Well, it is Unreal Engine, it is Single Player but not Unreal Universe, so... Yep.
Seems I'm getting the hang of UE4 replication. A little something here:
"Gnarl the Construct versus bunch of Ugly Ass Goblins"
Still trying to figure out the gamplay.
One player is the Golem in TPP - that is certain. And the rest are the Goblins. That's sure as well.
But, should I make the game 2 player only? One Golem with TPP and one Goblin RTS style?
Or a 16 player game, one Golem TPP versus 15 goblins in TPP? I'm thinking
Gnarl
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- Raven
- Skaarj Warlord
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Subject: Re: Gnarl
Post Posted: 31 Aug 2014, 10:29
RTS style sounds like fun
Madness, as you know, is like gravity…all it takes is a little push!
http://turniej.unreal.pl/portfolio
http://turniej.unreal.pl/portfolio
- Z-enzyme
- White Tusk
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Subject: Re: Gnarl
Post Posted: 03 Sep 2014, 22:55
https://www.youtube.com/watch?v=yHS2Tkol_S8
First multiplayer test. Quite buggy yet as the following state for pawns is broken, but the damage, players, animations and orders system is pretty much working... On a listen server only, for the time being.
I have no idea if there is any interest in that work of mine, as it is not unreal related. I just wanna share some stuff I've made. If you guys are not interested it's fine.
First multiplayer test. Quite buggy yet as the following state for pawns is broken, but the damage, players, animations and orders system is pretty much working... On a listen server only, for the time being.
I have no idea if there is any interest in that work of mine, as it is not unreal related. I just wanna share some stuff I've made. If you guys are not interested it's fine.
- Z-enzyme
- White Tusk
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Subject: Re: Gnarl
Post Posted: 04 Sep 2014, 18:16
Source gonna end up in Content Examples for Unreal Developers for like 10 bucks.
The game itself - dunno yet. Maybe I'm gonna hit for Steam, or something. It's a very small project really, I don't think I'll make a full blown game out of it, I'm not very satisfied with the gameplay concept.
Maybe I need some people to help me figure out the gameplay somehow.
Any volunteers?
The game itself - dunno yet. Maybe I'm gonna hit for Steam, or something. It's a very small project really, I don't think I'll make a full blown game out of it, I'm not very satisfied with the gameplay concept.
Maybe I need some people to help me figure out the gameplay somehow.
Any volunteers?
- ividyon
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- Z-enzyme
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- AlCapowned
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