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Gnarl

For random rambling. Please keep your posts tasteful and respectful.

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Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Gnarl

Post Posted: 31 Aug 2014, 10:19

Well, it is Unreal Engine, it is Single Player but not Unreal Universe, so... Yep.

Seems I'm getting the hang of UE4 replication. A little something here:
"Gnarl the Construct versus bunch of Ugly Ass Goblins"

Still trying to figure out the gamplay.

One player is the Golem in TPP - that is certain. And the rest are the Goblins. That's sure as well.

But, should I make the game 2 player only? One Golem with TPP and one Goblin RTS style?
Or a 16 player game, one Golem TPP versus 15 goblins in TPP? I'm thinking :P

User avatar Raven
Skaarj Warlord Skaarj Warlord
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Subject: Re: Gnarl

Post Posted: 31 Aug 2014, 10:29

RTS style sounds like fun :-)
Madness, as you know, is like gravity…all it takes is a little push!
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Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: Gnarl

Post Posted: 31 Aug 2014, 15:42

Yea, I think I'll try to mix TPP with RTS. Something like Overlord style, but the Golem player won't be able to tell which goblin is the Goblin player.

That might work :P

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: Gnarl

Post Posted: 03 Sep 2014, 22:55

https://www.youtube.com/watch?v=yHS2Tkol_S8

First multiplayer test. Quite buggy yet as the following state for pawns is broken, but the damage, players, animations and orders system is pretty much working... On a listen server only, for the time being.

I have no idea if there is any interest in that work of mine, as it is not unreal related. I just wanna share some stuff I've made. If you guys are not interested it's fine.

User avatar Frieza
Skaarj Warlord Skaarj Warlord
Posts: 920
Joined: 16 Nov 2007, 15:05

Subject: Re: Gnarl

Post Posted: 04 Sep 2014, 12:04

Looks cool so far :o What are you planning to do with the game when its finished?

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: Gnarl

Post Posted: 04 Sep 2014, 18:16

Source gonna end up in Content Examples for Unreal Developers for like 10 bucks.
The game itself - dunno yet. Maybe I'm gonna hit for Steam, or something. It's a very small project really, I don't think I'll make a full blown game out of it, I'm not very satisfied with the gameplay concept.

Maybe I need some people to help me figure out the gameplay somehow.
Any volunteers?

User avatar ividyon
Administrator Administrator
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Subject: Re: Gnarl

Post Posted: 06 Sep 2014, 14:17

Looks great!

One thing I'll tell you is that you should definitely think of a better game name... because "Gnarl Versus a Bunch of Ugly-Ass Goblins" is absolutely not marketable ;)
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Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: Gnarl

Post Posted: 06 Sep 2014, 17:51

it's gonna end up as "Gnarl the Construct" probably, or something even shorter as the present name is just a working title.

Z-enzyme
White Tusk White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Subject: Re: Gnarl

Post Posted: 22 Sep 2014, 01:10

I really can't figure it out but UE 4 makes every shitty asset look beautiful. Here's what I've done in the past few days.









Clouds are a performance killer I tell you.



I need a lector. A good voice for narration.

User avatar AlCapowned
Skaarj Elder Skaarj Elder
Posts: 1179
Joined: 19 Dec 2009, 22:25

Subject: Re: Gnarl

Post Posted: 23 Sep 2014, 16:31

That really does look great, especially the trees and the water. :tup:


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