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[SPLIT] NYAN CAT REDEEMER & following dramatic play in 3 parts

For random rambling. Please keep your posts tasteful and respectful.

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User avatar Jigoku
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Subject: [SPLIT] NYAN CAT REDEEMER & following dramatic play in 3 parts

Post Posted: 16 Jun 2012, 05:52

YOU HEARD ME! It's for UT3 though. :( http://nyan-cat-deemer.en.softonic.com/
Trying to get back into the swing of things.

redeye
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Subject: Re: LMFAO NYAN CAT REDEEMER

Post Posted: 16 Jun 2012, 06:42

Never heard of "NYAN" CAT before, whats up with that ? who ? where ? what is it?
Just ban everyone

User avatar []KAOS[]Casey
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Subject: Re: LMFAO NYAN CAT REDEEMER

Post Posted: 16 Jun 2012, 07:37


redeye
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Subject: Re: LMFAO NYAN CAT REDEEMER

Post Posted: 16 Jun 2012, 08:14

ha lol, went for 630 seconds and tweeted.

What is this world coming to.
Just ban everyone

User avatar Jigoku
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Subject: Re: LMFAO NYAN CAT REDEEMER

Post Posted: 16 Jun 2012, 09:18

400 seconds for me. Nyan cat will Nyan you.
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User avatar Gizzy
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Subject: Re: LMFAO NYAN CAT REDEEMER

Post Posted: 16 Jun 2012, 11:48

[]KAOS[]Casey wrote:http://nyan.cat/original.php


haha yes, this is fucking GOLDEN

Best ones:
gamebody cat
ganja cat
dubstep cat


Also, Nyandeemer should be possible in U1 with 227's trailemitters (Or something similar)

User avatar Draco Nihil
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Subject: Re: LMFAO NYAN CAT REDEEMER

Post Posted: 16 Jun 2012, 12:08

I seriously don't understand why people find this funny... and no I'm not trolling either.

I'd laugh more if it was a Strangelove redeemer.. with someone spamming "Aw, smack!" over and over.

Also I saw this mod quite a few months ago too, a british friend of mine linked me to a video of it. There's also some touhou mod he showed me as well and I could imagine this going very well with that for some reason...
“I am the dragon without a name...”

User avatar AlCapowned
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Subject: Re: LMFAO NYAN CAT REDEEMER

Post Posted: 16 Jun 2012, 16:15

Some of the songs are pretty addictive, but I never thought this was funny. At least it's better than "Arrow to the Knee."

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Subject: Re: The Media Thread, Part 3

Post Posted: 16 Jun 2012, 16:27

Merged NYAN CAT REDEEMER thread into Media Thread.
UnrealSP.org webmaster & administrator

User avatar []KAOS[]Casey
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Subject: Re: The Media Thread, Part 3

Post Posted: 16 Jun 2012, 21:10

...Merging a thread about a mod into a MEDIA thread? what the hell?

Stop right there criminal scum.

User avatar AlCapowned
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Subject: Re: The Media Thread, Part 3

Post Posted: 16 Jun 2012, 21:20

Cool your nips. The thread became more about the meme itself than the mod. It's not like it was going anywhere.

User avatar []KAOS[]Casey
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Subject: Re: The Media Thread, Part 3

Post Posted: 16 Jun 2012, 23:12

I don't see a UT3 section anywhere, therefore it qualifies as off topic.

Also, Nyandeemer should be possible in U1 with 227's trailemitters (Or something similar)


Yep.

Maybe I was going to make that then post that in the thread.

User avatar AlCapowned
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Subject: Re: The Media Thread, Part 3

Post Posted: 16 Jun 2012, 23:29

[]KAOS[]Casey wrote:I don't see a UT3 section anywhere, therefore it qualifies as off topic.


This thread also qualifies at off topic.

Yep.

Maybe I was going to make that then post that in the thread.


You should have thought of that sooner.

User avatar Jigoku
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Subject: Re: The Media Thread, Part 3

Post Posted: 17 Jun 2012, 09:41

O_o What have I done. My topic was about the redeemer being Nyan Cat and wishing it was for Unreal/UT.
Trying to get back into the swing of things.

User avatar []KAOS[]Casey
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Subject: Re: The Media Thread, Part 3

Post Posted: 17 Jun 2012, 10:32

AlCapowned wrote:You should have thought of that sooner.



Posted: Sat Jun 16, 2012 1:48 am
Also, Nyandeemer should be possible in U1 with 227's trailemitters (Or something similar)


Posted: Sat Jun 16, 2012 6:27 am
Merged NYAN CAT REDEEMER thread into Media Thread.


Are you serious? Less than five hours while I was sleeping? Is that seriously enough time to rip the textures from the gif to bmp/pcx, animate it painstakingly with the horrible a_00x method, then getting the timing perfectly down while making sure the mask is proper on every single texture, AND editing the sound in soundforge/goldwave/audacity to have a perfect loop down to the millisecond with the properly tested formatting for optimal filesize.

THEN making complicated trail emitters with a custom made texture that are of custom colors or actor render colors, possibly with a custom mesh or two. All the while I'd have to rip the only redeemer class from UT_Weapons to be a standalone non conflicting package so people can use it without issue.

Oh yeah, i'd also have to do numerous test runs for every single thing.

All of that in less than five hours? And while I was sleeping?

I say this on behalf of modders everywhere:

What the fuck are you thinking?

I propose to you that you're full of shit and you don't even know it yet.

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