Page 38 of 48

Re: Share Screenshots

Posted: 04 Apr 2015, 21:11
by evilgrins
hanging with the original skaarj
Image

Re: Share Screenshots

Posted: 08 May 2015, 20:30
by evilgrins
Image

Image

Re: Share Screenshots

Posted: 13 May 2015, 20:56
by evilgrins
Image

Image

Image

Image

Re: Share Screenshots

Posted: 14 May 2015, 18:04
by bob
Image

Re: Share Screenshots

Posted: 14 May 2015, 22:00
by Sat42
bob wrote:Image


What... what is that?
Looks pretty creepy!

Re: Share Screenshots

Posted: 14 May 2015, 23:54
by bob
Its a killer gingerbread man , it stabs you with is sharpened candy cane stub hand. and screams
"dont be scared , i wont bite". its actaully part of a whole set of monsters i have

Re: Share Screenshots

Posted: 15 May 2015, 06:34
by evilgrins
Sat42 wrote:What... what is that?
Looks pretty creepy!

It's one of these · http://unreal-games.livejournal.com/97931.html

Re: Share Screenshots

Posted: 15 May 2015, 08:34
by bob
evilgrins wrote:It's one of these · http://unreal-games.livejournal.com/97931.html


Postal may have released part of it for the ut community,


here is some of the ones that we never finished
http://imgur.com/a/6Ki4P

Re: Share Screenshots

Posted: 15 May 2015, 13:52
by Sat42
evilgrins wrote:
Sat42 wrote:What... what is that?
Looks pretty creepy!

It's one of these · http://unreal-games.livejournal.com/97931.html


bob wrote:
evilgrins wrote:It's one of these · http://unreal-games.livejournal.com/97931.html


Postal may have released part of it for the ut community,


here is some of the ones that we never finished
http://imgur.com/a/6Ki4P


Hey thanks for the link, evilgrins! downloaded and tested :D
Thank you for the info, bob, I am quite amazed with the quality of these monsters, and here's hoping the unfinished ones get some attention again in the future! :)

Re: Share Screenshots

Posted: 16 May 2015, 15:29
by ividyon
They're taken from Killing Floor, so obvious the quality would be high. Though it's impressive that they were converted to UT in the first place, of course. :)

Re: Share Screenshots

Posted: 16 May 2015, 18:33
by Sat42
ividyon wrote:They're taken from Killing Floor, so obvious the quality would be high. Though it's impressive that they were converted to UT in the first place, of course. :)


Right, I did read something about Kelly getting the models from somewhere, but nothing specified that it all came from the mod for UT2004 gone commercial, thanks for telling me :) (never played Killing Floor, or any Unreal/UT game beyond the first ones, for that matter)

Re: Share Screenshots

Posted: 16 May 2015, 23:45
by bob
ividyon wrote:Though it's impressive that they were converted to UT in the first place, of course. :)


It's reasonably easy to do , I made a video explaining the basic process sans scripting recently.
so many potential pawn projects using this....
https://www.youtube.com/watch?v=2rZ6jg2vxto

Re: Share Screenshots

Posted: 17 May 2015, 01:33
by Sat42
bob wrote:
ividyon wrote:Though it's impressive that they were converted to UT in the first place, of course. :)


It's reasonably easy to do , I made a video explaining the basic process sans scripting recently.
so many potential pawn projects using this....
https://www.youtube.com/watch?v=2rZ6jg2vxto



A good initiative! :tup:

Re: Share Screenshots

Posted: 30 May 2015, 21:08
by evilgrins
=Food Fight= stuff
Image

Image

Image

Image

Re: Share Screenshots

Posted: 25 Aug 2015, 00:03
by Preki
Some weird shit from me.

A few years ago I made a map where I performed a lot of, let's say, experiments. After reading trivia about Unreal creatures I decided to do some tests.

Image
First - if slith is affected by slime. After touching the panel green goo rain down the pipes on the creature. It survived, but I do recall myself fighting slith with the BioRifle and killing it.

Image
Now let's move on to the good ol' pressure chamber. I didn't know that experimenting with the PressureZone can yield various effects. These poor guys are actually being squished to death for about 60 seconds, after which massive gibbage occurs. And the only creature aware of its fate is that poor Nali in the corner, pleading for his life while others just don't give a crap about what is going to happen.

Image
Now this is gross, you can call me a sadist for all I care :D Anyway, this time I made them implode by setting the drawscale to 0 and fatness to 255. As a result, no gibs were left, only bloody mess of decals. Honestly I wanted to add a Titan here, but it would attack everything around before I could touch the panel and watch the ensuing carnage :3

Image
The third, and the last pressure chamber test involved pumping hapless pawns five times their original size and with fatness parameter of 255. This is how it looked like, you can imagine a pile of BIG gibs after things were done.

Image
Nothing complex, just plain Redeemer warhead spawned into a room full of pawns.

Image
Getting back to the monster trivia. A Titan can supposedly crush anything short of a boss creature. Well after dispatching me this way I checked if a bunch of Mercs would stand a chance. They weren't crushed immediately, but one by one, which bought them some time to retaliate, and sometimes they do prevail.

Image
The second time I touched a panel that spawns 256 bunnies :D For teh lulz. Mercenaries seem to enjoy stepping on them, but I had to ghost through the wall to make them move.