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Megalovania in ImpulseTracker.

Posted: 05 Nov 2015, 11:50
by Draco Nihil
I had finished this just in time to post on my channel at midnight Halloween, but I did not make this for Halloween.
This is based on the version first heard in the Earthbound Halloween Hack. The one in Homestuck is a very minor edit and the one in Undertale is a bit too complex for me to cover properly. (not to mention I do not have equivalent samples for it)

I do not recommend trying to use this file inside of Unreal, it uses some effects that most players don't properly handle. (anything save for OpenMPT or anything making use of the schismtracker and IT open source code)

https://www.youtube.com/watch?v=GsMWL_GM6a4

Re: Megalovania in ImpulseTracker.

Posted: 11 Nov 2015, 22:37
by Xanious
I actually kinda perfer this version to the one in the hack.

Re: Megalovania in ImpulseTracker.

Posted: 16 Nov 2015, 14:33
by Draco Nihil
Can anyone spot the fact I used samples from Unreal in this?