When did UCC first get introduced to Unreal?
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- Draco Nihil
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Subject: When did UCC first get introduced to Unreal?
Post Posted: 05 Oct 2013, 00:49
Anyone know what patch first introduced UCC.exe to Unreal installs? I'm curious to know what commandlets the very first UCC had.
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- Shivaxi
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Subject: Re: When did UCC first get introduced to Unreal?
Post Posted: 17 Oct 2013, 06:38
all i can say for sure is between patch 101 and 205 xD Don't got anything else in between that. my 101 install doesnt have it, and my 205 patch does, so...yeah i dunno.
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- Delacroix
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Subject: Re: When did UCC first get introduced to Unreal?
Post Posted: 18 Oct 2013, 18:31
Surely you mean 225... Not 205 as 205 is pre-UnrealShare even (in fact all Unreal copies in EU were 205, IIRC). But that's already known
I can't remember if UT Beta had UCC and that was build 222. Unreal 223 might've had it (OEM), 224 had it 100% as RTNP has it.
I can't remember if UT Beta had UCC and that was build 222. Unreal 223 might've had it (OEM), 224 had it 100% as RTNP has it.
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Subject: Re: When did UCC first get introduced to Unreal?
Post Posted: 20 Oct 2013, 18:47
Delacroix wrote:Surely you mean 225... Not 205 as 205 is pre-UnrealShare even (in fact all Unreal copies in EU were 205, IIRC). But that's already known
I can't remember if UT Beta had UCC and that was build 222. Unreal 223 might've had it (OEM), 224 had it 100% as RTNP has it.
No, I don't mean 225. I mean 205. I said what I meant and I meant what I said. I have a 205 install from an old german copy I bought off ebay ages ago.
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Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
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- Delacroix
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Subject: Re: When did UCC first get introduced to Unreal?
Post Posted: 20 Oct 2013, 21:27
Look, even 209 (the first actual patch besides the mislabeled "1.1", cyrix and other smalltime stuff) doesn't have UCC, and you're trying to tell me 205 does?
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Subject: Re: When did UCC first get introduced to Unreal?
Post Posted: 21 Oct 2013, 00:16
Yup
It might be there because I installed that old UEDFix4 thing a while back to try and get the editor working...or possibly when I copied a bunch of files over to see if they would work. back then I kinda batch copied entire folders over and just hit no on overwriting. If I can find my 205 disc again, ill give it a fresh install and see for sure.
But in the unreal.ini, i have:
[FirstRun]
FirstRun=205
It might be there because I installed that old UEDFix4 thing a while back to try and get the editor working...or possibly when I copied a bunch of files over to see if they would work. back then I kinda batch copied entire folders over and just hit no on overwriting. If I can find my 205 disc again, ill give it a fresh install and see for sure.
But in the unreal.ini, i have:
[FirstRun]
FirstRun=205
Last edited by Shivaxi on 21 Oct 2013, 00:25, edited 1 time in total.
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Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
- Delacroix
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Subject: Re: When did UCC first get introduced to Unreal?
Post Posted: 21 Oct 2013, 00:22
Shivaxi wrote:back then I kinda batch copied entire folders over and just hit no on overwriting.
The latter, definitely. I installed UnrealEdFix4 multiple times in totally Unreal-unrelated folders just because I needed the libraries. It only copies System\UnrealEd.exe to Unreal's folder, nothing else. The entire rest of the files in this package is visual basic jazz.
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