The best Quake SP mod in recent years!
https://www.quaddicted.com/reviews/ad_v1_42final.html
https://steamcommunity.com/app/2310/dis ... 446593363/
screenshots
https://www.rockpapershotgun.com/2016/0 ... -mod-2016/
Arcane Dimensions for Quake
8 posts •
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- Yhe1
- Skaarj Warrior
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Subject: Arcane Dimensions for Quake
Post Posted: 24 Jul 2016, 10:57
- Sat42
- Skaarj Warlord
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Subject: Re: Arcane Dimensions for Quake
Post Posted: 03 Nov 2016, 09:38
Just looking at this now, I wanted to say that while I never played Quake, I kind of feel the urge to get the game just to try out some of the game's best community works! Some of that stuff seems fantastic... and much superior to the original game and its expansions (I've watched some playthroughs) in every possible way.
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
- Semfry
- Trustee Member
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Subject: Re: Arcane Dimensions for Quake
Post Posted: 05 Dec 2016, 11:39
Since I said about waiting for it in another thread, the updated version of this mod is finally out: http://www.simonoc.com/files/ad/ad_v1_50final.zip
Formerly Mman
- Sat42
- Skaarj Warlord
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Subject: Re: Arcane Dimensions for Quake
Post Posted: 05 Dec 2016, 21:44
OK that's it. Next time Quake is on sale on GOG.com I'll get it just to try this mod!
(I have no real interest in the retail content, I didn't care about spoilers when watching walkthroughs because honestly the base game has next to no story and it's just not interesting enough for me to spend hours playing it. If you didn't enjoy this back in the day, then the only reason for getting Quake now is the mods IMO.)
(I have no real interest in the retail content, I didn't care about spoilers when watching walkthroughs because honestly the base game has next to no story and it's just not interesting enough for me to spend hours playing it. If you didn't enjoy this back in the day, then the only reason for getting Quake now is the mods IMO.)
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
- Yhe1
- Skaarj Warrior
- Posts: 70
- Joined: 14 Oct 2009, 08:20
Subject: Re: Arcane Dimensions for Quake
Post Posted: 09 Dec 2016, 07:08
Sat42 wrote:OK that's it. Next time Quake is on sale on GOG.com I'll get it just to try this mod!
(I have no real interest in the retail content, I didn't care about spoilers when watching walkthroughs because honestly the base game has next to no story and it's just not interesting enough for me to spend hours playing it. If you didn't enjoy this back in the day, then the only reason for getting Quake now is the mods IMO.)
lol, nobody plays Quake I for the retail content
- Kajgue
- N-Team Leader
- Posts: 280
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- Location: London, UK
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Subject: Re: Arcane Dimensions for Quake
Post Posted: 18 Dec 2016, 07:14
I'm still playing Arcane Dimensions, IMO it's absolutely brilliant and breathes life into what 'Quake' is again. I've only found about one rune so far, have played alot of the other maps but haven't found the runes from them yet.
N-Team leader
The Silver Blades clan chief
The Silver Blades clan chief
- Yhe1
- Skaarj Warrior
- Posts: 70
- Joined: 14 Oct 2009, 08:20
Subject: Re: Arcane Dimensions for Quake
Post Posted: 19 Dec 2016, 03:50
Final version of AD is released:
http://www.celephais.net/board/view_thr ... &start=327
this missing map ad_e1m3 is here:
http://www.quaketastic.com/files/single ... _fanP1.zip
http://www.celephais.net/board/view_thr ... &start=327
this missing map ad_e1m3 is here:
http://www.quaketastic.com/files/single ... _fanP1.zip
- Kajgue
- N-Team Leader
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Subject: Re: Arcane Dimensions for Quake
Post Posted: 19 Dec 2016, 04:29
Noice, will check it out at a later time.
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The Silver Blades clan chief
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