's codebase, classes and features. I've got to say, it's been great being able to throw stuff like this together and not worry (too much) about UnrealScript's quirks:

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The explosion (and ensuing gas cloud) are harmful, and kill players/pawns nearby quickly. I've got a few ideas left for other pawns too...

User avatar evilgrins
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Subject: Re: Share Screenshots

Post Posted: 06 Jun 2017, 08:05

jaypeezy wrote:The explosion (and ensuing gas cloud) are harmful, and kill players/pawns nearby quickly. I've got a few ideas left for other pawns too...

There's a monster taken out of Serious Sam to UT (used to have it but now I can't find it) with a similar ability:
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It's called a marsh hopper. Basically chases you down and explodes with toxic gas on contact.

Yours looks more fun! Does it only chase and explode, or does it do meleee too?

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