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Interview: Tim Sweeney on the 1st UnrealEd

For random rambling. Please keep your posts tasteful and respectful.

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User avatar jaypeezy
Skaarj Berserker Skaarj Berserker
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Joined: 25 Sep 2010, 04:32

Subject: Interview: Tim Sweeney on the 1st UnrealEd

Post Posted: 17 Jan 2018, 03:16

I haven't had the chance to read through it all yet, but figured this would be interesting for plenty of you here!

https://www.gamasutra.com/blogs/DavidLi ... Editor.php

A quote:
"We decided that we’d have something called "actors", because there are these actor-based programming laws defined in the 1980s in SmallTalk, which I'd really been enamored with at the time. It was all object-oriented. That seems like an appropriate start. So we came up with the idea of pawns, as well as instigators for defining who started a series of events, who gets credit for a kill, and all the other terminology."

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