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Introduction and Hellos from me

For random rambling. Please keep your posts tasteful and respectful.

Moderators: ividyon, Semfry, zYnthetic

Skaarj Scout Skaarj Scout
Posts: 18
Joined: 03 Apr 2012, 23:11

Subject: Introduction and Hellos from me

Post Posted: 03 Apr 2012, 23:41

Hey guys, I just registered here and figured I'd make a thread and say hello since there wasn't any dedicated intro thread like other forums, so hi everyone. I found out about this site only recently actually, and I can't believe it as Unreal is one of my favorite games ever - I'm also registered at OldUnreal and Unreal Old Friends under the same name. Also to say thank you to whoever writes map reviews, after discovering this site I have already tried out several map packs I hadn't ever seen before from the reviews page.

A little bit about myself -

I grew up playing games like Unreal, Quake 1, UT, Hexen and Heretic, Diablo 1, and Doom on the PC, MGS and FF7, Crash bandicoot, and some fighting game I really liked named "ehrgeiz" or something like that on consoles - was never really much of a console gamer otherwise tbh.

As a kid, I played a lot more Quake 1 then Unreal for 2 reasons - 1. Quake was a lot easier at the time for me, and 2. Unreal scared me shitless - I could barely get passed the first level and when I did I was so relieved, but then went into the mines and once I shut the power I basically couldn't continue. I did watch my bro play it sometimes though, and I played Unreal Tournament all the time.

Something funny I found when I played through Coop with a friend (I LOVE that it fully supports coop, I'm a sucker for coop games) is that he was too scared when he was a kid to play as well because he thought the dying people on Vortex Rikers were screaming "MICHAEL!!!" which is his name xD.

After I got old enough to not be scared of that stuff, I finally installed the original Unreal and gave it a whirl (before coop). I still didn't beat it, but I got pretty far and it just blew my mind. The story, music, atmosphere, all of it. Honestly, it really was a great, absorbing experience and I don't think I'll ever find another game that will come close to me - even if there are "better" games out there.

Anyway, I enjoy using editors and making stuff in general, have some experience with blender - made a DP, Automag, and a Tentacle, and some Duke Nukem 3D weapon models a while back - not much but I'm still learning. What I love though is level editing. Just the idea of creating my own scenarios and scripted sequences in a game excites me. I've made levels for a lot of Quake-engine games - never released anything, except I have an ongoing Quake 1 level I'm working on which is turning out pretty good so far and I plan to release - and I also know how to map for Crysis/Crysis 2(or CE3) and am currently working on remaking Nyleve in Crysis 2 - here's that project thread where I post updates from time to time (This will probably eventually go in my portfolio of level design once I get far enough with it):
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1332212848

Here's a quick overview of the sky just for fun: http://img853.imageshack.us/img853/1958 ... 365045.jpg

I would love to be able to map for Unreal 1 (/UT oldskool or whatever it is) though - I've tried several UEd video tutorials and such but I've never been able to make more than skyboxes, and rooms with a sliding door and water. I have no idea why, I just haven't been able to wrap my head around it even though I want to know it as extensively as I know the Quake engine or Cryengine. Any comprehensive beginner tutorials anyone can post would be greatly appreciated.

Thanks in advance and it's nice to meet you all - sorry for the long intro.

User avatar Teridax
Skaarj Warlord Skaarj Warlord
Posts: 871
Joined: 11 Apr 2009, 04:10

Subject: Re: Introduction and Hellos from me

Post Posted: 04 Apr 2012, 02:35

Hello, and welcome to the forums. I just saw your post in the modeling thread - your models look awesome. \o/

Banned Banned
Posts: 1393
Joined: 08 Dec 2007, 06:55

Subject: Re: Introduction and Hellos from me

Post Posted: 04 Apr 2012, 06:32


If you have the perseverance to make quake1 levels with old quake tools, Unreal mapping and the editor is much easier.

quake didn't need to be built inside a subtracted space, UDK allows that now.but just subtract a huge space, and think its quake, and use add brushes.
Sure there is more to it, but is a heck of a lot more simple than quake1 stuff mapping.

Only real difference to think is just subtract a hallway, the black void is just more space to subtract rooms in, then add things inside the rooms.

You are at about one of the last sites on earth, including oldunreal that is like it was, for files try UTfiles . com for monsterhunt stuff for UT

Good to see a devoted fan, I was a major killer quake1 player, but never mapped, tried years later I don't see how they could do it.

rock on !
Just ban everyone

White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: Introduction and Hellos from me

Post Posted: 04 Apr 2012, 13:19

Well, I try to think I "mine" hallways, not substract them. The black void is the rock, and I am Notch with a pickaxe and hell'of a punch.

Still, always start with a plan, first do a basic sketch, then add detail. Always worked for me.

And, Welcome to the forums mate! Hope you'll enjoy your stay.

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